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Strange issue with Bodyslide automated weight-painting.


Seijin8

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Posted

Having a very strange issue with Outfit Studio, which just started two days ago.

Any attempt to copy "NPC Spine2 [Spn2]" weight throws off all other weights in the mesh. This happens when copying individually or all at once. I can set each and every weight separately and they are all correct until I do this with Spine2. At that point, Spine2 is now correct and all others that interface with it are subdued by 30 - 50%.

I have tried different skeletons, different references, uninstalled and reinstalled, verified that no other files are overwriting (using MO). I have tried running it without MO (putting the needed assets together with BS/OS outside of any MO file structure), and results do not change. This program previously worked flawlessly for several thousand conversions, and I am at a loss as to what has happened.

Any insight would be appreciated.

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