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How to convert heels from oldrim to SSE?


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2 hours ago, FlyingDildo said:

Ive found nice heels for oldrim that support CBBE, i've downloaded them for SSE and they don't work correctly -there's a seam at ankle. I'm using default CBBE curvy body in SSE. Heel mods that are CBBE friendly for SSE work just fine. 

Although I think the feet are the same (not sure), I know that Oldrim CBBE bodies do not match CBBE2 for SSE bodies- the bones are different and the shapes are different. Assuming you...

  • have converted the heels meshes to SSE using the NifOptimizer
  • have batch-built the heels "outfit" to your current shape preset in BodySlide
  • are using appropriate body textures for the Body Type you're using

...and still have the ankle gap/seam, you have 2 choices if you want to use the Oldrim CBBE Heels with SSE-CBBE:

  • Wear stockings, jeans or other apparel to hide the ankle seam/gap
  • Replace the Reference Shape (the foot) in Outfit Studio using the High Heels Resources (high-heels-compatible morphable feet) under Optional Files on the SSE CBBE page.
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Thanks. I've managed to setup the outfit studio, and ive got my vertexes really close to the reference body. But i see very minor clipping and with poor camera controls in the outfit studio its hard to have pinpoint accuracy. My questions are:

1. Is there a vertex drag tool like in 3dsmax/blender?

2. Is there a "merge close vertexes" or "remove doubles option". I could for example, select two meshes, and it move vertices of one mesh to the other, if they could be within close range. Of course i would like to move the vertices to the position of reference mesh, and not the other way around -reference to my model!

 

IF thats impossible i would like to see an option to select a mesh and a reference mesh, and be able to bend the mesh in the exact shape of the reference mesh. So i have a stilleto pump and toes are crammed, so i need some option to bend them. 

 

Im talking about this mod

https://www.nexusmods.com/skyrim/mods/89613

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