Jump to content

Find out exact weight amount of skinned vertice(s) ?


anubis

Recommended Posts

Posted

Since i learn how to rig Armor/Cross-Bow with 3Dmax, i found out 3Dmax have the Skin Weight Table which you can view and assign for amount of weight with selected vertice(s).

 

so was wondering if there is a feature that do the same thing with blender, well of course similar way like it. since blender already has assign feature, finding out the exact amount of weight for selected vertice(s) is the question...  

 

thank you....

Posted

That's a good question.

 

Since I mostly crawl around in the API, Blender's interface is not my strong suit....so there may be a better answer.

 

Hit 'n' in the 3D view to open the transform information popup window. If you enter edit mode and select a single vertex, you should see a "Vertex Deform Groups" drop down that lists all of the bones in that vertex and the weights.

 

You can view and modify any of the boneweights for a particular vertex from there.

 

If you need more flexibility than that, I could probably toss together a UI that will give you a popup with the vertex groups and weights for all currently selected vertices. I'm in the midst of refactoring all of my scripts, so it may be a week or two before I could get around to it, but it shouldn't be too big a deal to put it together.

 

The biggest problem would be knowing which vertex is which. There are plenty of ways to sort and modify vertices, not too many ways to provide useful identifying information about them.

Posted

That's a good question.

 

Since I mostly crawl around in the API, Blender's interface is not my strong suit....so there may be a better answer.

 

Hit 'n' in the 3D view to open the transform information popup window. If you enter edit mode and select a single vertex, you should see a "Vertex Deform Groups" drop down that lists all of the bones in that vertex and the weights.

 

You can view and modify any of the boneweights for a particular vertex from there.

 

If you need more flexibility than that, I could probably toss together a UI that will give you a popup with the vertex groups and weights for all currently selected vertices. I'm in the midst of refactoring all of my scripts, so it may be a week or two before I could get around to it, but it shouldn't be too big a deal to put it together.

 

The biggest problem would be knowing which vertex is which. There are plenty of ways to sort and modify vertices, not too many ways to provide useful identifying information about them.

 

haha yes, that would be it  :D

 

i know theres must be a way for blender to see weight from each vertices, just dont know where to find it...even tho i mostly open the transform information so many times, guess i missed that Vertex Deform Group..this will be incredibly help to me since i sucks with weight painting.

 

one question tho, if i modify the weight from single vertex will it also affect other vertex that was weighted in the same group/bone ?

 

much appreciated gerra6...

Posted

Sure no. You can modify the weight of single vertex without messing with other ones in the same group. Just select the verts you want and assign some value in edit mode.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...