gooboo Posted February 22, 2013 Author Posted February 22, 2013 Oh man I feel dumb now- it was actually an easy fix. All I had to do was assign a material and load the texture to the object, and NOT unwrap it. Whenever I unwrapped it I ended up with the misaligned meshes and all of that. All of those tutorials said to do it so I thought it was necessary, but I guess not. I'll try doing that with the armor and see if that's the problem there too.
gooboo Posted February 22, 2013 Author Posted February 22, 2013 Well now that's fixed I was looking at gerra6's seam mender and I wanted to try it, but the instructions on how to use it aren't really that clear to me. Can anybody give me a step by step how to fix the seams? I'm not sure what to select first and all of that.
gerra6 Posted February 22, 2013 Posted February 22, 2013 Yeah, I need to redo the instructions a bit for seam mender (and probably improve the UI a bit). When more than one mesh is selected, one will be outlined in light pink and the other selected meshes will in dark pink. Seam Mender will attempt to match up currently selected vertices on the light pink mesh (active mesh) with selected vertices on any of the dark pink meshes (context meshes). Any vertex on a context mesh that has a match on the active mesh will be modified with the location, boneweighting, and vertex normal from the matching vertex on the active mesh. Since seam mender is generally used to simply mend seams, for best results select only the seams. To do this, tab into edit mode, hit a until no vertices are selected, and then hit 'control alt shift m' One last thing. In order for the updated vertex normals to stick, grab the patched copy of Blender, linked in the Seam Mender post.
gooboo Posted February 22, 2013 Author Posted February 22, 2013 You mean the blender 2.5 from this link? http://home.comcast.net/~chronosphere/true-normals.htm
gerra6 Posted February 22, 2013 Posted February 22, 2013 The 2.49b one http://home.comcast.net/~chronosphere/moi/true-normals-blender-2.4.zip
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