noone64 Posted May 10, 2020 Posted May 10, 2020 the title says it all, i've been wondering if there was a mod like that or at least sthg similar since i have many characters and i don't want all of them to have the same body style any help is appriciated, i also saw sthg similar on twitter, dont know if its an overlay but if i find it again i'll post it. edit: here you go, the name is "TK Turbo"
Andy14 Posted May 11, 2020 Posted May 11, 2020 It is 100% not an overlay. Because for this you need a suitable mesh (morph from OS is enough) and you need at least a "neutral" normal map. So it can be a mixture of Morphs and TextureSet - not a complicated thing.
noone64 Posted May 15, 2020 Author Posted May 15, 2020 On 5/11/2020 at 10:59 PM, Andy14 said: It is 100% not an overlay. Because for this you need a suitable mesh (morph from OS is enough) and you need at least a "neutral" normal map. So it can be a mixture of Morphs and TextureSet - not a complicated thing. any idea how i can find this morph since the last thread that talked about this topic is from years ago and is discontinued, im still lost on what i need to do and thank you for replying.
Andy14 Posted May 16, 2020 Posted May 16, 2020 You can create morphs in OS. Open OS, load the Project (your Reference), click on Slider-> New Slider. Enter a name for this slider and click on Ok. Activate the slider and make your reshapes. To be sure, it's not only a local morph, click on Slider and export your new slider as bsd. Save your project and close OS. Find your sliderset of your reference (xml/osd file) and open the file (Notepad++, etc.) and check your new slider setting. If it local, change it and set the path and file to your exported bsd. For a neutral normal map (without nipples) you can in OS export this slider as Obj. With xNormals and this obj you can create a new normal map. In Gimp or Photoshop you can use this normal map as blend layer for your original normal map. Maybe you must switch the RGB channels of the normal map in the blend layer.
noone64 Posted May 16, 2020 Author Posted May 16, 2020 14 hours ago, Andy14 said: You can create morphs in OS. Open OS, load the Project (your Reference), click on Slider-> New Slider. Enter a name for this slider and click on Ok. Activate the slider and make your reshapes. To be sure, it's not only a local morph, click on Slider and export your new slider as bsd. Save your project and close OS. Find your sliderset of your reference (xml/osd file) and open the file (Notepad++, etc.) and check your new slider setting. If it local, change it and set the path and file to your exported bsd. For a neutral normal map (without nipples) you can in OS export this slider as Obj. With xNormals and this obj you can create a new normal map. In Gimp or Photoshop you can use this normal map as blend layer for your original normal map. Maybe you must switch the RGB channels of the normal map in the blend layer.
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