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Help with creating a SLAL Pack based on Zap Furnitures


Nymra

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Posted
3 hours ago, Nymra said:

ERROR(2010): OLD FNIS version? Bad option in Animation List, line:  4 (H:\01_GAMES\SKYRIM FILES\00_MOD ORGANIZER 2\mods\SLAL_AnimLoader 1.5 (NYMRA)\meshes\actors\character\animations\Nymra_HumanFurniture\FNIS_Nymra_HumanFurniture_List.txt): 

many things going on here

 

you forgot the " after AVbHumanoidFootIKDisable

 

"animvars="AVbHumanoidFootIKDisable"" should only be on stage 1.

 

"backward=150" should be "forward=-150"

(also it's getting added to the "animvars=" command because you forgot the " after AVbHumanoidFootIKDisable, the animvars command does not have any error checking scripts so it will add anything you enter directly into the FNIS list file)

 

"actor2=Male(strap_on=True)" is kind of pointless and should just be "actor2=Male()"

 

i think you wanted "sound=NoSound", not "silent=True"

edit: never mind, i was thinking of the normal "stage_params", not the "a#_stage_params"

 

4 hours ago, Nymra said:

Just a minor inconvenience, but for some reasons the AnimObj change the textures between stages randomly :P

I never understood how textures are stored or connected. 
Where can I see which texture is connected to the nif?

in the nif itself (use NifSkope to edit), or there may be a alt texture setting filled in under your meshes file path (in the esp).

 

another possibility is a naming conflict, if your object has the same name as a object in another esp/esm the game may randomly switch between the 2 objects.

Eg, that's what happened here:

https://www.loverslab.com/topic/76713-billyys-slal-animations-2020-5-2/page/114/?tab=comments#comment-2982540

 

Posted
2 hours ago, MadMansGun said:

many things going on here

 

you forgot the " after AVbHumanoidFootIKDisable

 

"animvars="AVbHumanoidFootIKDisable"" should only be on stage 1.

 

"backward=150" should be "forward=-150"

(also it's getting added to the "animvars=" command because you forgot the " after AVbHumanoidFootIKDisable, the animvars command does not have any error checking scripts so it will add anything you enter directly into the FNIS list file)

 

"actor2=Male(strap_on=True)" is kind of pointless and should just be "actor2=Male()"

 

i think you wanted "sound=NoSound", not "silent=True"

edit: never mind, i was thinking of the normal "stage_params", not the "a#_stage_params"

except for the sound everything was correct tho and fixing it solved the problem :D
Thx alot. 

 

 

2 hours ago, MadMansGun said:

in the nif itself (use NifSkope to edit), or there may be a alt texture setting filled in under your meshes file path (in the esp).

 

another possibility is a naming conflict, if your object has the same name as a object in another esp/esm the game may randomly switch between the 2 objects.

Eg, that's what happened here:

https://www.loverslab.com/topic/76713-billyys-slal-animations-2020-5-2/page/114/?tab=comments#comment-2982540

 

Ok, seems I need to go to the process of adding all the textures manually in the slal pack. At least I have a ressource then to use for fixing other stuff too :D


 

Posted

More questions:

- Is there a way to play a custom sound file via:

 o JSON

 o FNIS.TXT

 o animobject.nif 

 o ESP

My idea would be to create a CUSTOM sound for a single stage (matching the seconds in lenght) and then attach it to the hkx/nif/whatever if possible. 



 

Posted

I want to add a GAG as animated Object.

I tried Heretical Ressources Ring gag: Did not show up (I did not miss any commas!)

I tried ZAZ Gag (just renamed the file) but it is just floating in mid air above the PC not moving at all.


Other anim Objects like Animated Dildos work strangly enough.
How can I fix this?! 

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