alfaz Posted May 6, 2020 Posted May 6, 2020 I'm attempting to install sexlab into my game, and i don't run FNIS and i'm already using nemesis. My question is how do i use sexlab with nemesis? i Dont see its name in the checkbox'able window. I'm using Nemesis for AGO+CGO which is a dream, but don't know how i would jury rig sexlab into that. I'm rather vanilla in this manner, i don't want creatures just humanoids. Can someone walk me through it a tad? it's not like i can find youtube gamerpoet videos on setting up Sexlab
Yakub Posted May 6, 2020 Posted May 6, 2020 You should be able to just run nemesis for sexlab to work. Funnily enough fnis and nemesis are not incompatible, i ran fnis first (for creatures) and then nemesis. CGO, sexlab and creatures animations all worked just fine.
swords and sandals Posted May 6, 2020 Posted May 6, 2020 [Edit - Yakub is right ^] I gave Nemesis a try recently, and it worked perfectly for me with SexLab. Like you, I didn't want creature animations - I don't ever activate them anyway - so Nemesis being unable to handle creatures wasn't an issue. The SexLab animations don't seem to be listed when running the Nemesis tool, but they do get processed. If you just install SexLab and run the Nemesis tool the way you did for the archery and combat gameplay overhauls, it should just work in-game exactly the same way as if you'd done everything with FNIS. You don't need to tick patches like you do for AGO and CGO.
27X Posted May 6, 2020 Posted May 6, 2020 Sexlab and most nexus combat mods with discrete annotations are standard package for Nemesis.
alfaz Posted May 7, 2020 Author Posted May 7, 2020 Thanks for the response! I figured i just had basic understanding of nemesis that i was lacking. Thanks for the help! edit: One last question now! i updated engine then launched engine, but it didnt kick out anything other than a log in the overwrite. I'm assuming it just updated the files that i generated the first time i ran the program?
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