SarBear1991x Posted May 1, 2020 Posted May 1, 2020 Hi, Friends! I hope this is the right place to post this. I haven't been on this site in a LONG time, lol. I know how to port models now for the most part & get them to show up in Skyrim, but I have alot of trouble with certain textures getting all blocky and weird after converting models. I usually use sites like DeviantArt for models and convert them to NIFs with 3DSMax 2012. Textures like hair or strings, plants & flowers get all blocky & sometimes (not always) have a black background. Not sure what I am doing wrong and can't find much information about my issue! I see people converting (almost) perfect models all the time so any help would be greatly appreciated. ❤️ I'm still learning so please be easy on me lol and let me know if there is a way to fix the issue!
Seijin8 Posted May 1, 2020 Posted May 1, 2020 17 minutes ago, SarBear1991x said: Textures like hair or strings, plants & flowers get all blocky & sometimes (not always) have a black background Save the texture in a format that carries alpha/transparency data. Compression format of BC3/DXT5 does this for Skyrim LE. Alternately, if it is a mesh issue, make sure it has NiAlphaTransparency.
SarBear1991x Posted May 1, 2020 Author Posted May 1, 2020 Thank you! <3 Would it be too much to ask you how one does this? 2 hours ago, Seijin8 said: Save the texture in a format that carries alpha/transparency data. Compression format of BC3/DXT5 does this for Skyrim LE. Alternately, if it is a mesh issue, make sure it has NiAlphaTransparency. Thank you! :) Would it be too much to ask how one goes about doing this? I'm still in the process of learning everything and need a little guidance lol ^_^
Seijin8 Posted May 1, 2020 Posted May 1, 2020 6 minutes ago, SarBear1991x said: Thank you! ❤️ Would it be too much to ask you how one does this? Thank you! Would it be too much to ask how one goes about doing this? I'm still in the process of learning everything and need a little guidance lol ^_^ No problem. For the file compression, that would be dependent on the program you were using to save the texture. For example, if you export a file as dds in GIMP, it asks for the compression parameters, and that would be selected from a drop-down like so: Spoiler For the NiAlphaProperty, I do that in Nifskope. Setup would look something like this: Spoiler I'm not sure if you could do that attachment in something other than Nifskope (I assume so, but I don't know how). In Nifskope, just right-click the NiTriShape you are working with and select Block -> Insert -> NiA -> NiAlphaProperty. If it fails to connect into the block you are working with, go to the NiTriShape and enter the block number of the newly created property to attach it. (In the screencap, that would be 37).
SarBear1991x Posted May 1, 2020 Author Posted May 1, 2020 Thank you sooo much! I'll try those out tomorrow and see if they work! THANK YOU THANK YOU!!!
SarBear1991x Posted May 1, 2020 Author Posted May 1, 2020 17 hours ago, Seijin8 said: No problem. For the file compression, that would be dependent on the program you were using to save the texture. For example, if you export a file as dds in GIMP, it asks for the compression parameters, and that would be selected from a drop-down like so: Reveal hidden contents For the NiAlphaProperty, I do that in Nifskope. Setup would look something like this: Reveal hidden contents I'm not sure if you could do that attachment in something other than Nifskope (I assume so, but I don't know how). In Nifskope, just right-click the NiTriShape you are working with and select Block -> Insert -> NiA -> NiAlphaProperty. If it fails to connect into the block you are working with, go to the NiTriShape and enter the block number of the newly created property to attach it. (In the screencap, that would be 37). I did what you suggested and it worked PERFECTLY! I was struggling with that for months! Thank you again sooo much! ^_^
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