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Research and Suggestions for Wasteland Prostitution


dogface

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Posted

I'm thinking of doing a little work on a wasteland prostitution mod (ie. prostitutes and PC-prostituting outside Gommorah, the Wrangler and the Casa Madrid) as a way of taking a break from my addictions mod, but I need some help and suggestions.

 

I'm planning on doing it town-by-town, with a seperate system set up for when you're out on the road. Problem is, I'm very familiar with SOME of the settlements in NV, but certainly not all of them. So, like you did with SexoutBribes and SexoutCompanions, I need a little help and ideas.

 

What I need to know is, how many prostitutes do you think should be in the town/fort/camp/casino, if any ; where should they operate from, what level of "social class" should they be at, and what services should they provide? For PC-prostitution, I need a list of quiet, out-of-the-way areas a prostitute can take his or her tricks. The more I have, the less walking you'll do, since I can program the trick to go to the nearest one. I need a basic idea on whether or not you think it's feasable for male PC's to prostitute themselves there, or female PC's to proposition women. I need an idea of what kind of trouble, if any, should come of the player whoring too many times in town ; will the casino bosses take you out back and execute you, will thugs approach you and demand to become your pimp, will the NCR arrest you and throw you in a prison for some samesex love, will a rival prostitute ambush you with a straight razor, will the townsfolk form an angry mob and flog and pillory you before banishing you for corrupting the morals of a god-fearin' law-abidin' town? And finally, a list of any NPCs you think require special custom dialogue instead of generic stuff.

 

So a basic list...

 

- Name of the town/settlement

- Which DLC, if any

- Prostitutes to be added, if any

- A basic description of where they'd work from, what they look like, what services they offer

- List of places a PC-prostitute can take customers

- Likelihood of anything but F/M interactions

- Possible consequences of working there, and how quickly they'll happen

- Any NPCs meriting special dialogue

 

As an example...

 

1. GOODSPRINGS

2. None

3. A town drunk in the saloon, but no real prostitutes

4 Unattractive, with a wasteland settler outfit. She'll service a Male PC in the toilets if he talks to her around dinnertime and buys her a meal and a bottle of booze. Won't do women, won't accept caps.

5. Saloon toilets, the empty Caravan behind the saloon, the empty Caravan near where Joe Cobb hangs out, the Gas Station after Ringo leaves.

6. Rentboys and F/F would have very low success rates and incur consequences quicker.

7. Potential ambush by the town drunk. If they player has completed Run Goodsprings Run, no other penalties. If they have completed Ghost Town Gunfight, they will get a dissapproving lecture from Trudy and lose some reputation. If they have completed neither, the townsfolk will eventually ask them to leave.

8. Doc, Sunny, Joe Cobb

Posted

I have limited time and am doing this from a cellphone, but I see Jacob's town as not having any whores and being extremely welcoming of a female PC who tries to work there.

Posted

I have limited time and am doing this from a cellphone' date=' but I see Jacob's town as not having any whores and being extremely welcoming of a female PC who tries to work there.

[/quote']

 

Better be a fucking loose woman who tries plying her trade up there... :D

Posted

I'm not sure if adding prostitutes at all makes sense, since Obsidian did a pretty good job of putting them where they made sense, in other words Gomorrah and the ones Pretty Sarah takes care of.

 

Everywhere else is too small and too tight knit. Being a prostitute is weird when all your clients are the same people you see every day. Though maybe a couple of them in areas like the 188 trading post and Mojave outpost would make a little sense, some girls that wanna make some extra caps thanks to the NCR occupation would try to see if they could get their hands into the soldier boys pockets I'm sure.

Posted

There are a lot of places where prostitutes make no sense, which is the downfall of things like AP and MAC. Off the top of my head, hookers around big NCR bases would be appropriate. Also, a conspicuous lack of streetwalkers in Freeside; Westside already has their bases covered. To save yourself some work, though, one of the future Tryout plugins will be about whoring for the NCR.

 

Also, there isn't a single DLC location where whores make sense.

Posted

I'm not sure if adding prostitutes at all makes sense' date=' since Obsidian did a pretty good job of putting them where they made sense, in other words Gomorrah and the ones Pretty Sarah takes care of.

 

Everywhere else is too small and too tight knit. Being a prostitute is weird when all your clients are the same people you see every day. Though maybe a couple of them in areas like the 188 trading post and Mojave outpost would make a little sense, some girls that wanna make some extra caps thanks to the NCR occupation would try to see if they could get their hands into the soldier boys pockets I'm sure.

[/quote']

 

They certainly didn't do a good job when it comes to the Wrangler... "Yeah, we got the basics covered and now we need specialty workers", yet they don't have a single prostitute in the place. As far as the rest goes, I think you're right when it comes to some of the places, but wrong on others. The motel outside McCarren seems like a perfect place for a few industrious workers ; as do the North Vegas/Freeside/Westside slum area.

 

Keep in mind that the vast majority of the added NPCs wouldn't be of the beautiful, half-naked Gomorrah variety, or even the cheerful, professional Casa Madrid variety, but of a very noticeably lower class. Just think of New Reno from FO2, and the endless rows of human wreckage.

Posted

 

An idea for an added prostitute, this is a quest situation so might not be what you're looking for but I'll post it anyhow, maybe something good can come of it:

 

1. Novac

2. None

3. A prostitute locked up somewhere in a locked unoccupied building (or room in the motel)(maybe an interior could be created if not too much trouble).

4. Young appearance, very basic clothing. Her room is strewn with syringes and stuff as Jeannie May has her hooked on cheap, bad drugs. Doesn't leave the location she's in. Basically the idea is that Jeannie May has bought this slave from somewhere (well, not sure on backstory but Jeannie May would basically own her anyhow), and pimps her out to travellers she likes or "trusts".

5. NA

6. She would do it all basically, based on the payment you offer Jeannie May. Jeannie May would then give the key to the house/room to the player.

7. Regarding the prostitute, could be a few ideas here. First, Jeannie May would only bring the topic up once you get to the first level of reputation (is it Liked? Not sure). Secondly, you could perhaps free her in some ways. Not sure how complicated this would be but...

 

A) You let her escape either when having gotten the key from Jeannie May or by opening the door using Lockpicking. If you do this, you would have to pass a high Speech check with Jeannie May saying that the prostitute had already gotten out somehow when you got there. If you pass, business as usual with Jeannie May. But if you fail the check, Jeannie May will refuse to talk to you anymore (thus making it not possible to complete Boone's quest).

 

B) You could also free her with no consequences if you complete Boone's quest and get Jeannie May killed (or just kill her "manually"). Though it could be cool that, if you free her, you can run across her dead body in some location later on. The Wasteland is harsh after all.

 

C) If Jeannie May is killed, and the player doesn't wish to free the prostitute. There is an "evil" option to take over the business. Cliff Briscoe is the only other guy who knows about the prostitute (I always viewed Cliff as sorta dumb, and with a servile attitude towards Jeannie May). This would mean that Cliff will keep the prostitute locked down as before, but the player can come by every few days or so and get a fairly small amount of bottle caps (not *that* money people pass through after all). The player would be able to use the prostitute whenever he/she wishes.

 

8) Jeannie May obviously needs some dialogue for this. The other townies doesn't know about what's going on except for Cliff. Cliff would need some dialogue if the player pursues the "be a pimp" route.

 

Posted

Off the top of my head. Sorry i forgot some of the names but i think you can figure out who i mean.

 

Primm

none

none really, too small a town

Garage Building at primm entrance, separate room in the casino

same and supplytent in the ncr camp at primm (for working on soldiers)

Bad for boys and lesbians, possibly no consequences as long primm is without sheriff

chased out of town if working too much or doing ff mm stuff

Sheriff, perhaps Lt. Hayes

 

Novac

none

Prostitute in one of the motel rooms

motelroom

motelroom

Boy and lesbian possible i think but...

If the motellady still lives, she would try to get rid of prostitutes as she did with boones wife. Sold into slavery to the legion

vargas, boone:), the female doc and motellady (who refuses any kind of interaction)

 

Boulder city

Nothing, far too small. Better suited for "on the road pimping"

 

Westside

none

Prostitutes already present (Casa Madrid)

casa madrid

Player can work on the streets, plenty of alleys to retire to

Everything goes in westside

Possibility of getting into trouble with sarah. She could drive you out, sell you to the thorn, or enslave player for pretty demeaning stuff but not for regular work

Marco (loyalty to sarah?), BSOAB, sarah

 

There is a quest for visiting the different ranger camps (something about transmission codes iirc?). There could be a similar quest for the player to go to all camps and service the crews there (morale building:)

 

I guess Nellis Airforce base and the khan camp are covered by the tryout PI's.

 

Don't forget northside. I hardly ever go there but i think its similar to westside but a bit more civilized.

 

 

 

 

 

 

Posted

Don't want to retread too much on what has already been said but I think there are good ideas here so far. According to lore there at least was some traffic headed to new vegas so mojave outpost, Primm and novac make sense because of the travelers. One problem I had with MAC was it put hookers everywhere whtich did not make sense to me. The traveling pro seems to work with the NCR camps and small settlements. Having said that, I thought about the workers at sloan.

Sloan

none

waitress in messhall that also services the workers

not very attractive but does anything

small shack next to workshop or a mattress on the ground behind barracks

almost exclusively m/f but just incase can use a strapon for that special need guy

whole heartedly supported by the men and the company running the quarry

should not need any special dialogue

 

Sloan could instead be serviced by a traveling pro who could be a notch above anyone who worked there permantly. this would allow for the pc to work and earn some extra caps. just an idea

 

Posted

A fairly simple one here.

 

1. North Vegas Square (The Gray)

2. None

3. Maybe a jet whore or two.

4. Sex would take place in the rooms of the Gray. I guess the Sewers underneath North Vegas Square could be used as well but maybe better to handle that separately.

5. I'm not really sure whether the Gray's rooms have active owners(or whether people just sleep wherever), but the rooms would be suitable for this. The entire building is pretty similar to the Casa Madrid. Again, could maybe take customers down into the sewers as well.

6. Probably mostly F/M.

7. Don't know... Maybe Crandon or Jules would eventually want to kick out the player from the Square if doing too much whoring. They're hardly saints but they seem to try and keep the Square at least fairly "clean", and to watch over it. While they accept the player's help, I could see them getting resentful of a whore moving into their turf since they're pretty wary of strangers and outsiders.

8. Don't think anything in particular is needed, most NPCs are generic. Only Jules and Crandon are named NPCs that are always there (and not triggered by a quest I mean). I guess either Jules or Crandon could warn the player after sleeping with a certain amount of people before kicking them out

 

As a sidenote though, it could be cool if the Gray was expanded upon somehow. Not sure what would be a good fit though.

Posted

somthing i would think is to use the sewers for a kinda 'empire' building thing. i'm talking like big time mafia kinda shit. drugs, whores, ect. i post this here cause i will not mod no more and i don't posts requests. this is what i'm thinging:

 

1: sewers under the city

2:N/A

3&4: player can enslave NPCs to work or buy from legion. could also get voulenteers via blackmail, seduction, promise of money/ power, ect.

5: player would buy rooms for prostitues, or if youre feeling industrious, use the RTS and Wasteland Defense way of making the stuff down there.

6: anything goes when their property. voulenteers would have to utilize blackmail or a high charisma

7: NCR, Khans, Legion, ect. could attack and try to take over. recruit enforcer NPCs to watch your properties and defend your empire. better feel of control if useing the RTS/Defense ways of building.

8: anyone in the main quest. persuade the Kings to play nice with the NCR for whores, Khans to leave for drugs, anyone to spare the BOS by threat of force, Enslave the BOS by force or dialoge (yes i have a way of doing that).

 

if abyone actually reads this and likes it, i can clarify a little on what i mean. tried to keep it small

 

 

 

EDIT: wow i went off topic.well yall get the jist of it.

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