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2 hours ago, tanuhk said:

I get a glitch with this mod. There are some skin-tones under the "skin details" option that are just red/white with question marks on the face. The Sims also stutters/jitters in CAS too.

Mod looks good though but I don't know why the two things mentioned above are happening. I only have your mod, Savestate Furry mod, Bernies Penis mod, WW (and animations/dependencies) and SoraFoxyTeils Furry mods installed.

The stuttering is a side effect of the edited animations. I have no error textures... do you think you can try clearing the cache files and try the skin details again? Do you have any idea which package files of mine are causing the red and white checkers?

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11 minutes ago, BetLV said:

The stuttering is a side effect of the edited animations. I have no error textures... do you think you can try clearing the cache files and try the skin details again? Do you have any idea which package files of mine are causing the red and white checkers?

I cleared cache and it fixed the missing textures. Thanks for clearing up the animation stuttering, I understand it now.

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  • 3 weeks later...
On 7/2/2020 at 5:29 PM, CrazyGamer0 said:

Do I download all files if I have WW?

Yes, but seeing as the Staff of Lycaon was updated extremely recently, I'd advise not installing the ones with CanineThing in the filename if you have the up to date version.

 

On 7/5/2020 at 3:28 AM, JayWolfy said:

so i downloaded this but nothing shows up in game. would really love to use it tho

Did you extract this into the Mods folder? You need to use Create A Sim in order to get the customization options.

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13 hours ago, BetLV said:

Yes, but seeing as the Staff of Lycaon was updated extremely recently, I'd advise not installing the ones with CanineThing in the filename if you have the up to date version.

 

Did you extract this into the Mods folder? You need to use Create A Sim in order to get the customization options. I did that but couldn’t find the tails or anything so weird 

 

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  • 5 weeks later...

I've a problem with the mod, with woman's faces (with the man's faces is very good), because when i put the bird's face in a girl it fucks but in a man it's ok. I know that you have skin's colors but it doesn't help me, because I can't see the tit's textures. You can repair it?

 

PD:sorry for my english 

07-08-2020_10-37-43.png

07-08-2020_10-38-13.png

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  • 3 weeks later...
On 6/11/2020 at 3:50 AM, BetLV said:

Okay! I have made an update to this set! Go to the downloads and pick the 2.1 files. Overwrite the previous files as necessary.525616780_06-10-20_6-40-42PM.png.883861ed0cbaa9067c308f9f594a86ae.png
WW default penises now are usable with this mod. The base of it will match what skin overlay your sim has, and you can select the shaft color with tattoos, in some natural and fantasy colors.

Is it possible to make Pornstar Cock by Noir work together with tails? It would just be top tier cucaracha!    
Great job, by the way. You've fulfilled my dream, man, God bless your soul!

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  • 4 weeks later...

Last time I attempted to use this mod, it caused problems with Penis mods I had. The penis would be like all the way to the left between their legs instead of to the center. Is there a way to get rid of the animated tails and just keep regular inanimate tails so that this won't happen? Another mod that wasn't really realistic, but was a furry mod I used had a muzzle morph slider override. which caused some facial editing problems with non-furry sims I made. I was able to fix this by simply deleting the muzzle morph package file and keeping the rest of the files, is it possible to do the same with your mod in order to correct the disfigured penis problem? Please and thank you.

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Could you make a 'no ears' version for the muzzles? Similar to CCadence's?

 

I can't seem to be able to edit the ears when selecting a muzzle and when I tried a NoEars preset the ears of the muzzle mesh still remained there. Am I missing something or doing something wrong?

I really like this! These are really creative

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  • 2 weeks later...
On 9/24/2020 at 6:44 PM, Caged_Fenrir said:

Could you make a 'no ears' version for the muzzles? Similar to CCadence's?

 

I can't seem to be able to edit the ears when selecting a muzzle and when I tried a NoEars preset the ears of the muzzle mesh still remained there. Am I missing something or doing something wrong?

I really like this! These are really creative

The original sim ears can be flattened if I were to alter them but the textures will still be there because of the way this cc is set up. There are extra skin details, fur and spikes, meant to hide them. I could in theory make the ears have their own colors/texture but I'd have to redo every skin and redo the ears, and make matching textures for each applicable skin.

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On 10/9/2020 at 6:32 AM, zegit88 said:

@BetLV So do i just download the 2.1 files, thats what ive done? are they compatible with the latest patch? :) hope you are well and staying safe!

You'll need the 2.1 WW file along with the 2.2 zip. This is because the WW addons have not received anything new while I added content to the main file. Here's a tip - choose the 'default' penises in ww body selector for everyone applicable. It appears that WW uses the 'Maxis override' ones to start but I've only added compatibility for the defaults - for feminine and masculine body types.

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  • 1 month later...
On 10/7/2020 at 6:45 PM, BetLV said:

The original sim ears can be flattened

I can't edit them at all. I make the normal sim, put on the beak (skin detail) but then I'm unable to do anything with the ears. Tried editing the normal sim, take out the ears with a preset and then put on the beak but the ears keep appearing

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On 11/20/2020 at 2:34 PM, Caged_Fenrir said:

I can't edit them at all. I make the normal sim, put on the beak (skin detail) but then I'm unable to do anything with the ears. Tried editing the normal sim, take out the ears with a preset and then put on the beak but the ears keep appearing

I was speaking hypothetically - as the mod is right now you need to use fur or spikes accessories to hide them.

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  • 1 month later...

I've been trying to make some extra animations (mainly for WW), but can't get how to create new animations with the tail (I am not an advanced modder, really).

By the way, had some issues with the TailPlay animation clipping through the floor - solved by changing the Y-Offset at the Snippet Tuning.

And congrats for the great mod :)

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On 1/11/2021 at 4:27 PM, NeoFox48 said:

I've been trying to make some extra animations (mainly for WW), but can't get how to create new animations with the tail (I am not an advanced modder, really).

By the way, had some issues with the TailPlay animation clipping through the floor - solved by changing the Y-Offset at the Snippet Tuning.

And congrats for the great mod :)

You'll need to put the rig file into your Sims 4 studio mods folder when making animations. Export your blank clip with it in the folder and you'll have the rig in blender.

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  • 2 weeks later...

i am having the error as well. tried with 2.2, 2.1 beta and 2p3, including deleting cache and nothing

 

also NOTE that I found a TEMPORARY FIX in sims4studio I have removed the gender restriction. the male version works fine on the female head,. only the female muzzles are broken. so atleast until it gets fixed open the male muzzles in sims4studio. uncheck the restrictions, have both male and female flags checked and have both masculine and feminine frames checked. use the male muzzles on your female sims, and then it works

LVMuzzleType5_AM_Original by ccadence.package  1-5 not just 5 in the example. AM is male AF is female

 

Untitleddddd.png

 

female muzzles female frame

dragon heads errir.png

 

male muzzle. female frame

Untitledvrgf.png

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  • 2 weeks later...
On 1/15/2021 at 2:37 PM, BetLV said:

You'll need to put the rig file into your Sims 4 studio mods folder when making animations. Export your blank clip with it in the folder and you'll have the rig in blender.

 

You mean the Rig Package File, as distributed with the mod? Or am I supposed to extract it from one of them?

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On 2/11/2021 at 3:51 PM, BetLV said:

The package file, yes

 

I really hate to bother you, but would you mind if I asked you to show how to do it? I am quite new to TS4 modding, so I am pretty much lost here.

After loading the files into the S4S mods folder, I am able to export existing animations via the "EA Clip" button, however, I cannot see the tail in the blender panel for animation - not with Existing Clips and not via Blank Clips

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On 2/19/2021 at 6:23 AM, NeoFox48 said:

 

I really hate to bother you, but would you mind if I asked you to show how to do it? I am quite new to TS4 modding, so I am pretty much lost here.

After loading the files into the S4S mods folder, I am able to export existing animations via the "EA Clip" button, however, I cannot see the tail in the blender panel for animation - not with Existing Clips and not via Blank Clips

The rig has bones for the tail, but there is no actual tail in that file. You'll need to export the dragon tail or any other rigged one of your choice's model to blender in order to see it.

The rig is hidden when you load blender files as well, so use alt-h and make them selectable in the list of objects. The cursor icon next to the object's name (rig in this case) and eye icon in the drop down list in the upper right corner of blender 2.7 versions control this. The cursor and eye will need to not be greyed out by clicking on them, that means it's visible and can be selected

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