kxdace Posted April 18, 2020 Posted April 18, 2020 Is there a bug in the CK when it comes to spell durations? I decided to start from scratch to see if maybe I missed something up but it doesn’t appear to be the case. For example look at the following spell \ magi effect. It’s meant to last an hour but when I wait an hour in game only 3 minutes of in game time pass. If this is a known bug then I can get around it by using 3 minutes every time I want something to last one hour of in game time but that seems like a really huge oversight on Bethesda’s part.
Andy14 Posted April 19, 2020 Posted April 19, 2020 This Spell use nothing. And its a day, not a hour. If the Casting Type= Fire and Forget, Event OnEffectFinish is triggered instant. These kinds of effects are stateless. The reason for many warnings in papyrus.log "Cannot ... blablabla ... on a none object" PS: I think, a hour or day is a in game time, not real time.
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