drugedruge33 Posted April 15, 2020 Posted April 15, 2020 Hi, I've been having an issue with a side dodge roll when I press aim + left/right + jump that locks me in a roll loop until reloading a save . I don't know where it's coming from. The only side roll I have is from behaviours and it doesn't work because of an apparent animation issue and it has a one button input anyway I've deactivated, behaviours, bnb body, asu reanimations, and hitman animations with no effect and I can't find this issue or mention of a side dodge roll anywhere on google other than Solid project (removed nexus mod) which I've never installed. It's some sort of [aimjumpLeft(right).kf] that I can't track down I'd love to get it working where ever its coming from
drugedruge33 Posted April 15, 2020 Author Posted April 15, 2020 Hey AJ, thanks for your work I run TTW FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm TaleOfTwoWastelands.esm YUPTTW.esm KerberosPanzer.esp Mens Magazines Replacer.esp Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Dead Money.esp Project Nevada - Gun Runners' Arsenal.esp Project Nevada - Honest Hearts.esp Project Nevada - Lonesome Road.esp Project Nevada - Old World Blues.esp T6M Equipment Replacer NV.esm Type 6.esp BabyDoll.esp Courier Vests.esp Diagonal movement.esp The Mod Configuration Menu.esp AEV-FNV.esp Behaviours.esp Animated Sleeping.esp 7DanceFnV.esp More Perks Update.esp More Perks.esm Sexout - KissKey.esp SexoutCommonResources.esm Sexout.esm SexoutAnimManagement.esp SexoutPosNew.esp SmallerTalk.esp SexoutSex.esp SwapShoulderView.esp True Leaning.esp TypeNOutfits.esp PAnimator.esp Roll.esp TTW SM and Ghouls FIX.esp Asurah_reanimation.esp
Guest Posted April 15, 2020 Posted April 15, 2020 the third from the bottom, roll...esp...??? could be it?
drugedruge33 Posted April 15, 2020 Author Posted April 15, 2020 1 minute ago, A.J. said: the third from the bottom, roll...esp...??? could be it? that's hitmans combat roll, a forward roll triggered by pressing 'X' I've tried deactivation it already
Guest Posted April 15, 2020 Posted April 15, 2020 you don't have many mods, it's very weird. I'd go drastic and would untick them all (except TTW) to see what happens, then toggle small groups of 5 to narrow down which is the responsible... if the responsible is something completely unrelated, then we could try to understand why it behaves in that way
drugedruge33 Posted April 15, 2020 Author Posted April 15, 2020 15 minutes ago, A.J. said: you don't have many mods, it's very weird. I'd go drastic and would untick them all (except TTW) to see what happens, then toggle small groups of 5 to narrow down which is the responsible... if the responsible is something completely unrelated, then we could try to understand why it behaves in that way It's Behaviours Beta 2.5 16 even with the esp disabled
Guest Posted April 15, 2020 Posted April 15, 2020 What other assets is it loading? If any disable them. If not try a new game with it completely disabled assets + esp.
drugedruge33 Posted April 16, 2020 Author Posted April 16, 2020 19 minutes ago, aghjax said: What other assets is it loading? If any disable them. If not try a new game with it completely disabled assets + esp. It stripped it all down. First all ESPs and the problem persisted. Then I unchecked boxes on the left mod panel (MO) and narrowed it down to solely behaviours Beta 2.5 16 (I didn't bother unticking JIP, NVSE extender, NVAC, NVSR, and NVSR for windows)
dborg2 Posted April 16, 2020 Posted April 16, 2020 3 hours ago, drugedruge33 said: It stripped it all down. First all ESPs and the problem persisted. Then I unchecked boxes on the left mod panel (MO) and narrowed it down to solely behaviours Beta 2.5 16 (I didn't bother unticking JIP, NVSE extender, NVAC, NVSR, and NVSR for windows) Probably "behaviours Beta 2.5 16 " overwrites an animation file, responsible for the rolling. If you really really really want that mod, you can 'hidden' all files and folders, test and then unhidden them, until you find the animation that caused the issue.
Guest Posted April 16, 2020 Posted April 16, 2020 7 hours ago, drugedruge33 said: narrowed it down to solely behaviours Beta 2.5 16 That's what I was thinking. I've already seen that, when you press too many keys and the game doesn't handle them, it starts reading the files from top to bottom and fallsback on the first one which has the header it wants. It should be enough to go under meshes\characters\_male\ and delete Roll Left and Right.
drugedruge33 Posted April 16, 2020 Author Posted April 16, 2020 15 hours ago, A.J. said: That's what I was thinking. I've already seen that, when you press too many keys and the game doesn't handle them, it starts reading the files from top to bottom and fallsback on the first one which has the header it wants. It should be enough to go under meshes\characters\_male\ and delete Roll Left and Right. I deleted them and the issue went away along with the side roll ability. Is there anyway to get this to work? Does the animation need a land.kf or something? I like the roll and the key combination is very comfortable. I use your skeleton, am I missing something?
Guest Posted April 17, 2020 Posted April 17, 2020 7 hours ago, drugedruge33 said: I deleted them and the issue went away along with the side roll ability. Is there anyway to get this to work? Does the animation need a land.kf or something? I like the roll and the key combination is very comfortable. I use your skeleton, am I missing something? Didn't you say it wasn't working? "The only side roll I have is from behaviours and it doesn't work because of an apparent animation issue and it has a one button input anyway" That's the only reason why I told you to delete the file... Other than that, I wouldn't really know. That roll uses an animgroup which is inside the game engine but it's not used in Fallout, so there are not other things to compare with.
drugedruge33 Posted April 18, 2020 Author Posted April 18, 2020 18 hours ago, A.J. said: Didn't you say it wasn't working? "The only side roll I have is from behaviours and it doesn't work because of an apparent animation issue and it has a one button input anyway" That's the only reason why I told you to delete the file... Other than that, I wouldn't really know. That roll uses an animgroup which is inside the game engine but it's not used in Fallout, so there are not other things to compare with. The one button roll was from hitman's combat roll from the animation resources nexus page
Guest Posted April 18, 2020 Posted April 18, 2020 7 hours ago, drugedruge33 said: The one button roll was from hitman's combat roll from the animation resources nexus page The files I told you to delete are from Behaviours. If this influences Hitman's roll too, it probably uses the same files and prone to cause the same issue because it uses the same header. Since hitman's script was made by me, there's a good chance that they are written in the very same way (so many years have passed, I don't remember exactly)
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