Vuulgar Posted April 13, 2020 Posted April 13, 2020 So it says it isnt compatible with FNIS, My question is can I install all the FNIS mods and register them then turn on CGO after or can no FNIS mods be used with GCO? Sorry if this is obvious to some, I would like to try CGO but not at the cost of every FNIS dependent mod.
Guest Posted April 13, 2020 Posted April 13, 2020 Provided you don't use creature animations, FNIS mods should work in Nemesis without any changes, just run Nemesis instead of FNIS. If you do use creature animations, run FNIS then run Nemesis.
Vuulgar Posted April 14, 2020 Author Posted April 14, 2020 On 4/12/2020 at 10:55 PM, osmosis-wrench said: Provided you don't use creature animations, FNIS mods should work in Nemesis without any changes, just run Nemesis instead of FNIS. If you do use creature animations, run FNIS then run Nemesis. Thanks!
aspirine2 Posted September 1, 2022 Posted September 1, 2022 @Vuulgar did this work for you?, i don't want to ruin my creatire animations!?
Tseverin Posted January 4, 2023 Posted January 4, 2023 Seems like with CGO, after sexlab animations, the NPCs go apeshit and start flying around the room. I dropped CGO and the NPC craziness seems to have stopped. Sucks because I like CGO. I wish I knew of a way to patch sexlab animations with CGO.
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