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Combat Gameplay Overhaul question


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Posted

So it says it isnt compatible with FNIS, My question is can I install all the FNIS mods and register them then turn on CGO after or can no FNIS mods be used with GCO? Sorry if this is obvious to some, I would like to try CGO but not at the cost of every FNIS dependent mod.

Posted

Provided you don't use creature animations, FNIS mods should work in Nemesis without any changes, just run Nemesis instead of FNIS. If you do use creature animations, run FNIS then run Nemesis.

Posted
On 4/12/2020 at 10:55 PM, osmosis-wrench said:

Provided you don't use creature animations, FNIS mods should work in Nemesis without any changes, just run Nemesis instead of FNIS. If you do use creature animations, run FNIS then run Nemesis.

Thanks!

  • 2 years later...
  • 4 months later...
Posted

Seems like with CGO, after sexlab animations, the NPCs go apeshit and start flying around the room. I dropped CGO and the NPC craziness seems to have stopped. Sucks because I like CGO. I wish I knew of a way to patch sexlab animations with CGO.

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