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You mean that eyeball isn't white in the middle ? It is controlled by SS texture (eyebrown_sk.dds) and in ENB SubSurface tab.

Some eye mods either have SS map or not.Some have different tone map gamma texture variations, and depending on amount in SS ENB applied, eyeball can be light or dark (with color).

You should look into it.  

Posted
1 hour ago, RomeoZero said:

You mean that eyeball isn't white in the middle ? It is controlled by SS texture (eyebrown_sk.dds) and in ENB SubSurface tab.

Some eye mods either have SS map or not.Some have different tone map gamma texture variations, and depending on amount in SS ENB applied, eyeball can be light or dark (with color).

You should look into it.  

Tried to adjust the SS amount and that didn't change anything. And the issue is that the the eyeball area around the iris is a shit brown color and not white like its supposed to be.

Posted
3 hours ago, OriginalRaZe said:

Tried to adjust the SS amount and that didn't change anything. And the issue is that the the eyeball area around the iris is a shit brown color and not white like its supposed to be.


Though I'm mainly writing about LE config,  I think SSE use the same params if I remember.
Prob the mod has its own texture with eye meshes and configured with own shaders, that needs to be checked in Nifskope. If it's BSA archive use this tool.

Better test vanilla eyebrown_sk texture if you find in this mod its own _sk texture (backup first) by overwriting, if there are no sk texture in this mod, some other your mod might take advantage of it.

Some mod depends of what texture path is used in the eye nif file that  also can be looked in Nifskope > BSTriShape > BSLightingShader > BSShaderTextureSet > (default vanilla path) actors\character\eyes\eyebrown_sk.dds   Or eye shader has lighting effect 1\2  (BSLight) set not as vanilla config.
  

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