ZaZ Posted November 16, 2011 Posted November 16, 2011 Doesn't Matter , Since Ur online Now U can test 0.3 Im Goin to Mobile for a week b4 I sit down Specifically to mod again .AlThough Ill be on my lappy . Cheers
ZaZ Posted November 16, 2011 Posted November 16, 2011 Test Version ZAZ O.3 alpha Addon , Mediafire Was Givin Me problems Included The Wagon and animation Updates Just paste in data folder and go to Missy and buy the spells . This a Test Version U NEED 0.2 Alpha Test Specifically the Wood/Metal Stocks and Walk animations. And the Wagon Cheers
Symon Posted November 17, 2011 Posted November 17, 2011 Very impressed and pretty much what I was hoping for. The spreaders work well and the yokes look like they force the poses the characters adopt. The cars are great, seriously kinky and work well. I did a TFC and the only thing I really spotted was a small bit of clipping on the male-car restraints. Negligible. Great work!!!!
ZaZ Posted November 17, 2011 Posted November 17, 2011 Very impressed and pretty much what I was hoping for. The spreaders work well and the yokes look like they force the poses the characters adopt. The cars are great' date=' seriously kinky and work well. I did a TFC and the only thing I really spotted was a small bit of clipping on the male-car restraints. Negligible. Great work!!!! [/quote'] Thanx Man , I corrected the Clipping in the metal yokes where the Chained mace was sorta moving outta position ,due to wrong bone parenting. Head tracking was disabled in those walk animations , they are back on now after the corrections . A Fast Forward Walk is Essential or the npcs dont follow apparently , I renamed the Idle animation as fast forward in the kf, the npcs will play the fast forward animation and wont move at all since it is an idle. So Im On it ... Lol As for the Car I just got carried away I just kept adding and adding Maybe Someone will vanilla it a lil later ... Yea the Clipping is around the waist area I had increased the radius but I guess it wasnt enuff ... Lets see if i can fix it Cheers
Symon Posted November 17, 2011 Posted November 17, 2011 Didn't notice the head-tracking myself but then again, I didn't try to talk to anyone. Nor the bone issue for that matter. As for the run on NPCs issue, try substituting the walk animation for the run rather than the idle?
ZaZ Posted November 18, 2011 Posted November 18, 2011 Didn't notice the head-tracking myself but then again' date=' I didn't try to talk to anyone. Nor the bone issue for that matter. As for the run on NPCs issue, try substituting the walk animation for the run rather than the idle? [/quote'] Hmm , Yea It works , But The animation is like "Fast Forward" Asin " VHS type Fast Forward " Umm Lets see...
Thelargir Posted November 20, 2011 Author Posted November 20, 2011 I found this picture on SHY. Anyone know what mod its from? Maybe something we can use
Symon Posted November 20, 2011 Posted November 20, 2011 You've not been downloading these betas then Thelargir? (grin).
Thelargir Posted November 21, 2011 Author Posted November 21, 2011 Apparently not hehe :/ But which one is it?
Guest Loogie Posted November 21, 2011 Posted November 21, 2011 All I've been able to find is the 0.3 version but not the 0.2 the post said it required.
ZaZ Posted November 21, 2011 Posted November 21, 2011 All I've been able to find is the 0.3 version but not the 0.2 the post said it required. Umm ..... http://www.loverslab.com/showthread.php?tid=2764 lol
ZaZ Posted November 21, 2011 Posted November 21, 2011 I found this picture on SHY. Anyone know what mod its from? Maybe something we can use A pillory Animation Is Done As Of now While in the Pillory The actor is unconscious Maybe When Someone Scripts a Proper Quest it can be Put in the right place and to good use. But If u think About it Being in stocks for certain hours in game time is fine With People Using the actor is fine but it can get boring too , Im Working on Some Punishment animations too The New Whip animation is done its still a lil rigid but It looks Fine . Cheers
Guest Loogie Posted November 21, 2011 Posted November 21, 2011 I see. I never check the download section for other adult mods, and since the update was in this thread I assumed the original would be here too.
ZaZ Posted November 21, 2011 Posted November 21, 2011 I see. I never check the download section for other adult mods' date=' and since the update was in this thread I assumed the original would be here too. [/quote'] Yea Originally I Never Used to go there either , Since this mod wasn't a lovers Plugin I had to Put it up there . Yea I don't Usually Update the mod here , it was just a test version Cheers
ZaZ Posted November 23, 2011 Posted November 23, 2011 ZAZSTOCKS 0.3 Alpha Stock Wagon Updated http://www.loverslab.com/showthread.php?tid=2764
Symon Posted November 24, 2011 Posted November 24, 2011 Got this last night, trying it now. For some reason my post last night went AWOL. More server glitches?
ZaZ Posted November 25, 2011 Posted November 25, 2011 Got this last night' date=' trying it now. For some reason my post last night went AWOL. More server glitches? [/quote'] Yea Nuthing new Much , Though Just Check Out The Dummy Cell Let Me know For Crashes . Yea I was Just Messing around with the Meshes to Create Boobie Stocks It turned out OK Walk Is Possible too but ..... Too many walk animations already Also How do You add Delay Like When Equipping Or Un-Equipping Like Say Slow Stripping in General For Lets Say Magic effect Script as of now and Pick Idle Function on Equip at a Specific Place (for example the pillory is equippable right so on equip I want the actor to be forced to use the pillory Idle For A Specific Time ) If anyone Knows Lemme know Thanx And Cheers
ZaZ Posted November 25, 2011 Posted November 25, 2011 Goin Back To Roots Of This Thread ..... It Was About Spending Time In the Stocks AS Punishment, Note There Is a Lovers pillory Already in-game . If And when Someone Works On the Lovers Scripts It is very Possible to Achieve That .Including Random Criminals or Npcs. I tried to make the original pillory Animation a lil more interesting resource.... ZAZ Dual Pillory Concept Criminal A - Male or Female Criminal B - Male or Female Options - 1. Male / Female 2. Female / Male 3. Female / Female 4. Male / Male 5. Maybe Futa or Whatever Monsters etc ( WIP ) If Criminal B Is A female A strap-on Is Equipped Automatically Im Working on a Few Dual Concepts for now till the bugs are sorted out in 0.3 alpha Cheers
Symon Posted November 25, 2011 Posted November 25, 2011 Excellent work as always!!! Incidentally I just wandered round those test calls as they are currently and was most amused. (No crashes either by the way. I am renowned for my ultra-stable Oblivion rig!)
ZaZ Posted November 25, 2011 Posted November 25, 2011 Excellent work as always!!! Incidentally I just wandered round those test calls as they are currently and was most amused. (No crashes either by the way. I am renowned for my ultra-stable Oblivion rig!) Haha , Im Having a crash Only Prior Entering that Cell So a Load Up A Saved Game from The Basement it self Cheers
alexandrox Posted November 26, 2011 Posted November 26, 2011 you can realize it ? inquisition idea ...
Symon Posted November 26, 2011 Posted November 26, 2011 The 'horse' concept has been seen in several mods already. Estrus and IIRC ChainIt! to name but two. (smile).
Guest Posted November 27, 2011 Posted November 27, 2011 Damn, I have to check this thread more often!
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