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Weighting Help Wanted


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Posted

Apologies if this isn't the proper forum for me to post this in. Anyway, I made a crop top mesh in Marvelous Designer and I'm having a hell of a time properly weighting it. Even using references of somewhat similar meshes gets it looking like this:

 

Spoiler

ET2CKKRX0AYJICH?format=jpg&name=4096x409

 

ET2CJwoWkAMmYOk?format=jpg&name=4096x409

 

Here's what it looks like in Outfit Studio:

 

Spoiler

Desktop_Screenshot_2020.03.24_-_07.21.44

 

My boyfriend, who has experience in making and weighting mashups, tried his hand at weighting it but is stumped on how to fix this weird clipping-like issue with the sleeves. If anyone could give advice or guidance that would be fantastic. I can post the .nif file if need be.

Posted
On 3/25/2020 at 10:07 AM, myuhinny said:

Post the nif and I'll take a look at it.

 

On 3/25/2020 at 12:29 PM, carbon2010 said:

Can you show the clipping with a short video? or gif?, maybe nif should be good to take a look.

It currently looks like this in-game. My boyfriend has done all he can with the weights rn, I think.

 

Spoiler

EUFRpP8WoAANFit?format=jpg&name=4096x409

 

EUFRqEZXkAE94xc?format=jpg&name=4096x409EUFRplFWoAYF9KK?format=jpg&name=4096x409

 

Here is the .nif: https://drive.google.com/file/d/1oRj9XpBXtgBrGX119a9nkcweUaKtKr9V/view?usp=sharing

Posted

@TheDaedricDoll

 

The weighting isn't the problem it's the mesh area where the arm pits are. It should be a lot snugger and closer to the body in those areas.

 

Spoiler

Untitled.pngUntitledd.pngUntitleddd.png

 

Example of how the pit area should look.

 

Spoiler

Untitledddd.pngUntitleddddd.png

 

Posted
9 hours ago, myuhinny said:

@TheDaedricDoll

 

The weighting isn't the problem it's the mesh area where the arm pits are. It should be a lot snugger and closer to the body in those areas.

 

  Reveal hidden contents

Untitled.pngUntitledd.pngUntitleddd.png

 

Example of how the pit area should look.

 

  Reveal hidden contents

Untitledddd.pngUntitleddddd.png

 

So would that fix this clipping issue specifically?

 

Untitled.png.faf1d3e21ac318d309f3c198941e0f6d.png

Posted

@TheDaedricDoll

 

It should as right now there is too much of a gap there so when your arms are at the players sides it causes the mesh rip as the arms are now closer to the body then the mesh is. It probably also causes some weighting issues as well because each bone node has so much reach before it stops affecting a mesh piece so anything within it's reach is going to have the node attached to it. Sometimes it might get added to a spot that a bone shouldn't be at.

 

 

When a bodies movement goes past the reach of a bone node stretching and breaking can occur.

 

Spoiler

Untitled.pngUntitledd.pngUntitleddd.pngUntitledddd.pngUntitleddddd.pngUntitledddddd.png

 

 

It also looks like the weighting was done by hand from the looks of it as they are different from the ones done by outfit studios.

 

To add weights using outfit studios just start new project - select body type then hit next followed by finish. Drag and drop your nif onto the screen. Select the top and go to the bone tab and hold CRTL and select the bones that will go for the shirt. Once all are selected go to shape and select copy selected weights - then shapes and select - transfer selected weights. Now the weights should be added to the mesh.

 

Spoiler

Weight looks are being ran through outfit studios. Untitled.pngUntitledd.png

 

Posted
6 hours ago, myuhinny said:

@TheDaedricDoll

 

It should as right now there is too much of a gap there so when your arms are at the players sides it causes the mesh rip as the arms are now closer to the body then the mesh is. It probably also causes some weighting issues as well because each bone node has so much reach before it stops affecting a mesh piece so anything within it's reach is going to have the node attached to it. Sometimes it might get added to a spot that a bone shouldn't be at.

 

 

When a bodies movement goes past the reach of a bone node stretching and breaking can occur.

 

  Reveal hidden contents

Untitled.pngUntitledd.pngUntitleddd.pngUntitledddd.pngUntitleddddd.pngUntitledddddd.png

 

 

It also looks like the weighting was done by hand from the looks of it as they are different from the ones done by outfit studios.

 

To add weights using outfit studios just start new project - select body type then hit next followed by finish. Drag and drop your nif onto the screen. Select the top and go to the bone tab and hold CRTL and select the bones that will go for the shirt. Once all are selected go to shape and select copy selected weights - then shapes and select - transfer selected weights. Now the weights should be added to the mesh.

 

  Reveal hidden contents

Weight looks are being ran through outfit studios. Untitled.pngUntitledd.png

 

Alright, thank you. I will try adjusting the mesh.

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