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Adding two more eyes to head mesh?


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Posted

As title implies, I was wonder if there is an way to add another pair of the eyes to an characters head? Been tinkering with the idea of creating Arachnid race, and started to wonder whatever I'd have to make the eyes as an equipable seperate object, or if it would be possible to add them directly to character creation screen/racemenu? If it is possible, are there any useful guides on something akin to that?

Posted
15 minutes ago, Tex said:

As title implies, I was wonder if there is an way to add another pair of the eyes to an characters head? Been tinkering with the idea of creating Arachnid race, and started to wonder whatever I'd have to make the eyes as an equipable seperate object, or if it would be possible to add them directly to character creation screen/racemenu? If it is possible, are there any useful guides on something akin to that?

I actually toyed with this a couple days ago by adding some eyes direct to the NPC's head mesh.  And yes, it does work... kinda.  The eyes don't track and don't blink, but if all you wanted were small orbs, then it should work.

 

I have no idea if it would be an "exportable" head mesh or anything, but directly editing the facegen file did work in-game.

 

(Test was done on LE, but the versions aren't all that different.  Should work on SE.)

Posted
8 minutes ago, Seijin8 said:

I actually toyed with this a couple days ago by adding some eyes direct to the NPC's head mesh.  And yes, it does work... kinda.  The eyes don't track and don't blink, but if all you wanted were small orbs, then it should work.

 

I have no idea if it would be an "exportable" head mesh or anything, but directly editing the facegen file did work in-game.

 

(Test was done on LE, but the versions aren't all that different.  Should work on SE.)

That does sound really good tbh, the idea was an basic eye that does not blink, but has eyelids, so it basically fits in with the characters skin color.

Posted

For screen-archery eyes that do not track or blink would be good enough i think but if you're thinking about making a somewhat fleshed out race mod (i hope you do ?) the eyes would at least need tracking...

Posted
13 minutes ago, PraedythXVI said:

For screen-archery eyes that do not track or blink would be good enough i think but if you're thinking about making a somewhat fleshed out race mod (i hope you do ?) the eyes would at least need tracking...

For now, I just want to experiment and see if I can add even an single extra eye with eyelids to the forehead, if that works, i can move onwards.

Posted
10 minutes ago, Tex said:

For now, I just want to experiment and see if I can add even an single extra eye with eyelids to the forehead, if that works, i can move onwards.

Fair enough, i hope you manage to do this :D

Posted
1 hour ago, Seijin8 said:

I actually toyed with this a couple days ago by adding some eyes direct to the NPC's head mesh.  And yes, it does work... kinda.  The eyes don't track and don't blink, but if all you wanted were small orbs, then it should work.

 

I have no idea if it would be an "exportable" head mesh or anything, but directly editing the facegen file did work in-game.

 

(Test was done on LE, but the versions aren't all that different.  Should work on SE.)

Could you explain the process and the needed software?

Posted
8 minutes ago, Tex said:

Could you explain the process and the needed software?

I did it in Nifskope.

 

Copied the existing eyes and resized the new ones.

 

It was enough to know it could work and that is as far as I took it.

Posted
1 hour ago, Tex said:

Could you explain the process and the needed software?

You could use Blender or something similiar to create holes for new eyes.

Posted
18 hours ago, Yakub said:

You could use Blender or something similiar to create holes for new eyes.

Yeah that's what I'll do since Nifskope didnt work out the way I had hoped it would.

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