Popular Post sarsha043033 Posted February 29, 2020 Popular Post Share Posted February 29, 2020 Hello. I am a beginner MODDER and this is my first MOD post. There are various defects, but there is no skill that can be fixed any more. Still, if you are Okey, please download and enjoy. Thanks. ========================================================== SSR Venus Cage & Mask mod (not support lose shape mode) shift+z Bra 3type. def.>no Bra>Chain piercing shift+x Booots 3type. def.>no socks & hand cuffs>no boots & hands,leg cuffs (Ankle does not move) shift+c Pants 6type. def.> no pants>Belt>Chastity belt>Vibrator>A hook>A hook+Vibrator shift+v 4Vibrator speed ctrl+z Ware color. black>red>pink ctrl+x Eyemask color. black>red>pink ctrl+c Pants & Vibrator wet on-off --------------------------------------- Upload Ver.1.00 2020/10/18 Ver.2.00 2020/10/20 Add A Hook. Chastity belt fitting fix SSR Venus_Cage_&_Mask_by_sarsha043033_ver2.00.7z ========================================================== Tattoo mod feat. Daizha Morgann (common only ) This is just my personal preference. Transparent png and sample kasumi dds texture. Based skin is HI-METAL Skins Textures v4 Please use it in combination with your favorite texture. Upload 2020/9/24 PNG Daizha Morgann.7zkasumi-Daizha Morgann.7z ========================================================== SR sailor suit mod (common & honoka & Marie body ) shift+z suit 13type. roll up suit, roll up scirf, bra on, bra down, Clothespin, Used condom shift+x skirt normal>long>short>front up>rear up>none ctrl+z socks long & shoes>long>socks short & shoes>short>barefoot notice (Ankle does not move) ctrl+x pants normal>put side off>put down off>on ankle>none>Vibrator in pants>Clothespin>Used condom ctrl+c 4Vibrator speed alt+z 8type (scirf red socks blue>red white>blue blue>blue white) x 2 ( collar blue > white) alt+x pants & bra pink>wet>white>wet>red>wet notice (use spray for bra wet ver. ) --------------------------------------- Update Ver.1.01 2020/3/1 Error fix. Ver.2.01 2020/3/8 Add honoka body type. Add White color costume. Error fix. etc. Ver.3.01 2020/3/29 Add marie body type. Add Bra system. Error fix. etc. Ver.3.02 2020/3/31 Skirt problem fix.. Ver.4.01 2020/5/1 Add adult goods option. some parts fix.. Ver.4.02 2020/5/1 honoka body UV fix Ver.5.00 2020/9/21 Add Barefoot SR_sailor_suit_by_sarsha043033_ver5.00.7z 84 Link to comment
67923681 Posted February 29, 2020 Share Posted February 29, 2020 Thanks,nice mod. Marie and Honoka versions Make? I'm sorry,I don't know English. Link to comment
sarsha043033 Posted February 29, 2020 Author Share Posted February 29, 2020 i am tying to make marie and honoka ver. this mod is difficult to adjust parts. please wait. ちょっと待ってねー 1 Link to comment
KanekoVV Posted February 29, 2020 Share Posted February 29, 2020 Nice job Sarsha and welcome to modding, it is fun! Looking forward to seeing for Honoka too. I am also quite new to modding but if you need help do hesitate to ask, maybe I can help. 頑張ってください! Link to comment
Bim3072 Posted February 29, 2020 Share Posted February 29, 2020 Is there anyway to fix the conflicts? I don't have any other sailor mod installed Link to comment
sarsha043033 Posted February 29, 2020 Author Share Posted February 29, 2020 I know the cause, but not the solution. DOAXVV has few costumes with the whole socks. I borrowed from FIONA's dress sandals (stride=80) to make the sock sole and extended it back to the original sock(stride=76). It work only stride=80 but not 76. please do not mind Or tell me if you know the solution Link to comment
KuroKaze78 Posted February 29, 2020 Share Posted February 29, 2020 @sarsha043033 - Typically the differences between why some meshes are stride 76 and other are stride 80 are because the ones using 76 only have 3 UV maps while the ones using 80 have 4 UV maps. TEXCOORD.xy TEXCOORD.zw TEXCOORD1.xy TEXCOORD1.zw (80 stride required) If you are replacing a mesh that originally has 4 UV maps (stride 80), its likely becuase it needs all 4, therefore if you replace it with originally only 3 UV maps (stride 76) you might end up with issues. You can switch between the 2 different styles in blender by adjusting the "Properties Pane > Object > Custom Properties" section for the mesh and the UV Maps in blender. Steps: Spoiler Switch a Stride 76 to Stride 80 (Add a UV Map) Go to the mesh's "Properties Pane > Object > Custom Properties" page Add a new custom property by clicking the "Add" button Edit the new property by clicking the "Edit" button next to the new property (likely called "prop") Set Property Name=3DMigoto:TEXCOORD1.zw Set Property Value={'flip_v': 1} Click OK Set the 3DMigoto:VBStride property value=80 Go to the mesh's "Properties Pane > Data > UV Maps" and click the + button to add a new UV Map. Rename the new UV Map by double clicking it and rename it to "TEXCOORD1.zw" (the new UV Map should be a clone of what you had selected which is usually fine) If you export the mesh it will now be Stride 80 and include 4 UV Maps. Switch a Stride 80 to Stride 76 (Remove a UV Map) Note: Usually this isn't necessary, as you can safely replace a mesh that was stride 76 with a mesh that is stride 80, but in case you want to know how I'll list the steps: Go to the mesh's "Properties Pane > Object > Custom Properties" page Remove the 3DMigoto:TEXCOORD1.zw custom property by clicing the "-" button next to it. Set the 3DMigoto:VBStride property value=76 Go to the mesh's "Properties Pane > Data > UV Maps" Select the TEXCOORD1.zw UV Map Click the "-" button to remove the TEXCOORD1.zw UV Map. If you export the mesh, it will now be Stride 76 and only include 3 UV Maps. For Reference, here are the main sections called out: "Properties Pane > Object > Custom Properties" "Properties Pane > Data > UV Maps" 2 Link to comment
sarsha043033 Posted March 1, 2020 Author Share Posted March 1, 2020 Very Thanks KuroKaze78 for the very detailed explanation. Blender started just a month ago and didn't know the meaning of STRIDE. Knowledge is only what is written on the site "chirasinoura チラシの裏" . In fact, if you look at the ini file, you'll see that it's very crude. I will update it by trial and error. There are some ideas for MOD, but it's too slow to make it. thx. 1 Link to comment
KanekoVV Posted March 1, 2020 Share Posted March 1, 2020 15 hours ago, sarsha043033 said: I know the cause, but not the solution. DOAXVV has few costumes with the whole socks. I borrowed from FIONA's dress sandals (stride=80) to make the sock sole and extended it back to the original sock(stride=76). It work only stride=80 but not 76. please do not mind Or tell me if you know the solution Hello! The error that pops up is because you have defined the ResourceBaseShoesVB and ResourceBaseShoesIB twice Same is true for Cuff.ib too. You don't need to define resources multiple times, you can put them anywhere in the code and they can be called from anywhere. The final Error I got was due to you trying to replace the same Body Hash twice, With Resources you can put them anywhere and how many you want, and even use the same IB/VB like you have done with ResourceShoes and ResourceBaseShoes. Resources will only be used if you call upon them. A TextureOverride without a clause will always run in the code, so you need to put some conditions on when to use ResourceBaseBody or ResourceBaseBodyEX. I only have the suit for Honoka body so I can't test it. 3 Link to comment
sarsha043033 Posted March 1, 2020 Author Share Posted March 1, 2020 KanekoVV-san Thanks for the very clear explanation. I feel a little deeper understanding of modding. I fixed it immediately. I saw your MOD, I will refer to it with a beautiful finish. Regarding KuroKaze78-'s stride, the situation will cause the bottom of the sock to glow strangely, so I'll try it later. First of all, working of honoka and Marie are in a hurry. thanks to advice very much. 3 Link to comment
sarsha043033 Posted March 2, 2020 Author Share Posted March 2, 2020 18 hours ago, ssmith said: problem with new version Thx error report.This error could not be found at my location. I am worried that TextureOverride is performed twice for hash = 5c844064, but I cannot verify it. Keep in mind, but I would like to proceed with the next task. 1 Link to comment
HS1010 Posted March 3, 2020 Share Posted March 3, 2020 Add a match_first_index = 0 and there's no more warning. [TextureOverrideBody] hash = 5c844064match_first_index = 0 vb0 = ResourceBaseBodyVB ib = ResourceBaseBodyIB handling = skip drawindexed = auto [TextureOverrideBodyEX] hash = 5c844064 vb0 = ResourceBaseBodyEXVB ib = ResourceBaseBodyEXIB handling = skip drawindexed = auto 4 Link to comment
natroll Posted March 3, 2020 Share Posted March 3, 2020 This is really good. You should make more. Thank you sir Link to comment
ssmith Posted March 3, 2020 Share Posted March 3, 2020 1 hour ago, HS1010 said: Add a match_first_index = 0 and there's no more warning. [TextureOverrideBody] hash = 5c844064match_first_index = 0 vb0 = ResourceBaseBodyVB ib = ResourceBaseBodyIB handling = skip drawindexed = auto [TextureOverrideBodyEX] hash = 5c844064 vb0 = ResourceBaseBodyEXVB ib = ResourceBaseBodyEXIB handling = skip drawindexed = auto It works thanks Link to comment
shies0624 Posted March 7, 2020 Share Posted March 7, 2020 oh....fingernails missing? how should I solve this problem? Link to comment
sarsha043033 Posted March 7, 2020 Author Share Posted March 7, 2020 >shies0624 I checked and It no problem with my location. How about other mod? 1 Link to comment
sarsha043033 Posted March 7, 2020 Author Share Posted March 7, 2020 I updated SR sailor suit. Add honoka body and etc. I place file at top. enjoy and thanks your help. 6 Link to comment
sarsha043033 Posted March 8, 2020 Author Share Posted March 8, 2020 ssmith. thanks report again. my location, I can not found this error. but I found code mistake about "Cuff" twice entry. Plz replace this file. thx. honoka.ini 6 Link to comment
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