Mookeylama Posted February 27, 2020 Posted February 27, 2020 after watching some videos i see that many of my mountains, cliffs, and assorted rock structures do not cast (or possibly receive) shadows. many of my nifs are from old mods or collections like Tamriel Reloaded and others. search some newer mods i see their nifs have setting mine don't such as mine will have ...skyrim shader type -heightmap, and theirs will be "default". also flags like cast shadows, parrallax ect. i also saw this in the USLEEP logs... " https://www.afkmods.com/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Version%20History.htmlNone of the landscape parts for mountains cast shadows even though all of them are large enough to need it. (meshes\landscape\mountains\mountaincliff01.nif, meshes\landscape\mountains\mountaincliff02.nif, meshes\landscape\mountains\mountaincliff03.nif, meshes\landscape\mountains\mountaincliff04.nif, meshes\landscape\mountains\mountaincliffsm01.nif, meshes\landscape\mountains\mountainpeak01.nif, meshes\landscape\mountains\mountainpeak02.nif, meshes\landscape\mountains\mountainridge01.nif, meshes\landscape\mountains\mountainridge02.nif, meshes\landscape\mountains\mountainridge03.nif, meshes\landscape\mountains\mountaintrim01.nif, meshes\landscape\mountains\mountaintrim01wet.nif, meshes\landscape\mountains\mountaintrim02.nif, meshes\landscape\mountains\mountaintrim02wet.nif, meshes\landscape\mountains\mountaintrim03.nif, meshes\landscape\mountains\mountaintrim03wet.nif, meshes\landscape\mountains\mountaintrimslab.nif) (Bug #14424)" so before i change all my nifs and screw up performance or something, what are the rules for getting nifs to show shadows? thanks edit; thanks Rohzima for your reply!
RohZima Posted February 28, 2020 Posted February 28, 2020 9 hours ago, Mookeylama said: after watching some videos i see that many of my mountains, cliffs, and assorted rock structures do not cast (or possibly receive) shadows. many of my nifs are from old mods or collections like Tamriel Reloaded and others. search some newer mods i see their nifs have setting mine don't such as mine will have ...skyrim shader type -heightmap, and theirs will be "default". also flags like cast shadows, parrallax ect. i also saw this in the USLEEP logs... Reveal hidden contents " https://www.afkmods.com/Unofficial%20Skyrim%20Legendary%20Edition%20Patch%20Version%20History.htmlNone of the landscape parts for mountains cast shadows even though all of them are large enough to need it. (meshes\landscape\mountains\mountaincliff01.nif, meshes\landscape\mountains\mountaincliff02.nif, meshes\landscape\mountains\mountaincliff03.nif, meshes\landscape\mountains\mountaincliff04.nif, meshes\landscape\mountains\mountaincliffsm01.nif, meshes\landscape\mountains\mountainpeak01.nif, meshes\landscape\mountains\mountainpeak02.nif, meshes\landscape\mountains\mountainridge01.nif, meshes\landscape\mountains\mountainridge02.nif, meshes\landscape\mountains\mountainridge03.nif, meshes\landscape\mountains\mountaintrim01.nif, meshes\landscape\mountains\mountaintrim01wet.nif, meshes\landscape\mountains\mountaintrim02.nif, meshes\landscape\mountains\mountaintrim02wet.nif, meshes\landscape\mountains\mountaintrim03.nif, meshes\landscape\mountains\mountaintrim03wet.nif, meshes\landscape\mountains\mountaintrimslab.nif) (Bug #14424)" so before i change all my nifs and screw up performance or something, what are the rules for getting nifs to show shadows? thanks Well the default is to cast and receive shadows so any performance issues you receive will be fixed with global shadow settings rather than individual shader settings for things like cliffs. Think about it, the objects aren't that complex, and the big shadow will only be visible when you are close up. it's the level of detail of the shadows and when they are computed that will slow you down not the fact that the object casts shadows. It's weird that people made mods like that and disabled the shadows... You will be fine anyway.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.