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Monsters with missing bodies?


LTD

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Posted

Okay, so this isn't my first time running Lovers mods, and I know I've had all this working before. Right now I can't for the life of me figure out why scamps and goblins are either missing their entire bodies or at least below the waist for some goblins (probably other monsters, but I'm on a new game). This only happens with 'wild' ones, as the ones summoned by the spell from creatures are whole.

 

I installed ALL of:

Oblivion Sexulized Monsters

Lovers Creatures

Lovers Creatuers Optional mesh pack

 

I've checked the folder structures and it's all where it's supposed to be.

 

I'm stumped right now, however, as I think I've got it all in order:

 

[spoiler=Load Order by BOSS (mostly), checked against the sample order in the first post & other install info]

(using: redated core BSAs to 2005, OBMM w/ archive redirection, obse 0020, pluggy 125b, Elys USV v93, Lovers rev96, v3 resources for rev96, BBB animations 11-200, Daedra Sutra, New and Improved animation project and the stuff that goes with the LoversMotionNT.esp, HGEC BBB Body 1.12 and the Universal Skeleton 1.81 by Growlf)

 

to the best of my knowledge, mainly trolling here and the nexus, all the plugins are the most up to date available (this is a fresh install!)

 

Oblivion.esm
Lovers with PK.esm
LoversCreature.esm
Oblivion Sexualized Monsters.esm
Younger Hotter NPC's v1.0.esp
Younger Hotter NPC's v1.0 Vwalk.esp
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Oblivion Vwalk UOS.esp
DLCShiveringIsles Vwalk UOS.esp
Skyrimized Water HD eng.esp
Skyrimized Waters HD - SI Addon.esp
OSM-All Genders.esp
Crowded Cities 15.esp
Crowded Cities 15 Vwalk.esp
Crowded Roads Revisited.esp
Crowded Roads Revisited Vwalk.esp
EVE_StockEquipmentReplacer.esp
MaleBodyReplacerV4.esp
BreakArmor.esp
Lady Jasmine Moon.esp
JUSTICE HGEC Steelarmor Replacer.esp
Knights Armor Refine.esp
Replacer - Dwarven (mergeable).esp
LC-Dwarven-Exnem.esp
NeoDarkarmor.esp
Notused_Leather.esp
Slof's Horses Base.esp
Slof's Extra Horses.esp
MTCExpandedVillages.esp
Knights.esp
Knights - Unofficial Patch.esp
Knights Vwalk UOP.esp
EVE_KnightsoftheNine.esp
ShezriesTownsMaster.esp
MTCExpandedVillages-ShezriesTowns Patch.esp
EVE_ShiveringIslesEasterEggs.esp
LoversFSE.esp
LoversAdultPlayPlusforSSP.esp
LoversVoiceSSPplus.esp
LoversBreakArmor.esp
LoversRaperS.esp
LoversJoburg.esp
LoversJoburg NoDelay Addon.esp
Lovers with PK.esp
LoversBitch.esp
PlayerSlaveEncounters.esp
LoversCreature.esp
LoversSoundCreature.esp
LoversCreature_SexualOrgans.esp
LoversEscapeRapeVPlayer.esp
LoversStopKillRaper.esp
LoversSoundVolumeDown.esp
LoversHideMenus.esp
LoversLight.esp
LoversBackup2.esp
No psychic guards v1.2.esp
JM's Bar Fights.esp
Woman's Move - Animation Replacer.esp
Vanilla_Race_Overhaul.esp
AmethystLRCoolsimsforNPCs.esp
X.Races.Comp.esp
EVE_KhajiitFix.esp
Head06 Replacer.esp
LoversMotionsNT.esp
LoversMB2.esp
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp

 

 

 

Did BOSS mislead me? I've tried moving things around slightly, but without success.

 

What about some of the lovers files that duped? Which versions should I be using of things like LoversIdleAnimsPriority.esp or the .bsa, the one from the rev96 resource pack or the one from the 'New and Improved Animation Project' (which I also have installed)?

 

Any help would be greatly appreciated. :)

Posted

The problem could be the Sexualized Monsters plugin.  It is not designed to work with lovers.  It was just meant to give the vanilla creatures genitals.

 

As to the two files you are talking about, if you have Donkey's New and Improved Animation project installed then you need to be running the version that comes with it.  In other words: yes, overwrite the ones from the resource pack with the ones from Donkey's New and Improved pack.

 

 

Oh, and this LoversCreature_SexualOrgans.esp plugin needs to be merged into a bashed patch and then disabled.  It can NEVER be run enabled as it causes problems.

Posted

Thanks, gregathit. I followed your suggestions and after meticulously deleting all the OSM textures (and re-pasting the textures from LoversCreatures) didn't do it I tried just disabling LoversCreature_SexualOrgans.esp and boom, bodies!

 

Guess it's high time I learned how to use Wrye Bash, huh? ;)

 

EDIT:

Bodies gone again, argh.

 

This is with LoversCreature_SexualOrgans.esp and LoversCreature_SexualOrgans_Scale.esp now in bashed patch, and as far as I can tell, disabled. The text in Wrye Bash is purple and the checkbox just has a little dot in it. The tooltip info SAYS they are merged, and the overview after rebuilding the patch says those files are inactive but graphics have been imported from them.

 

Do I need to have LoversCreature_SexualOrgans.esp in order for LoversCreature to work? Seems to me that if I don't, the easiest solution to is just drop it and not worry about Wrye Bash. :P

Posted

The SexualOrgans mod(s) enables vanilla creatures to have genitals when having sex with you- Otherwise, they just dry hump. It's not required for LoversCreature, but it's nice to have around. I run Oblivion without the file, since I modified the creature meshes to have dicks all the time, and I haven't had any problems. Just don't delete the meshes, since they're shared with LoversCreature

 

You might try removing the "nomerge" tag from SexualOrgans,(This should be what's causing it to be purple, when merged plugins are green,) and adding the "Merge" tag.

This can be done by:

  1. Selecting the mod, and looking in the bottom-right of Wrye Bash.
  2. There should be a box with "Bash Tags:" above it. If the box has the phrase "nomerge" in it, go to step 3, and if not, go to step 4
  3. Right click in the box and find the "normerge" option from the popup list and click it.
  4. Right click the mod, and find the "Mark Mergeable" option from the popup list, and click it.
  5. Rebuild your bashed patch, and check to see if Sexual Organs is merged.
Posted

Bashed patching didn't fix the problem, not even with your suggestions, vashar. Don't suppose you'd be willing to upload your custom creature (unless it's full of futa, then nvm, not my cup of tea)?

 

Furthermore, after the Wrye Bash treatment Oblivion began to lock up when trying to shut it down, so I'm reverting to a pre-Lovers backup of the Data folder. There's been a lot of messing around, though, so I'm thinking it just might all work from the get go if I do it the 'correct' way from the start.

 

I'll let you know if that solves it. Either way, thanks for all the help guys; all I want to do is get a nice kinky game of Oblivion going, and they won't let me! :P

Posted

EDIT: 6:45 in the AM. Had a eureka moment, and I think I just might have got it. Went back and double checked that the *_Scale.esp was bashed in properly, and it still had the 'no merge' tag on it. Scamps got pee-pees now, and the clannfear too (yup, I'm up to the Siege of Kvatch). I'll report later, either screaming mad and looking for more help, or to confirm and finally click that 'Mark Solved' button!

 

Thanks for all the help, either way!

 

EDIT 2: Yay! :D

 

---------

OP:

 

That's the first time I've run into that Oblivion bug, thanks for the fix, gregathit! :D

 

I've gotten my game to the point where I've confirmed everything is working fine EXCEPT that whenever I add in that LoversCreature_SexualOrgans.esp file parts still go missing.

 

I created a bashed patch, made sure to disable all the other LoversPK stuff first, and the problem persists. Here's exactly how I did it, so maybe you can tell me where I went wrong:

 

Disabled all the lovers plugins, except for LoversCreature_SexualOrgans.esp (so it had a check mark next to it when I started)

 

Created the bashed patch, when it was done LoversCreature_SexualOrgans.esp had a little + symbol next to it.

 

Fired up the game to check, disembodied mobs. :\

 

 

Back out, some headscratching, tried again with LoversCreature_SexualOrgans.esp ghosted, but still with a + symbol next to it.

 

Fired up the game to check, disembodied mobs. :\

 

 

Rebuilt the patch again, this time with LoversCreature_SexualOrgans.esp unchecked in the patcher window so it came out with a little . in the margin next to it. Tooltip said 'can be merged into bashed patch. Imported into bashed patch.'

 

Fired up the game to check, disembodied mobs. :\

 

Wanted to confirm everything else was still working, and, well, the goblins in Cracked Wood Cave were up for a gangbang, but it was damn strange when they were all just floating upper bodies.

 

 

Finally, I rebuilt the patch without LoversCreature_SexualOrgans.esp at all.

 

Went back to make sure that I hadn't caused irreparable damage to my setup, and the goblins had a their legs back! And the basic boners that don't line up with the animations so well. Gangbang looked MUCH better.

 

I'm going to stick with this for now. If you awesome and helpful people have some further suggestions, I'm game to try to figure this out yet. Just no more tonight!

Posted

The sexual organs plugin is in dire need of an overhaul.  It could be a simple matter of the esp pointing to the incorrect meshes for the goblins.  At some point I will get around to trying to update the plugin.

Posted

If you're not using sexual organs, you might go through any other creature folders you have and overwrite the vanilla meshes. That way you don't have to deal with animals dry humping you.

(That's essentially what I did. You might look at the replacement meshes that Gregathit uploaded a while ago, that isn't futa. Then copy and rename. You should still have the files ending with "armor" though, since they're used for LoversCreature.)

Posted

Vashar and fejeena: that probably explains why I did have some of them working when I just took out the LoversCreature_SexualOrgans.esp, but not everything.

 

I do have it all working now, with the .esp files, via finally being pushed to start to learn how to use Wrye Bash. I'm just lazy, so I when I looked at the complicated looking mess of Wrye Bash (powerful tools are so often complex and intimidating) before I simply stuck my tongue out at it and clicked 'uninstall'. Amazing how sexual things are such great motivators for us humans, huh? ;)

 

 

gregathit: if you get to that, you might want to check out the version of LoversCreature_SexualOrgans.esp that the LoversMotionsNT readme points you to. I don't think that works with the current setup, even bashed in. I tried the exact same procedure and it gave me the missing body glitch again, but all was fine as soon as I removed that and bashed the 'stock' LoversCreature_SexualOrgans.esp back in. The LoversMotionsNT one is about five time the size, however, so if it can be made compatible it might be awesome.

Posted

LTD do you have all creatures meshes for the LoversCreature_SexualOrgans.esp (LoversMotionsNT;up001866.rar)? It use the armor.nif from LoversCreatures. The armor_m.nif from LoversCreature_SexualOrgans (the original with the meshes folder for Goblin,Imp,Lich,Ogre,Scamp,Troll and Xivilai). A horsepenis.nif (of course for the horses) but that nif is not in these downloads(or not in the one I downloaded). The dogd.nif from LoversBitch.

I don't use LoversCreature_SexualOrgans, because I have nearly 250 active esp (with 254 or 255 the game crash at start), so I use my mesh replacer for all vanilla creatures.

 

I found a horsepenis.nif, HorseDick_fixed2.7z

http://www.loverslab.com/topic/1155-dicks-for-horses/?do=findComment&comment=26591

I didn't test it. In my replacer I add the dicks to the horse body meshes.

http://www.loverslab.com/topic/13307-useless-loversbitch-mod/?do=findComment&comment=293717

Posted

If you do use the horsedick mod with Slof's Horses, I recommend you try my personal copy. It makes them all proper stallions, so you won't end up with futa mares :B

It replaces the Slof's Horses mod's esp, but you'll still need the meshes from that, as well as the ones posted on the OP of the horsedick thread.

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