Jump to content

Need help with Wrye Bash


Pink Blossom

Recommended Posts

Posted

Hello, 

(Sorry for any mistakes, but I'm not a fluent english speaker)
I've installed the last release of Wrye Bash and now I'm having a strange problem. As I did for years, I open Wrye Bash, right click on "Bashed Patch.esp" and then "Rebuild Patch". 

Then I choose "select all" and "next" and the software starts importing data from all the mods. Usually, after the loading, it automatically opened a yellow tab with all the info of the esp created. Now it just close the loading tab and seems like nothing happened. The "Bashed Patch.esp" file is empty. No master files. If I right click on the patch and then "Show master list", I see the list of the master with ** before of every line. (For example "** Update.esm"). I tried deleting every bash file in "My games" and reinstalled it a few times. I've also tried to load it as administrator, but nothing changes. Does anyone have a solution for this? I'm using the last version of the software (Beta 5.1 08 Jan 2020). They also removed the previous versions, so I can't try them out. I've never had this problem in years playing Skyrim with 340+ Mods. 

Posted
3 hours ago, Incognitoman said:

** before of every line. (For example "** Update.esm")

** are skipped files

Usually files that you don't want wyre bash to read.

If it skipped Update.esm, then something went horrible wrong.

 

Do you use Wrye bash only for the bashed patch or also as Mod Manager to install uninstall mods?

 

Easiest explanation, Wrye bash installed in wrong folder (needs to be in the game folder).

 

If you use MO, you need to start Wrye bash from there.

 

Maybe this gives inspiration:

Spoiler

Skipped Files

BAIN skips the installation of some files and directories. The types of files skipped are:

  • Silent skips. These are not listed on the Skipped panel on the right and are:
    • thumbs.db and desktop.ini files
    • any path that ends in config
    • the omod conversion directory (omod conversion data, fomod) if on the top level of package or subpackage
    • the wizard images directory (again if on the top level of package or subpackage)
    • Developer files. Any file or directory that begins with '--' and is at the top level of a package or a subpackage will be silently skipped. This is so that mod authors can include files related to a mod that are not required for it to work (eg. screenshots) in packages.
    • Bash will also skip voices for plugins that are not installed from complex installers
    • Specified skips. There are a few options in BAIN to skip the installation of certain file types, namely the ones on the Global Skips submenu for all installers and Skip Voices (on a per installer basis). If any such options are enabled, the file type(s) in question will be silently skipped.
  • Non-standard directories. Standard directories include all the game's default directories (including those only found in BSAs by default) - see BAIN-Compatible installer layout for a detailed list per game. Files skipped because of this will be listed in the Skipped panel on the right on the == Skipped (Dir) section. Installation of non-standard directories may be forced by using the Has Extra Directories option. Even if Has Extra Directories option is checked, directories that are silently skipped will still be skipped. For a complex package, any top level files (with the exception of files that contain "readme" and variations in their name) will be also considered as belonging to a skipped directory and will be listed in the '== Skipped (Dir)' section. Top level means at the subpackages level, not inside a subpackage.
  • Archives & executables. Executable files, apart from Script Extender plugins if the Skip **SE Plugins option is disabled, and archives in packages will be skipped. Files skipped because of this will be listed in the Skipped panel on the right on the == Skipped (Extension) section. The complete list of extensions skipped is: .001, .7z, .7z.001, .ace, .bz2, .ckm, .db, .exe, .fomod, .gz, .lzma, .manifest, .omod, .py, .pyc, .rar, .tar, .tb2, .tgz, .zip This includes BCFs (they have a .7z extension) - still BAIN will detect those.
  • Plugin files that are not in top level of the package/subpackage. It makes no sense to have those files in a subfolder, so those are skipped.

 

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...