Senator Blutarsky Posted January 28, 2020 Posted January 28, 2020 I have a few simple dialogue fragments I am writing that I am curious if it is better to use the specific actor as a property or if I should just use the AkSpeaker command. (Which would be much easier so I don’t have to switch cells because the npc start in a diff cell then travels to the new one and stays there the new location is where the dialogue takes place and sometimes commands the use of a nearby item or object or other things in that cell). All it is is a simple command to add and equip an item on the npc actor or an outfit so the full fragment is either AkSpeaker.setoutfit(outfitProperty) or (actorproperty).setoutfit(outfitProperty). Is there a major major difference or reason I shouldn’t use AkSpeaker for these simple commands? this is the first time I’m getting this heavily into quests dialogue and scripts other than a few odds and ends before. any advice would be helpful and appreciated please.
EgoBallistic Posted January 29, 2020 Posted January 29, 2020 22 hours ago, Senator Blutarsky said: Is there a major major difference or reason I shouldn’t use AkSpeaker for these simple commands? If the actor whose outfit you want to change is always going to be the actor speaking the lines, there is no reason not to use akSpeaker. That's what akSpeaker is for.
Senator Blutarsky Posted January 30, 2020 Author Posted January 30, 2020 Generally yes. And if not I have been trying to make it so even if it’s just a simple “ok” or “...” so I can use that. Thank you. Just wanted to make sure.
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