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Weird arms position


Brittany11101

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Hi,
So recently I started new game and after a while I found that my character arms have some weird animation.ScreenShot64.jpg.7c70b355c23d503aff4b4517e1191f09.jpg

animation for bow ,magic ,fist and weapon look similiar to this.
I don't know from where this problem come ,I doesn't change my modlist and in previous character everything was working and looking correctly.
Anybody have any ideas what I can do?

EDIT:Added second screenshot from casting a spell in first person with FOV 90
ScreenShot66.jpg.356eb7a174efb1e5e2c28325505c6d39.jpg

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Something wrong with skeleton rig, mesh is skinned wrong to skeleton bones.

Look into  hkx animations,skeleton hkx or skeleton.nif files that you might overwrite or added last time. (last case is to test 1stPerson* nif meshes that comes with a mod if it has any,that might be rigged to previous skeleton rig,or Body mesh itself) 

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1 hour ago, RomeoZero said:

Something wrong with skeleton rig, mesh is skinned wrong to skeleton bones.

Look into  hkx animations,skeleton hkx or skeleton.nif files that you might overwrite or added last time. (last case is to test 1stPerson* nif meshes that comes with a mod if it has any,that might be rigged to previous skeleton rig,or Body mesh itself) 


Ok ,I found that I probably always had this problem but I was playing with default FOV and this wasn't visible then. And I use XP32 Maximum Skeleton Extended with Nemesis as a replacement of FNIS so maybe here is the problem.

 

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