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Have you ever been in a situation when your character is wearing an armbinder, a yoke or some other restraint that should make swimming a really difficult task, but you just enter the water and swim like usual, without any penalties at all? I'm trying to find a way to make it more punishing experience and could use some ideas how to make it better. How do you roleplay such situations? You can turn on first person view to spare yourself the unpleasant look of hands sculling the water, but it doesn't change the speed or the stamina consumption, let alone drowning. 

I would really like to know what you guys think. Can't believe this issue hasn't been addressed yet.

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Wildcat has stamina drain while swimming + reduced movement speed at 0 stamina. You could reproduce that part of the mod and increase the stamina drain and mov speed reduction. The animation issue would require a new forced swimming animation for these type of items, not sure how easy would be to implement tho.

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press walk button, swim at walkin speed and swim only underwater(your hands bound, you are unable to swim normally so you sink while swimming) or don't swim if your hands are not available.

Roll a dice (with a dice or from your phone via an app) to choose result:

1.You drown: Wait underwater till you drown.

2.You almost drown: Wait underwater enough time to make it happen.

3.4.You can hardly swim: swim a really low distance then wait. Repeat till the end.

5.6.Succesful swimming.

Sometimes mods aren't enough but you are if you accept to imagine some parts.

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  • 8 months later...

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