Jump to content

animation issues


Katie schnurr

Recommended Posts

Posted

i just reinstalled skyrim coming back from a short break from it and i know i did some thing wrong im just not sure how or what.i have horses with tails stuck straight out behind them and they glide along the ground.i do know my mistake runs to installing creature frame work cause if i take it out and the mods that need it they work on a new game.now when i added the creature frame work i let it over write the finis creature pack.i am just wandering if i am not supposed to let it over write it and sorry im asking but i truly do not wanna have to start over if there is  a way to fix it with out pulling all the mods to redo it. thanks for any help.. and i did not post a papyrus cause its not exactly a crash issue just drunken horses.

Posted
6 minutes ago, Katie schnurr said:

i just reinstalled skyrim coming back from a short break from it and i know i did some thing wrong im just not sure how or what.i have horses with tails stuck straight out behind them and they glide along the ground.i do know my mistake runs to installing creature frame work cause if i take it out and the mods that need it they work on a new game.now when i added the creature frame work i let it over write the finis creature pack.i am just wandering if i am not suposed to let it over write it and sorry im asking but i truly dont wanna have to start over if there is  a way to fix it with out pulling all the mods to redo it. thanks for any help..

Run FNIS

Posted
4 hours ago, Katie schnurr said:

i did three times.and thanks for the reply. this is what i was saying it does for more nasty creatures i just undid my finis creatures

https://gyazo.com/c42b1f7d4d40ff6f8780890c0f18e4be but in my thinking if i am right it would just kill more nasty creature animations.

 

Let MNC overwrite FNIS Creature Pack, also, if you are trying to start a new game don't play the vanilla sequence, if you play vanilla intro with mods it can get bugged and weird.

Posted
55 minutes ago, Katie schnurr said:

i use lal alt starts and i tried that last night i am gonna look for a mod to make horse buggers it will work great with the survival mod

 

does that happen for all creatures or only to horses? that seems that animations are not being loaded for creatures.

Posted

well all the creatures became static meaning they do not move. i am currently doing a full reinstall with out creatures cause some one told some one else in a mod chat to start with uninstalling all and getting reg skyrim working first i feel like its a step back wards because it was working great before i added the more nasty creatures.at this point i am almost considering not re adding more nasty creatures sorry to say.it will let me go back to the regular finis 7.5 wrich i am used to lol and never had a problem with

Posted
57 minutes ago, Katie schnurr said:

well all the creatures became static meaning they do not move. i am currently doing a full reinstall with out creatures cause some one told some one else in a mod chat to start with uninstalling all and getting reg skyrim working first i feel like its a step back wards because it was working great before i added the more nasty creatures.at this point i am almost considering not re adding more nasty creatures sorry to say.it will let me go back to the regular finis 7.5 wrich i am used to lol and never had a problem with

Weird, can you send the FNIS log when you click Update FNIS Behavior? and what Mod Manager are you using?

Posted
2 minutes ago, Katie schnurr said:

ok is there supposed to be an ini and an esp like there is for the spells for the finis creature pack

No, FNIS Creature Pack only comes with meshes and one script.

Posted
7 minutes ago, tygct said:

Weird, can you send the FNIS log when you click Update FNIS Behavior? and what Mod Manager are you using?

 i removed all my mods so have none of the info any more was trying to re verify the game. the only warning i had was for sd plus and a note for finis spells needing the files updated and one for ddv3 some thing about a listed aaa animation and it wasnt present

Posted
6 minutes ago, Katie schnurr said:

 i removed all my mods so have none of the info any more was trying to re verify the game 

Okay, were you using Nexus Mod Manager tho? I believe that Nexus Mod Manager is outdated, maybe try MO2 or Vortex.

Posted
3 minutes ago, tygct said:

Okay, were you using Nexus Mod Manager tho? I believe that Nexus Mod Manager is outdated, maybe try MO2 or Vortex.

yes i tryed the mo and vortec but omg my i had a headache real quick

Posted

now i do have some thing from a crash dump thing but i do not even know what mod gave me that. i am just glad this time it hit me in the beginning so i am not level 30 or 40 and starting over

 

Posted
18 minutes ago, Katie schnurr said:

now i do have some thing from a crash dump thing but i do not even know what mod gave me that. i am just glad this time it hit me in the beginning so i am not level 30 or 40 and starting over

 

do you have Crash Fixes installed? or other fixes like: Load Game CTD Fix ??

Posted
27 minutes ago, Katie schnurr said:

yep and an animation load fix thing the dump thing i have is memory i have since fixed that 

I assume your Skyrim crash as soon as you execute it??, try launching Skyrim with no mods activated (like from Steam), if it causes CTD with no mods whatsoever then something is wrong with your Skyrim setup try verifying game cache or reinstalling, if not it can be either something has fucked up your savegame file or you have a missing master.

Posted
6 minutes ago, tygct said:

I assume your Skyrim crash as soon as you execute it??, try launching Skyrim with no mods activated (like from Steam), if it causes CTD with no mods whatsoever then something is wrong with your Skyrim setup try verifying game cache or reinstalling, if not it can be either something has fucked up your savegame file or you have a missing master.

no it never crashed the horses just glide along the ground with their mouths open and tails stuck out behind them. lol and riding them is kinda freaky

Posted

it was not a to many animations thing have finis 7.5 xxl and only 13000 animations and the cap is 26000.and it only happened after more nasty creatures installation. i had tried a second time around install in case i made a stupid mistake and got the same both times i verified the game install through steam second time i tried to uninstall finis creature animations and reinstall and activate to give it the win with the same results

Posted
11 minutes ago, Katie schnurr said:

its like the person said earlier that the finis animations were not even there

 

Okay I get it now, maybe FNIS is set to use the wrong path?, it's kinda weird that you updated FNIS behavior three times and creatures still are stuck like you say, could you run FNIS, click on Update FNIS behavior and copy/paste the log that shows the program?, maybe it can show what it's the problem.

 

Also when you uninstall any creature mods that use FNIS for animations, make sure to press the FNIS "De-Install Creatures" button, and if you have any creature mods left, reinstall the FNIS creature pack again, and run FNIS.

Posted

well i do not have it any more yet i went back and verified the game to make sure so i am kinda on a 3rd reinstall i do i left them in nmm and almost to that point now working on the mods that required them

Posted
3 minutes ago, Katie schnurr said:

well i do not have it any more yet i went back and verified the game to make sure so i am kinda on a 3rd reinstall

Well, you must have FNIS installed for any type of animation, if not when you load a save every npc/creature will have a t-pose without animations.

Posted
14 minutes ago, tygct said:

Okay I get it now, maybe FNIS is set to use the wrong path?, it's kinda weird that you updated FNIS behavior three times and creatures still are stuck like you say, could you run FNIS, click on Update FNIS behavior and copy/paste the log that shows the program?, maybe it can show what it's the problem.

also when you uninstall any creature mods that use FNIS for animations, make sure to press the FNIS "De-Install Creatures" button, and re-install the FNIS creature pack again, and run FNIS, if you have any creature mods left.

getting ready to stuff them back in

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...