enya Posted January 8, 2020 Posted January 8, 2020 Hallo! Working on a little Ring of Khajiit mod. New textures are almost done. Spoiler Usually the ring is worn on the index finger of the right hand. Really would like to be able to wear the ring on the index or ring finger of the left hand. Can't work with Blender and just started using Bodyslide Outfit Studio ... no chance to do it myself ... (The "Ring of Khajiit" is not included in any mod like "Left Hand Ring" mod or similar.) Is there a good soul that is able to mirror that small mesh and connect it to the right bones? Would be very grateful for any help! ringofkhajit.nif
Andy14 Posted January 8, 2020 Posted January 8, 2020 1. Import the ring in Outfitstudio, switch to bones, select all bones and right click-> Remove Bones from selected Shapes. 2. Then import the hand nif. Select the hands, right click on hand shape-> Set Reference. 3. Select the Ring again and press F. Now you can adjust the to left hand. 4. If the position is okay, right click on the ring -> Copy Bone Weights. 5. Export the ring as Nif without Reference. Done.
enya Posted January 8, 2020 Author Posted January 8, 2020 8 minutes ago, Andy14 said: 1. Import the ring in Outfitstudio, switch to bones, select all bones and right click-> Remove Bones from selected Shapes. 2. Then import the hand nif. Select the hands, right click on hand shape-> Set Reference. 3. Select the Ring again and press F. Now you can adjust the to left hand. 4. If the position is okay, right click on the ring -> Copy Bone Weights. 5. Export the ring as Nif without Reference. Done. Thank you so much for the reply! Will give it a try immediately!
enya Posted January 8, 2020 Author Posted January 8, 2020 1 hour ago, enya said: Thank you so much for the reply! Will give it a try immediately! It seems to have worked! Spoiler Haven't tested it in-game yet. But it already looks promising. Thanks again for your help!
Andy14 Posted January 8, 2020 Posted January 8, 2020 If there are any in-game problems with the skin, simply report again. Boneweights and fingers are a little tricky.
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