kziitd Posted January 7, 2020 Posted January 7, 2020 Sorry for my online translation of English After adding some body clothing to skyrim. I got an occasional display problem In a body mesh that has been modified to a special pose, when I put a character on it in the game, the map has a chance to make mistakes. In order to display correctly again in the game, it needs to put on and take off repeatedly. Sometimes, it will immediately show the right again. Sometimes, it needs to be repeated many times or it may still show the wrong. It's always shown correctly in outfitstudio and nifskope. What's the reason? I hope to find out this problem before I make more next time.
Seijin8 Posted January 7, 2020 Posted January 7, 2020 1 hour ago, kziitd said: What's the reason? Texture swapping is very performance-intensive, so if you have a high script load or slow computer, it can do this.
kziitd Posted January 7, 2020 Author Posted January 7, 2020 1 hour ago, Seijin8 said: Texture swapping is very performance-intensive, so if you have a high script load or slow computer, it can do this. It's strange that other clothing including the body, which also uses the body's 4096 pixel texture, doesn't have this problem. The difference is: skyrim's original t-stance body as a component, no mistakes. Pose in 3dsmax, and then export it as a special body mesh as a component, with a chance to display errors. Except for posing, there is no change in the number of polygons.
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