Azmodan69 Posted December 26, 2019 Posted December 26, 2019 Spoiler [justify]ATTENTION!!! ONLY FOR 18+ Player[/justify] [justify]ONLY FOR 18+, GET OUT CHILD, THIS IS NOT A PLACE FOR YOU[/justify] [justify]ONLY FOR 18+, GET OUT CHILD, THIS IS NOT A PLACE FOR YOU[/justify] [justify]ONLY FOR 18+, GET OUT CHILD, THIS IS NOT A PLACE FOR YOU[/justify] [justify]ONLY FOR 18+, GET OUT CHILD, THIS IS NOT A PLACE FOR YOU[/justify] [justify]ONLY FOR 18+, GET OUT CHILD, THIS IS NOT A PLACE FOR YOU[/justify] My Dear players Mount&Blade Warband with NegoGK mods for multiplayer... I would like to give you the best instruction on how to replace the texture files of your characters, on Naked bodies, better beautiful Facec and more option for Hair :). Men can also have better faces and more muscular bodies, but without male genitals. ( Sorry, I don't create this mod!!! ) - I have problem with face's on Male. They are White, ALL WHITE!!! - Ofcourse, if you choose this White Head, because you can have a normal Male head Okay, I will show you how it looks: Problem with eyelashes !!! NOTE - These are Strange White Faces (Modding Problem) They are ... Unfortunately, I can't post photos here, so here's the link to where these photos are. https://imgur.com/a/GH7bKXZ https://imgur.com/a/GH7bKXZ Okay, How did i do that? [li]Copy you folder Native and rename this for Native_Real. You must have to files in modules in Warband Files. Native and Native_Real. ( Native will be with SEX NUDE MOD [/li] [/li] [li]You must download Sex mod for Warband. That's mod is for Single-Player, when you Female character can Prostitute, be Raped, can sex with Husband, or other Male and Female :). Thx that's mod, you can be a Gay, or have more wife :D. I give you link for this mod: https://www.loverslab.com/topic/105896-dickplomacy-reloaded-for-mount-and-blade-warband/[/li] You must have three files in Modules: These are files that should be replaced in Native: ( With SEX NUDE MOD ) Now, what you must to do it: [li]Swap Data files with Sex moda on Native - skeleton_bodies[/li] [li]I will show you what files you should add from Sex mod to Native to the Resource file[/li] [li]Now I will show you what files you should have from Sex mod to Native (with NegoGK mod) - Textures File:[/li] If you have not seen the files that you currently have in Native and they are not on the screens, then you must delete them. [li]Now we have files from Module and Skins - open them with a notebook[/li] You must have it in the Module: module_name = Calradia compatible_with_warband = 1 compatible_multiplayer_version_no = 1170 supports_directx_7 = 1 reduce_texture_loader_memory_usage = 0 use_case_insensitive_mesh_searches = 0 use_texture_degration_cache = 0 num_hints = 12 auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text. map_min_x = -180 map_max_x = 180 map_min_y = -145 map_max_y = 145 map_sea_direction = -40 #wave foam direction map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea. map_sea_speed_x = 0.02 map_sea_speed_y = -0.02 map_river_direction = 140 map_river_speed_x = 0.01 map_river_speed_y = -0.01 air_friction_arrow = 0.002 air_friction_bullet = 0.002 # use meshes map_tree_a through map_tree_r on for map trees map_tree_types = 17 map_snow_tree_types = 3 map_steppe_tree_types = 5 map_desert_tree_types = 4 map_max_distance = 175.0 has_tutorial = 1 time_multiplier = 0.25 seeing_range = 6.5 track_spotting_multiplier = 0.8 # heroes with health below this will not appear in battles and will not contribute to party skills. player_wounded_treshold = 5 hero_wounded_treshold = 15 skill_prisoner_management_bonus = 5 skill_leadership_bonus = 3 base_companion_limit = 20 player_xp_multiplier = 2.0 hero_xp_multiplier = 2.0 regulars_xp_multiplier = 3.0 display_wp_firearms = 0 # damage below this will not interrupt melee attacks damage_interrupt_attack_threshold = 3.0 # Same thing for multiplayer damage_interrupt_attack_threshold_mp = 1.0 # No extra penetration flags are set, so keep them ineffective extra_penetration_factor_soak = 1.0 extra_penetration_factor_reduction = 1.0 # You can modify the damage system by editing the following values: # The first three values determine the amount which will be directly subtracted from damage due to armor. # The next three values determine the percentage reduction from the damage. armor_soak_factor_against_cut = 0.8 armor_soak_factor_against_pierce = 0.65 armor_soak_factor_against_blunt = 0.5 armor_reduction_factor_against_cut = 1.0 armor_reduction_factor_against_pierce = 0.5 armor_reduction_factor_against_blunt = 0.75 horse_charge_damage_multiplier = 1.0 couched_lance_damage_multiplier = 0.65 fall_damage_multiplier = 1.0 #missiles with damage > shield_penetration_offset + shield_penetration_factor * shield #will penetrate. shield_penetration_offset = 30.0 shield_penetration_factor = 3.0 #setting speed_power to 2.0 makes damage scale with the square of missile's speed. # you can set it to 1.0 to make it scale linearly as it was before. missile_damage_speed_power = 1.9 melee_damage_speed_power = 2.0 multiplayer_walk_enabled = 0 mission_object_prune_time = 180 #change this to 0 if you want to keep the food slot in inventory window. disable_food_slot = 1 # Change this to 1 if you want to load # textures from Modules/<Module_Dir>/Textures/ scan_module_textures = 1 #add_neo----------------------------------------- scan_module_sounds = 1 #original: 0 #end_neo----------------------------------------- #edit mode should be enabled #give_performance_warnings = 1 #You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory. load_resource = test load_resource = textures_face_gen load_resource = shaders load_resource = textures load_resource = ccoop_extra_ui_textures load_resource = materials load_resource = materials_face_gen load_resource = ccoop_extra_ui_materials load_resource = uimeshes load_mod_resource = meshes_face_gen load_resource = helpers load_resource = map_tree_meshes load_resource = map_icon_meshes load_resource = particle_meshes load_resource = skeletons load_resource = tree_meshes load_resource = xtree_meshes load_resource = grass_meshes load_resource = plant_meshes load_mod_resource = body_meshes load_resource = object_meshes load_resource = object_bodies load_resource = goods_meshes load_resource = item_meshes1 load_resource = horse_a load_resource = arabian_horses load_resource = arabian_castle load_resource = food load_mod_resource = beards load_resource = armors_b load_resource = armors_c load_resource = armors_d load_resource = armors_e load_resource = armors_f load_resource = armors_g load_resource = armors_h load_resource = armors_i load_resource = boots_b load_resource = boots_c load_resource = helmets load_resource = helmets_b load_resource = village_houses load_resource = village_houses_a load_resource = village_houses_b load_mod_resource = hair load_resource = deneme load_resource = interiors_a load_resource = interiors_b load_resource = interiors_c load_resource = arena load_resource = map_icons_b load_resource = castle_a load_resource = dungeon load_resource = stone_houses load_resource = snowy_houses load_resource = snowy_castle load_resource = helmets_d load_resource = helmets_e load_resource = helmets_f load_resource = castle_b load_resource = square_keep load_resource = anim_b load_resource = shields load_resource = shields_b load_resource = weapon_meshes_c load_resource = xtree_meshes_b load_resource = map_icons_c load_resource = pictures load_resource = user_interface_b load_resource = user_interface_c load_resource = scene_encounter_spot load_resource = interior_thirsty_lion load_resource = scene_small_tavern load_resource = weapon_meshes1 load_resource = weapon_meshes_b load_resource = houses1 load_resource = wall_meshes1 load_resource = town_houses load_resource = doors load_resource = churches load_resource = town_houses_b load_resource = castle_c load_resource = castle_d load_resource = castle_e load_resource = castle_f load_resource = castle_g load_resource = castle_h load_resource = castle_i load_resource = gatehouse load_resource = viking_houses load_resource = fake_houses load_resource = town_houses_c load_resource = banners load_resource = map_flags load_resource = map_flags_b load_resource = map_flags_c load_resource = map_flags_d #load_resource = costumes_a load_resource = particles_2 load_resource = prisons load_resource = prisons_b load_resource = interiors_d load_resource = costumes_b load_resource = costumes_c load_resource = arena_costumes load_resource = boots_a load_resource = terrain_borders load_resource = terrain_borders_b load_resource = terrain_borders_c load_resource = skyboxes load_resource = object_b load_resource = tree_e_meshes load_resource = destroy load_resource = destroy_snowy load_resource = xtree_meshes_c load_resource = grass_meshes_b load_resource = interiors_steppe load_resource = grooming_horse load_resource = town_houses_d load_resource = horses_b load_resource = ani_horse_mounted load_resource = deneme2 load_resource = horse_skeleton load_resource = steppe_fake_houses load_resource = weapon_meshes_d load_resource = tableau_shields load_resource = heraldic_armors load_resource = spear load_resource = weapons_e load_resource = weapons_f load_resource = instruments load_resource = sarranid_armors load_resource = custom_banner load_resource = simple_primitives load_resource = ani_man_walk load_resource = ani_twohanded load_resource = ani_onehanded load_resource = ani_death load_resource = ani_stand_guardsman load_resource = ani_human_mounted load_resource = ani_lady_stand load_resource = ani_poses load_resource = ani_stand_shopkeeper load_resource = ani_man_cheer load_resource = ani_stand_onhorse load_resource = ani_throw_stone load_resource = ani_strikes load_resource = ani_equip_arms load_resource = ani_run_p load_resource = ani_run_forward_left_right load_resource = uni_strikes3 load_resource = ani_walk_sideways load_resource = ani_run_sideways load_resource = ani_stand load_resource = ani_crouch_down load_resource = ani_low_walk load_resource = ani_turn_man load_resource = ani_attacks_single load_resource = ani_lancer load_resource = ani_attacks load_resource = ani_kicks load_resource = ani_parry_attack load_resource = ani_walk_backward load_resource = ani_run_lookingsides load_resource = ani_defends load_resource = ani_walk_lookingsides load_resource = ani_jump load_resource = ani_wedding load_resource = arabian_props #animations load_resource = uni_jump load_resource = uni_stances load_resource = uni_equip load_resource = uni_strike load_resource = uni_throws load_resource = uni_fistswing load_resource = uni_lord_stand load_resource = uni_defence load_resource = uni_sideways load_resource = dart load_resource = armors_new_a load_resource = armors_new_b load_resource = armors_new_heraldic load_resource = armors_new_arena load_resource = crossbows load_resource = arabian_armors load_resource = rock load_resource = costumes_d load_resource = nordic_helmets load_resource = sarranid_helmets load_resource = sarranid_armor load_resource = raw_materials load_resource = khergit_lady_dress load_resource = vaegir_helmets load_resource = gauntlets_new load_resource = sarranid_lady_dress load_resource = sarranid_boots load_resource = bride_dress load_resource = full_plate_armor load_resource = weapon_meshes_e load_resource = fur_armors_a load_resource = ui_server_filter load_resource = warhorse_new load_resource = ship load_resource = arabian_houses load_resource = object_c load_resource = tree_f load_resource = interiors_arabian load_resource = arabian_village load_resource = valleyProps load_resource = workshops load_resource = barrier_primitives load_resource = town_houses_e load_resource = wb_mp_objects_a load_resource = prisonCart load_resource = ccoop_extra_ui_meshes load_mod_resource = NUDE load_mod_resource = underwear load_mod_resource = materials_face_gen_gaolu load_mod_resource = meshes_face_gen_gaolu load_mod_resource = hair_gaolu load_mod_resource = hair_new load_mod_resource = sott_body_girl load_mod_resource = sott_body_girl_2 #dthehun load_mod_resource = hair_dthehun load_mod_resource = dthehun_body_meshes #works_with_version_min = 1000 #deprecated, use module_version and compatible_savegame_module_version instead #works_with_version_max = 1011 #deprecated, use module_version and compatible_savegame_module_version instead #module_version = 0 #can be used for multiplayer and single player (saved game) module versioning #compatible_module_version = 0 #can be used for multiplayer module versioning #compatible_savegame_module_version = 0 #can be used for single player (saved game) module versioning limit_hair_colors = 1 show_faction_color = 1 show_quest_notes = 1 dont_load_regular_troop_inventories = 1 #assign '1' for moveable physics on all scene props; no sokf_moveable flag will be needed disable_moveable_flag_optimization = 0 #You can change the following to 1 for ease in module development show_party_ids_instead_of_names = 0 crush_through_treshold = 2.4 can_crouch = 0 can_objects_make_sound = 0 disable_zoom = 0 use_advanced_formation = 0 use_crossbow_as_firearm = 0 can_reload_while_moving = 0 can_run_faster_with_skills = 0 use_phased_reload = 0 horses_try_running_away = 0 horses_rear_with_attack = 1 lance_pike_effect_speed = 3.0 no_friendly_fire_for_bots = 0 can_adjust_camera_distance = 1 sync_ragdoll_effects = 0 has_forced_particles = 0 can_use_scene_props_in_single_player = 0 disable_attack_while_jumping = 0 disable_high_hdr = 0 has_accessories_for_female = 0 restrict_attacks_more_in_multiplayer = 0 #add_neo----------------------------------------- #mod_resource_file load_mod_resource = neo_common load_mod_resource = neo_horses load_mod_resource = neo_particle load_mod_resource = neo_ship load_mod_resource = neo_weapons load_mod_resource = dismemberment #end_neo----------------------------------------- You must have it in Skins: skins_file version 1 6 man 0 malebody_u malefoot_l m_handL male_head 28 skinkey_chin_size 240 0 -0.400000 0.300000 Chin_Size skinkey_chin_shape 230 0 -0.400000 0.800000 Chin_Shape skinkey_chin_forward 250 0 -0.250000 0.550000 Chin_Forward skinkey_jaw_width 130 0 -0.500000 1.000000 Jaw_Width skinkey_lower_lip 120 0 -0.500000 0.600000 Lower_Lip skinkey_upper_lip 110 0 -0.200000 0.600000 Upper_Lip skinkey_mouth_nose_distance 100 0 0.200000 -0.200000 Mouth-Nose_Distance skinkey_mouth_width 90 0 0.550000 -0.550000 Mouth_Width skinkey_nostril_size 30 0 -0.300000 0.300000 Nostril_Size skinkey_nose_height 60 0 0.250000 -0.250000 Nose_Height skinkey_nose_width 40 0 -0.200000 0.300000 Nose_Width skinkey_nose_size 70 0 -0.300000 0.400000 Nose_Size skinkey_nose_shape 50 0 0.200000 -0.300000 Nose_Shape skinkey_nose_bridge 80 0 -0.300000 0.650000 Nose_Bridge skinkey_eye_width 160 0 -0.200000 0.250000 Eye_Width skinkey_eye_to_eye_dist 190 0 -0.250000 0.150000 Eye_to_Eye_Dist skinkey_eye_shape 170 0 -0.850000 0.850000 Eye_Shape skinkey_eye_depth 200 0 -0.300000 0.700000 Eye_Depth skinkey_eyelids 180 0 -1.500000 1.500000 Eyelids skinkey_cheeks 20 0 0.600000 -0.250000 Cheeks skinkey_cheek_bones 260 0 -0.600000 0.500000 Cheek_Bones skinkey_eyebrow_height 220 0 0.800000 -0.800000 Eyebrow_Height skinkey_eyebrow_shape 210 0 -0.750000 0.750000 Eyebrow_Shape skinkey_temple_width 10 0 -0.600000 0.500000 Temple_Width skinkey_face_depth 270 0 -0.300000 1.000000 Face_Depth skinkey_face_ratio 150 0 -0.250000 0.450000 Face_Ratio skinkey_face_width 140 0 -0.400000 0.500000 Face_Width skinkey_post_edit 280 0 1.000000 1.000000 Post-Edit 21 man_hair_s man_hair_m man_hair_n man_hair_o man_hair_y10 man_hair_y12 man_hair_p man_hair_r man_hair_q man_hair_v man_hair_t man_hair_y6 man_hair_y3 man_hair_y7 man_hair_y9 man_hair_y11 man_hair_u man_hair_y man_hair_y2 man_hair_y4 man_hair_m_new 23 beard_e beard_d beard_k beard_l beard_i beard_j beard_z beard_m beard_n beard_y beard_p beard_o beard_v beard_f beard_b beard_c beard_t beard_u beard_r beard_s beard_a beard_h beard_g 5 hair_blonde hair_red hair_brunette hair_black hair_white 5 beard_blonde beard_red beard_brunette beard_black beard_white 20 manface_young_2 4291551456 1 3 hair_blonde 4294967295 4289742615 4283443737 manface_midage 4292866017 1 5 hair_blonde 4294967295 4289742615 4284689944 4283443737 4279832588 manface_young 4291879136 1 4 hair_blonde 4286787610 4283443737 4279832588 4278979865 manface_young_3 4292668909 1 3 hair_blonde 4281276430 4279702291 68451502092 manface_7 4290824392 1 2 hair_blonde 4279702291 68451502092 manface_midage_2 4259629272 1 3 hair_blonde 4283443737 4279832588 4278979865 manface_rugged 4289768117 1 2 hair_blonde 4279702291 68451502092 manface_african 4286610570 1 2 hair_blonde 4279371784 68451502092 manface_asian1 4293126369 1 2 hair_blonde 4279702291 68451502092 manface_asian2 4293126369 1 2 hair_blonde 4279702291 68451502092 manface_asian3 4290492078 1 2 hair_blonde 4279702291 68451502092 manface_mideast1 4289638566 1 2 hair_blonde 4279702291 68451502092 manface_mideast2 4291872961 1 2 hair_blonde 4279702291 68451502092 manface_mideast3 4292929768 1 2 hair_blonde 4279702291 68451502092 manface_black1 4287063388 1 2 hair_blonde 4279702291 68451502092 manface_black2 4284101677 1 2 hair_blonde 4279702291 68451502092 manface_black3 4284697918 1 2 hair_blonde 4279702291 68451502092 manface_white1 4292929768 1 5 hair_blonde 4294967295 4289742615 4284689944 4283443737 4279832588 manface_white2 4292929768 1 6 hair_blonde 4294967295 4289742615 4284689944 4283443737 4279832588 4278979865 manface_white3 4292929768 1 4 hair_blonde 4286787610 4283443737 4279832588 4278979865 7 0 snd_man_die 1 snd_man_hit 2 snd_man_grunt 3 snd_man_grunt_long 4 snd_man_yell 7 snd_man_stun 6 snd_man_victory skel_human 1.000000 2 3 5 1.600000 1 2 1.000000 15 1.000000 23 0.600000 -1 2 1.000000 15 1.000000 23 1.500000 1 2 1.000000 25 1.000000 6 0.600000 1 2 -1.000000 9 1.000000 6 -1.000000 -1 2 -1.000000 9 1.000000 6 woman 1 woman_body_nude woman_calf_l f_handL corprus_female_head 4 skinkey_caucasian_2 40 0 -1.000000 0.000000 Caucasian_2 skinkey_caucasian_1 30 0 0.000000 1.000000 Caucasian_1 skinkey_forehead 10 0 0.000000 1.000000 Forehead skinkey_post_edit 280 0 0.000000 1.000000 Post-Edit 16 woman_hair_p woman_hair_n woman_hair_o woman_hair_q woman_hair_r woman_hair_t woman_hair_s woman_hair_gaolu_0 woman_hair_gaolu_1 woman_hair_gaolu_2 woman_hair_n_new woman_hair_o_new woman_hair_p_new woman_hair_q_new woman_hair_r_new woman_hair_t_new 2 lucheyelashes lucheyelashes_mascara 5 hair_blonde hair_red hair_brunette hair_black hair_white 1 lucheyelashes_blonde 5 womanface_young_gaolu 4293126383 1 4 hair_blonde 4294967295 4289742615 4283443737 4279832588 womanface_b_gaolu 4292861919 1 4 hair_blonde 4289021983 4283443737 4279832588 4278979865 womanface_caucas_gaolu 4293451749 1 3 hair_blonde 4283443737 4279832588 4278979865 womanface_brown_gaolu 4289699710 1 3 hair_blonde 4279832588 4278979865 68451502092 womanface_african_gaolu 4285553774 1 2 hair_blonde 4279371784 68451502092 7 0 snd_woman_die 1 snd_woman_hit 2 snd_woman_grunt 3 snd_woman_grunt_long 4 snd_woman_yell 7 snd_woman_stun 6 snd_woman_victory skel_human_female 1.000000 2 3 0 man_nude 0 malebody malefoot_l m_handL male_head 28 skinkey_chin_size 240 0 -0.400000 0.300000 Chin_Size skinkey_chin_shape 230 0 -0.400000 0.800000 Chin_Shape skinkey_chin_forward 250 0 -0.250000 0.550000 Chin_Forward skinkey_jaw_width 130 0 -0.500000 1.000000 Jaw_Width skinkey_lower_lip 120 0 -0.500000 0.600000 Lower_Lip skinkey_upper_lip 110 0 -0.200000 0.600000 Upper_Lip skinkey_mouth_nose_distance 100 0 0.200000 -0.200000 Mouth-Nose_Distance skinkey_mouth_width 90 0 0.550000 -0.550000 Mouth_Width skinkey_nostril_size 30 0 -0.300000 0.300000 Nostril_Size skinkey_nose_height 60 0 0.250000 -0.250000 Nose_Height skinkey_nose_width 40 0 -0.200000 0.300000 Nose_Width skinkey_nose_size 70 0 -0.300000 0.400000 Nose_Size skinkey_nose_shape 50 0 0.200000 -0.300000 Nose_Shape skinkey_nose_bridge 80 0 -0.300000 0.650000 Nose_Bridge skinkey_eye_width 160 0 -0.200000 0.250000 Eye_Width skinkey_eye_to_eye_dist 190 0 -0.250000 0.150000 Eye_to_Eye_Dist skinkey_eye_shape 170 0 -0.850000 0.850000 Eye_Shape skinkey_eye_depth 200 0 -0.300000 0.700000 Eye_Depth skinkey_eyelids 180 0 -1.500000 1.500000 Eyelids skinkey_cheeks 20 0 0.600000 -0.250000 Cheeks skinkey_cheek_bones 260 0 -0.600000 0.500000 Cheek_Bones skinkey_eyebrow_height 220 0 0.800000 -0.800000 Eyebrow_Height skinkey_eyebrow_shape 210 0 -0.750000 0.750000 Eyebrow_Shape skinkey_temple_width 10 0 -0.600000 0.500000 Temple_Width skinkey_face_depth 270 0 -0.300000 1.000000 Face_Depth skinkey_face_ratio 150 0 -0.250000 0.450000 Face_Ratio skinkey_face_width 140 0 -0.400000 0.500000 Face_Width skinkey_post_edit 280 0 1.000000 1.000000 Post-Edit 21 man_hair_s man_hair_m man_hair_n man_hair_o man_hair_y10 man_hair_y12 man_hair_p man_hair_r man_hair_q man_hair_v man_hair_t man_hair_y6 man_hair_y3 man_hair_y7 man_hair_y9 man_hair_y11 man_hair_u man_hair_y man_hair_y2 man_hair_y4 man_hair_m_new 23 beard_e beard_d beard_k beard_l beard_i beard_j beard_z beard_m beard_n beard_y beard_p beard_o beard_v beard_f beard_b beard_c beard_t beard_u beard_r beard_s beard_a beard_h beard_g 5 hair_blonde hair_red hair_brunette hair_black hair_white 5 beard_blonde beard_red beard_brunette beard_black beard_white 20 manface_young_2 4291551456 1 3 hair_blonde 4294967295 4289742615 4283443737 manface_midage 4292866017 1 5 hair_blonde 4294967295 4289742615 4284689944 4283443737 4279832588 manface_young 4291879136 1 4 hair_blonde 4286787610 4283443737 4279832588 4278979865 manface_young_3 4292668909 1 3 hair_blonde 4281276430 4279702291 68451502092 manface_7 4290824392 1 2 hair_blonde 4279702291 68451502092 manface_midage_2 4259629272 1 3 hair_blonde 4283443737 4279832588 4278979865 manface_rugged 4289768117 1 2 hair_blonde 4279702291 68451502092 manface_african 4286610570 1 2 hair_blonde 4279371784 68451502092 manface_asian1 4293126369 1 2 hair_blonde 4279702291 68451502092 manface_asian2 4293126369 1 2 hair_blonde 4279702291 68451502092 manface_asian3 4290492078 1 2 hair_blonde 4279702291 68451502092 manface_mideast1 4289638566 1 2 hair_blonde 4279702291 68451502092 manface_mideast2 4291872961 1 2 hair_blonde 4279702291 68451502092 manface_mideast3 4292929768 1 2 hair_blonde 4279702291 68451502092 manface_black1 4287063388 1 2 hair_blonde 4279702291 68451502092 manface_black2 4284101677 1 2 hair_blonde 4279702291 68451502092 manface_black3 4284697918 1 2 hair_blonde 4279702291 68451502092 manface_white1 4292929768 1 5 hair_blonde 4294967295 4289742615 4284689944 4283443737 4279832588 manface_white2 4292929768 1 6 hair_blonde 4294967295 4289742615 4284689944 4283443737 4279832588 4278979865 manface_white3 4292929768 1 4 hair_blonde 4286787610 4283443737 4279832588 4278979865 7 0 snd_man_die 1 snd_man_hit 2 snd_man_grunt 3 snd_man_grunt_long 4 snd_man_yell 7 snd_man_stun 6 snd_man_victory skel_human 1.000000 2 3 5 1.600000 1 2 1.000000 15 1.000000 23 0.600000 -1 2 1.000000 15 1.000000 23 1.500000 1 2 1.000000 25 1.000000 6 0.600000 1 2 -1.000000 9 1.000000 6 -1.000000 -1 2 -1.000000 9 1.000000 6 woman_nude 1 femalebody femalefoot_l f_handL corprus_female_head 4 skinkey_caucasian_2 40 0 -1.000000 0.000000 Caucasian_2 skinkey_caucasian_1 30 0 0.000000 1.000000 Caucasian_1 skinkey_forehead 10 0 0.000000 1.000000 Forehead skinkey_post_edit 280 0 0.000000 1.000000 Post-Edit 16 woman_hair_p woman_hair_n woman_hair_o woman_hair_q woman_hair_r woman_hair_t woman_hair_s woman_hair_gaolu_0 woman_hair_gaolu_1 woman_hair_gaolu_2 woman_hair_n_new woman_hair_o_new woman_hair_p_new woman_hair_q_new woman_hair_r_new woman_hair_t_new 2 lucheyelashes lucheyelashes_mascara 5 hair_blonde hair_red hair_brunette hair_black hair_white 1 lucheyelashes_blonde 5 womanface_young_gaolu 4293126383 1 4 hair_blonde 4294967295 4289742615 4283443737 4279832588 womanface_b_gaolu 4292861919 1 4 hair_blonde 4289021983 4283443737 4279832588 4278979865 womanface_caucas_gaolu 4293451749 1 3 hair_blonde 4283443737 4279832588 4278979865 womanface_brown_gaolu 4289699710 1 3 hair_blonde 4279832588 4278979865 68451502092 womanface_african_gaolu 4285553774 1 2 hair_blonde 4279371784 68451502092 7 0 snd_woman_die 1 snd_woman_hit 2 snd_woman_grunt 3 snd_woman_grunt_long 4 snd_woman_yell 7 snd_woman_stun 6 snd_woman_victory skel_human_female 1.000000 2 3 0 undead 0 malebody malefoot_l m_handL male_head 28 skinkey_chin_size 240 0 -0.400000 0.300000 Chin_Size skinkey_chin_shape 230 0 -0.400000 0.800000 Chin_Shape skinkey_chin_forward 250 0 -0.250000 0.550000 Chin_Forward skinkey_jaw_width 130 0 -0.500000 1.000000 Jaw_Width skinkey_lower_lip 120 0 -0.500000 0.600000 Lower_Lip skinkey_upper_lip 110 0 -0.200000 0.600000 Upper_Lip skinkey_mouth_nose_distance 100 0 0.200000 -0.200000 Mouth-Nose_Distance skinkey_mouth_width 90 0 0.550000 -0.550000 Mouth_Width skinkey_nostril_size 30 0 -0.300000 0.300000 Nostril_Size skinkey_nose_height 60 0 0.250000 -0.250000 Nose_Height skinkey_nose_width 40 0 -0.200000 0.300000 Nose_Width skinkey_nose_size 70 0 -0.300000 0.400000 Nose_Size skinkey_nose_shape 50 0 0.200000 -0.300000 Nose_Shape skinkey_nose_bridge 80 0 -0.300000 0.650000 Nose_Bridge skinkey_eye_width 160 0 -0.200000 0.250000 Eye_Width skinkey_eye_to_eye_dist 190 0 -0.250000 0.150000 Eye_to_Eye_Dist skinkey_eye_shape 170 0 -0.850000 0.850000 Eye_Shape skinkey_eye_depth 200 0 -0.300000 0.700000 Eye_Depth skinkey_eyelids 180 0 -1.500000 1.500000 Eyelids skinkey_cheeks 20 0 0.600000 -0.250000 Cheeks skinkey_cheek_bones 260 0 -0.600000 0.500000 Cheek_Bones skinkey_eyebrow_height 220 0 0.800000 -0.800000 Eyebrow_Height skinkey_eyebrow_shape 210 0 -0.750000 0.750000 Eyebrow_Shape skinkey_temple_width 10 0 -0.600000 0.500000 Temple_Width skinkey_face_depth 270 0 -0.300000 1.000000 Face_Depth skinkey_face_ratio 150 0 -0.250000 0.450000 Face_Ratio skinkey_face_width 140 0 -0.400000 0.500000 Face_Width skinkey_post_edit 280 0 1.000000 1.000000 Post-Edit 21 man_hair_s man_hair_m man_hair_n man_hair_o man_hair_y10 man_hair_y12 man_hair_p man_hair_r man_hair_q man_hair_v man_hair_t man_hair_y6 man_hair_y3 man_hair_y7 man_hair_y9 man_hair_y11 man_hair_u man_hair_y man_hair_y2 man_hair_y4 man_hair_m_new 23 beard_e beard_d beard_k beard_l beard_i beard_j beard_z beard_m beard_n beard_y beard_p beard_o beard_v beard_f beard_b beard_c beard_t beard_u beard_r beard_s beard_a beard_h beard_g 5 hair_blonde hair_red hair_brunette hair_black hair_white 5 beard_blonde beard_red beard_brunette beard_black beard_white 20 manface_young_2 4291551456 1 3 hair_blonde 4294967295 4289742615 4283443737 manface_midage 4292866017 1 5 hair_blonde 4294967295 4289742615 4284689944 4283443737 4279832588 manface_young 4291879136 1 4 hair_blonde 4286787610 4283443737 4279832588 4278979865 manface_young_3 4292668909 1 3 hair_blonde 4281276430 4279702291 68451502092 manface_7 4290824392 1 2 hair_blonde 4279702291 68451502092 manface_midage_2 4259629272 1 3 hair_blonde 4283443737 4279832588 4278979865 manface_rugged 4289768117 1 2 hair_blonde 4279702291 68451502092 manface_african 4286610570 1 2 hair_blonde 4279371784 68451502092 manface_asian1 4293126369 1 2 hair_blonde 4279702291 68451502092 manface_asian2 4293126369 1 2 hair_blonde 4279702291 68451502092 manface_asian3 4290492078 1 2 hair_blonde 4279702291 68451502092 manface_mideast1 4289638566 1 2 hair_blonde 4279702291 68451502092 manface_mideast2 4291872961 1 2 hair_blonde 4279702291 68451502092 manface_mideast3 4292929768 1 2 hair_blonde 4279702291 68451502092 manface_black1 4287063388 1 2 hair_blonde 4279702291 68451502092 manface_black2 4284101677 1 2 hair_blonde 4279702291 68451502092 manface_black3 4284697918 1 2 hair_blonde 4279702291 68451502092 manface_white1 4292929768 1 5 hair_blonde 4294967295 4289742615 4284689944 4283443737 4279832588 manface_white2 4292929768 1 6 hair_blonde 4294967295 4289742615 4284689944 4283443737 4279832588 4278979865 manface_white3 4292929768 1 4 hair_blonde 4286787610 4283443737 4279832588 4278979865 7 0 snd_man_die 1 snd_man_hit 2 snd_man_grunt 3 snd_man_grunt_long 4 snd_man_yell 7 snd_man_stun 6 snd_man_victory skel_human 1.000000 2 3 5 1.600000 1 2 1.000000 15 1.000000 23 0.600000 -1 2 1.000000 15 1.000000 23 1.500000 1 2 1.000000 25 1.000000 6 0.600000 1 2 -1.000000 9 1.000000 6 -1.000000 -1 2 -1.000000 9 1.000000 6 calfwoman 1 woman_body_nude woman_calf_l f_handL corprus_female_head 4 skinkey_caucasian_2 40 0 -1.000000 0.000000 Caucasian_2 skinkey_caucasian_1 30 0 0.000000 1.000000 Caucasian_1 skinkey_forehead 10 0 0.000000 1.000000 Forehead skinkey_post_edit 280 0 0.000000 1.000000 Post-Edit 16 woman_hair_p woman_hair_n woman_hair_o woman_hair_q woman_hair_r woman_hair_t woman_hair_s woman_hair_gaolu_0 woman_hair_gaolu_1 woman_hair_gaolu_2 woman_hair_n_new woman_hair_o_new woman_hair_p_new woman_hair_q_new woman_hair_r_new woman_hair_t_new 2 lucheyelashes lucheyelashes_mascara 5 hair_blonde hair_red hair_brunette hair_black hair_white 1 lucheyelashes_blonde 5 womanface_young_gaolu 4293126383 1 4 hair_blonde 4294967295 4289742615 4283443737 4279832588 womanface_b_gaolu 4292861919 1 4 hair_blonde 4289021983 4283443737 4279832588 4278979865 womanface_caucas_gaolu 4293451749 1 3 hair_blonde 4283443737 4279832588 4278979865 womanface_brown_gaolu 4289699710 1 3 hair_blonde 4279832588 4278979865 68451502092 womanface_african_gaolu 4285553774 1 2 hair_blonde 4279371784 68451502092 7 0 snd_woman_die 1 snd_woman_hit 2 snd_woman_grunt 3 snd_woman_grunt_long 4 snd_woman_yell 7 snd_woman_stun 6 snd_woman_victory skel_human_female 1.000000 2 3 0 [/list] That's all, enjoy the pervert, you can play naked woman If anyone can, please post it on Talewords Forum
Jade514 Posted August 28, 2020 Posted August 28, 2020 Hello i have tried this with a mod called Norchland and i get a issue where the male face is half white i am not sure what is going on and your images are not visible anymore so i was hoping you or someone could help me thanks here is the module.ini and the skins.txt if someone could please help me work out what i did wrong that would be great. skins.txt p.s i want to do this with a few other mods as well but i am trying to work out what i did wrong first.
Jade514 Posted August 29, 2020 Posted August 29, 2020 ok so i tried it with prophesy of pendor and this happends please help me someone. here is my files. skins.txt
Jade514 Posted August 29, 2020 Posted August 29, 2020 ok so i am starting to think it might me something i did wrong in the module.ini because from what i read the most likely cause for this mess is a conflict in resources but i would not know where to start. ok so i just did some more testing and it is indeed a module.ini issue since i got rid of as many conflicts as i could find by using control f to search for things with the same or name but i am still geting some males with white faces and all females are still the white faces so if someone could help me fix this that would be great here is the new module.ini. module.ini
Jade514 Posted August 30, 2020 Posted August 30, 2020 ok i quit tinkering with this mess i have not been able to make any progress here is my entire modified prophesy of pendor please can someone fix this for me. https://mega.nz/file/CoVkkYzC#wOJZI9X45Qj4a-Ylr685FKI5tADS1BoMz9vJRM1qjlk p.s what i mean by fix it get this custom skin from dickplomacy to work without this white face bug i know it has something to do with my module.ini and a conflict in there someone but i don't know what it is please help.
Azmodan69 Posted October 15, 2020 Author Posted October 15, 2020 Hi. I would like to apologize for my absence. I have already fixed everything, so the eyelashes should be applied and also the bug of white characters removed. This mod is compatible with NeoGK mod Instructions on how to install nude mod: I. Download Dickplomacy Reloaded Mod: https://www.loverslab.com/topic/105896-dickplomacy-reloaded-for-mount-and-blade-warband/ next: extract zip. or RAR. this mod, to "Module" File Warband. II. Copy Native File from "Module" file Warband and rename. III. Copy Dickplomacy Reloaded file from "Module". IV. Now you must copy files from Dickplomacy Reloaded to Native: https://imgur.com/a/25U6FZd V. Some change with "Note" "module" in Native: ( Copy ) module_name = Calradia compatible_with_warband = 1 compatible_multiplayer_version_no = 1170 supports_directx_7 = 1 reduce_texture_loader_memory_usage = 0 use_case_insensitive_mesh_searches = 0 use_texture_degration_cache = 0 num_hints = 12 auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text. map_min_x = -180 map_max_x = 180 map_min_y = -145 map_max_y = 145 map_sea_direction = -40 #wave foam direction map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea. map_sea_speed_x = 0.02 map_sea_speed_y = -0.02 map_river_direction = 140 map_river_speed_x = 0.01 map_river_speed_y = -0.01 air_friction_arrow = 0.002 air_friction_bullet = 0.002 # use meshes map_tree_a through map_tree_r on for map trees map_tree_types = 17 map_snow_tree_types = 3 map_steppe_tree_types = 5 map_desert_tree_types = 4 map_max_distance = 175.0 has_tutorial = 1 time_multiplier = 0.25 seeing_range = 6.5 track_spotting_multiplier = 0.8 # heroes with health below this will not appear in battles and will not contribute to party skills. player_wounded_treshold = 5 hero_wounded_treshold = 15 skill_prisoner_management_bonus = 5 skill_leadership_bonus = 3 base_companion_limit = 20 player_xp_multiplier = 2.0 hero_xp_multiplier = 2.0 regulars_xp_multiplier = 3.0 display_wp_firearms = 0 # damage below this will not interrupt melee attacks damage_interrupt_attack_threshold = 3.0 # Same thing for multiplayer damage_interrupt_attack_threshold_mp = 1.0 # No extra penetration flags are set, so keep them ineffective extra_penetration_factor_soak = 1.0 extra_penetration_factor_reduction = 1.0 # You can modify the damage system by editing the following values: # The first three values determine the amount which will be directly subtracted from damage due to armor. # The next three values determine the percentage reduction from the damage. armor_soak_factor_against_cut = 0.8 armor_soak_factor_against_pierce = 0.65 armor_soak_factor_against_blunt = 0.5 armor_reduction_factor_against_cut = 1.0 armor_reduction_factor_against_pierce = 0.5 armor_reduction_factor_against_blunt = 0.75 horse_charge_damage_multiplier = 1.0 couched_lance_damage_multiplier = 0.65 fall_damage_multiplier = 1.0 #missiles with damage > shield_penetration_offset + shield_penetration_factor * shield #will penetrate. shield_penetration_offset = 30.0 shield_penetration_factor = 3.0 #setting speed_power to 2.0 makes damage scale with the square of missile's speed. # you can set it to 1.0 to make it scale linearly as it was before. missile_damage_speed_power = 1.9 melee_damage_speed_power = 2.0 multiplayer_walk_enabled = 0 mission_object_prune_time = 180 #change this to 0 if you want to keep the food slot in inventory window. disable_food_slot = 1 # Change this to 1 if you want to load # textures from Modules/<Module_Dir>/Textures/ scan_module_textures = 1 #add_neo----------------------------------------- scan_module_sounds = 1 #original: 0 #end_neo----------------------------------------- #edit mode should be enabled #give_performance_warnings = 1 #You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory. load_resource = test load_mod_resource = textures_face_gen load_resource = shaders load_resource = textures load_resource = ccoop_extra_ui_textures load_resource = materials load_mod_resource = materials_face_gen load_resource = ccoop_extra_ui_materials load_resource = uimeshes load_mod_resource = meshes_face_gen load_resource = helpers load_resource = map_tree_meshes load_resource = map_icon_meshes load_resource = particle_meshes load_resource = skeletons load_resource = tree_meshes load_resource = xtree_meshes load_resource = grass_meshes load_resource = plant_meshes load_mod_resource = body_meshes load_resource = object_meshes load_resource = object_bodies load_resource = goods_meshes load_resource = item_meshes1 load_resource = horse_a load_resource = arabian_horses load_resource = arabian_castle load_resource = food load_mod_resource = beards load_resource = armors_b load_resource = armors_c load_resource = armors_d load_resource = armors_e load_resource = armors_f load_resource = armors_g load_resource = armors_h load_resource = armors_i load_resource = boots_b load_resource = boots_c load_resource = helmets load_resource = helmets_b load_resource = village_houses load_resource = village_houses_a load_resource = village_houses_b load_mod_resource = hair load_resource = deneme load_resource = interiors_a load_resource = interiors_b load_resource = interiors_c load_resource = arena load_resource = map_icons_b load_resource = castle_a load_resource = dungeon load_resource = stone_houses load_resource = snowy_houses load_resource = snowy_castle load_resource = helmets_d load_resource = helmets_e load_resource = helmets_f load_resource = castle_b load_resource = square_keep load_resource = anim_b load_resource = shields load_resource = shields_b load_resource = weapon_meshes_c load_resource = xtree_meshes_b load_resource = map_icons_c load_resource = pictures load_resource = user_interface_b load_resource = user_interface_c load_resource = scene_encounter_spot load_resource = interior_thirsty_lion load_resource = scene_small_tavern load_resource = weapon_meshes1 load_resource = weapon_meshes_b load_resource = houses1 load_resource = wall_meshes1 load_resource = town_houses load_resource = doors load_resource = churches load_resource = town_houses_b load_resource = castle_c load_resource = castle_d load_resource = castle_e load_resource = castle_f load_resource = castle_g load_resource = castle_h load_resource = castle_i load_resource = gatehouse load_resource = viking_houses load_resource = fake_houses load_resource = town_houses_c load_resource = banners load_resource = map_flags load_resource = map_flags_b load_resource = map_flags_c load_resource = map_flags_d #load_resource = costumes_a load_resource = particles_2 load_resource = prisons load_resource = prisons_b load_resource = interiors_d load_resource = costumes_b load_resource = costumes_c load_resource = arena_costumes load_resource = boots_a load_resource = terrain_borders load_resource = terrain_borders_b load_resource = terrain_borders_c load_resource = skyboxes load_resource = object_b load_resource = tree_e_meshes load_resource = destroy load_resource = destroy_snowy load_resource = xtree_meshes_c load_resource = grass_meshes_b load_resource = interiors_steppe load_resource = grooming_horse load_resource = town_houses_d load_resource = horses_b load_resource = ani_horse_mounted load_resource = deneme2 load_resource = horse_skeleton load_resource = steppe_fake_houses load_resource = weapon_meshes_d load_resource = tableau_shields load_resource = heraldic_armors load_resource = spear load_resource = weapons_e load_resource = weapons_f load_resource = instruments load_resource = sarranid_armors load_resource = custom_banner load_resource = simple_primitives load_resource = ani_man_walk load_resource = ani_twohanded load_resource = ani_onehanded load_resource = ani_death load_resource = ani_stand_guardsman load_resource = ani_human_mounted load_resource = ani_lady_stand load_resource = ani_poses load_resource = ani_stand_shopkeeper load_resource = ani_man_cheer load_resource = ani_stand_onhorse load_resource = ani_throw_stone load_resource = ani_strikes load_resource = ani_equip_arms load_resource = ani_run_p load_resource = ani_run_forward_left_right load_resource = uni_strikes3 load_resource = ani_walk_sideways load_resource = ani_run_sideways load_resource = ani_stand load_resource = ani_crouch_down load_resource = ani_low_walk load_resource = ani_turn_man load_resource = ani_attacks_single load_resource = ani_lancer load_resource = ani_attacks load_resource = ani_kicks load_resource = ani_parry_attack load_resource = ani_walk_backward load_resource = ani_run_lookingsides load_resource = ani_defends load_resource = ani_walk_lookingsides load_resource = ani_jump load_resource = ani_wedding load_resource = arabian_props #animations load_resource = uni_jump load_resource = uni_stances load_resource = uni_equip load_resource = uni_strike load_resource = uni_throws load_resource = uni_fistswing load_resource = uni_lord_stand load_resource = uni_defence load_resource = uni_sideways load_resource = dart load_resource = armors_new_a load_resource = armors_new_b load_resource = armors_new_heraldic load_resource = armors_new_arena load_resource = crossbows load_resource = arabian_armors load_resource = rock load_resource = costumes_d load_resource = nordic_helmets load_resource = sarranid_helmets load_resource = sarranid_armor load_resource = raw_materials load_resource = khergit_lady_dress load_resource = vaegir_helmets load_resource = gauntlets_new load_resource = sarranid_lady_dress load_resource = sarranid_boots load_resource = bride_dress load_resource = full_plate_armor load_resource = weapon_meshes_e load_resource = fur_armors_a load_resource = ui_server_filter load_resource = warhorse_new load_resource = ship load_resource = arabian_houses load_resource = object_c load_resource = tree_f load_resource = interiors_arabian load_resource = arabian_village load_resource = valleyProps load_resource = workshops load_resource = barrier_primitives load_resource = town_houses_e load_resource = wb_mp_objects_a load_resource = prisonCart load_resource = ccoop_extra_ui_meshes load_mod_resource = NUDE load_mod_resource = underwear load_mod_resource = materials_face_gen_gaolu load_mod_resource = meshes_face_gen_gaolu load_mod_resource = hair_gaolu load_mod_resource = hair_new load_mod_resource = sott_body_girl load_mod_resource = sott_body_girl_2 #dthehun load_mod_resource = hair_dthehun load_mod_resource = dthehun_body_meshes #works_with_version_min = 1000 #deprecated, use module_version and compatible_savegame_module_version instead #works_with_version_max = 1011 #deprecated, use module_version and compatible_savegame_module_version instead #module_version = 0 #can be used for multiplayer and single player (saved game) module versioning #compatible_module_version = 0 #can be used for multiplayer module versioning #compatible_savegame_module_version = 0 #can be used for single player (saved game) module versioning limit_hair_colors = 1 show_faction_color = 1 show_quest_notes = 1 dont_load_regular_troop_inventories = 1 #assign '1' for moveable physics on all scene props; no sokf_moveable flag will be needed disable_moveable_flag_optimization = 0 #You can change the following to 1 for ease in module development show_party_ids_instead_of_names = 0 crush_through_treshold = 2.4 can_crouch = 0 can_objects_make_sound = 0 disable_zoom = 0 use_advanced_formation = 0 use_crossbow_as_firearm = 0 can_reload_while_moving = 0 can_run_faster_with_skills = 0 use_phased_reload = 0 horses_try_running_away = 0 horses_rear_with_attack = 1 lance_pike_effect_speed = 3.0 no_friendly_fire_for_bots = 0 can_adjust_camera_distance = 1 sync_ragdoll_effects = 0 has_forced_particles = 0 can_use_scene_props_in_single_player = 0 disable_attack_while_jumping = 0 disable_high_hdr = 0 has_accessories_for_female = 0 restrict_attacks_more_in_multiplayer = 0 #add_neo----------------------------------------- #mod_resource_file load_mod_resource = neo_common load_mod_resource = neo_horses load_mod_resource = neo_particle load_mod_resource = neo_ship load_mod_resource = neo_weapons load_mod_resource = dismemberment #end_neo----------------------------------------- Its work. Good game
plasticia Posted January 28, 2021 Posted January 28, 2021 I don't see where the dismemberment in the resources coming from I have downloaded the neo GK and from the Dickplomacy Reloaded there is no dismemberment. Also I followed the module ini and to copy the things correctly and it shows up with weird messed up faces both male and female faces it's like the skin is all wrong.
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