Reigor Posted October 5, 2011 Posted October 5, 2011 Hi Folks, I'm still refining this, so pardon the messy post, it will get cleaner and more comprehensive in the future I promise! Recently I decided to return to Oblivion after seeing the progress of various mods both adult (Crowning Isle, Cursed Armor, hopefully playerslave) and non-adult (Frans V5, New TIE, UVII, SDR and others) that should in theory make a kick ass game. Unfortunately, time and time again, I would get to a certain point and my game would become unstable. Constant crashing on transitions (yes I turned off autosaves), entering certain shops, waiting or sleeping, or just running around. There are lots of different reasons why this might occur, from too many mods, too activating too many at once, to wrong BOSS order, too who knows? However, over the years I have seen on various mssg boards players with fully modded games reporting no problems, posting beautiful screenshots, and apparently having an amazing time. I am jealous of this. I want a fun Oblivion. I want a beautiful Oblivion. I want a sexy Oblivion. But most important I want a STABLE Oblivion that at least lasted an hour before crashing and not two minutes. So! I decided to start from scratch using an utility called Multiple Oblivion Manager which allows for more than one Oblivion install and ease of switching between them. It also has Wrye Bash/BAIN support which is what I want to use. I plan on having a base vanilla image as a fall back, a beautified Oblivion base with little gameplay changes, and finally two or more playing images, one of which will be for experimenting with new mods/patches. What I'm hoping is by documenting my journey here, that in the process I can make a comprehensive guide that others might find useful. Here are some guides that I'm using for reference. Oblivion: Complete Installation Guide with BAIN http://tescosi.com/wiki/Oblivion:Complete_Installation_Guide_-_Part_1 50Steps to Stable FCOM http://forums.bethsoft.com/index.php?/topic/1119325-50steps-to-stable-fcom/page__hl__50+steps Beautifying Oblivion: The Complete Guide http://forums.steampowered.com/forums/showthread.php?t=1306005 Complete Modded Oblivion Installation http://forums.bethsoft.com/index.php?/topic/1232576-complete-modded-oblivion-installation-guide/ Oblivion the Beautiful http://forums.bethsoft.com/index.php?/topic/1213147-oblivion-the-beautiful/ Part One: Optimization of Vanilla Oblivion with Shivering Isles,Knights, and all official DLC. 1. Completely remove Oblivion through its deinstaller, deinstall utilities (Wyre Bash (and Python), BOSS, OBMM, Tes Construction Set) using their uninstallers. Delete oblivion folder, documents/mygames/oblivion folder, and any leftover folders like Python. Then run defrag and registry cleaner. Finally restart the computer. On this step I ended up having to run setup on disk one of GOTY to deinstall Oblivion. If it matters I'm using iobits smart defrag and registry cleaner. Make sure to check for other leftover folders besides Oblivion like Python. Delete these before running your defrag and registry cleaner. 2. Install GOTY Disk One with at a different location than default then start the game. Install Disk Two and launch the game. Check the version number and make sure its 1.2.416. On Win 7 and Vista installing to the default location can cause problems with modding due to windows security features that protect the program files folder. Installing in a different folder like GAMES bypasses this issue. As for the patch, this was a real adventure. I wanted to see for myself if there was any difference between the non-SI Oblivion 1.2.416 patch or the version that loads on GOTY disk two. After installing disk one my game showed a version of 1.1.425 when launched. I then did a comparison between a non-SI patched game and a SI version with no patches applied. Both showed 1.2.416 version and I didn't see any differences modify dates of the files EXCEPT the Oblivion.esm where the SI version had a later date. So, my conclusion is that GOTY disk two does the job as long as it shows 1.2.416. Because of all the installing and deinstalling I ran defrag again. 3. Install Utilities (OBMM, BOSS, Wyre Bash (Full Installer with Python Components), TES Construction set, TESLodgen, TESEdit). Versions: OBMM 1.1.12, OBMM Extender 10.12.24, BOSS 1.8, Wrye Bash 295, TES Construction Set 1.2.404. TES Construction Set Extender v51 and OBSE 20 will be installed later. 4. Run oblivionlauncher.exe on disk one and select Options. Here set the various video options. Then select Play to run oblivion to make sure it loads and generate a new Oblivion.ini file. On main menu adjust settings (large textures, autosaves off). I have a Radeon HD 5400 Video Card which Oblivion doesn't recognize so it always sets things for very low quality initially. I'm manually setting it to High Quality with HDR, Antilansing, and Bloom off. I'll turn those on using the Radeon controller. No doubt, this is another area (Computer Hardware) that will need tweaking/opitimzing. As for settings, Large Text sizes are needed for some mods like All Natural, and turning autosaves off helps with stability as Oblivion's autosaves tend to get corrupted. 5. Make a MOM image (Oblivion Vanilla setup) I now will have a back up in case I mess up in the optimization process. 6. Down and Install PyFII. My suggestion is to install it in a location besides program files. 7. PyFFI the Oblivion Meshs and repack as a Uncompressed BSA using the instructions under the spoiler tab. Pre-optimization: Open OBMM, go to utilities and use BSA Browser to open the BSA in the DATA directory you want to optimize. Click 'Extract all' and select the PyFFI/Utilities/Toaster/In folder as the destination directory. Double click 'oblivion_optimize.bat' and start optimization. A DOS window will pop up saying PyFFI optimization in progress or something. This will take a while, especially the Oblivion Vanilla meshes. To make sure its working, the process will create log files. As long as I see the log file growing in size I know PyFFI is doing its thing. Don't worry about seperating the Meshes, the latest PyFFI filters out non meshes and meshes tagged not to PyFFI so that in theory only meshes that should be PyFFI will end up in the OUT folder. Post-optimization: Rename the original file, for example 'Oblivion - Meshes.bsa' to 'ORIGINAL - Oblivion - Meshes.bsa'. (Notice the file name must not start with 'Oblivion'. This is a back up that can be moved out to a different location later.) Take a look at the IN folder, take note of the names of folders (meshes, sounds, etc...) inside it. Then go back to the DATA directory rename the folders with the same name, example rename Textures to Textures2. Copy or Move the contents of the IN folder into the DATA directory (thus the need to rename the Original folders) then Copy/Move the contents of the OUT folder into the DATA directory, overwriting when prompted (this overwrites regular Meshes with PyFFI meshes). Open OBMM, use BSA Creator, click 'Add Folders' and select the folders that were moved from the IN and OUT folders. Hit 'Create' button and save it as the same name as the original BSA, for example 'Oblivion - Meshes.bsa'. After it finishes creating the BSA, adjust the modified date with an appropriate program to the same modified date as the original file you renamed. Alternatively can use OBMM which sets the dates for ALL BSA's in the DATA directory to 1/1/2006 <<--- Still checking if this step is needed. From TESCOI: "A Bethesda Softworks Archive (BSA) is a type of compressed file format in which Oblivion packs away many of its files. They reduce clutter and allow the game to find files more easily. For that reason, a number of people recommend BSA repacking. This introduces a new dynamic when installing lose files, especially replacers. The game looks through the BSAs first and the looks for newer loose data files. If you install a mod containing files that are dated earlier than the BSA containing files that it overlaps with, the game will still load the files in the BSAs unless you use archive invalidation. The other way to circumvent this problem is to use a file redater or OBMM's BSA reset timestamp function (See the OBMM page under "Programs & Utilities.)" Using PyFFI optimizes Oblivion meshes by getting rid of unneeded or junk data. This process, especially the main Oblivion-Mesh.bsa can take sometime, so be prepared to wait. Then by packing the meshes back into an uncompressed BSA the computer doesn't have to spend the extra processing power to uncompress the BSA files. So disk space is sacrificed for speed. 8. After optimizing the Oblivion Mesh and repacking the BSA, make sure it works by running and starting a new game. Then repeat step 7 with Shivering Isles and Knight's BSA. When I did this step, I noticed that Wrye Bash had already made a back up file for Knights. For good or bad I erased this as well as took out the Knights entry from the DLC text file. I'll see what happens. 9. Clean with TESEdit the Knights.esp then move the cleaned file and Knights.bsa into a separate folder. All of the official DLC including Knights of the Nine have dirty edits which can cause problems with dialogue and other issues with other mods. Cleaning them through TES4Edit is advised. 10. Install the Unofficial Oblivion and Shivering Isles Patch. 11. Download and extract QTP3 Redimized, PyFFI it, rezip, and drop in Bash Installers folder to install. Follow up with the QTP3/UOP Patch. Took about 20 min to do. There are also PyFFI QTP3 Meshes available on nexus 12. Install 1st OBSE utilities (Silent Voice, OSR, Fast Exit2). For now the OSR ini will be set for 1024 Heap 6. I know there are other OBSE utilities that I'll need later, but for this image I'm just installing the basics. As for OSR, I've seen advice on various forums to use heap 1, 3, 5, or 6, but always 1024 memory instead of the default 450. So I'll start with 6 and then change if I run into problems. 13. Install Streamline, Install Alternate Beginnings (or another alternate start/skip tutorial mod), Refscope, FormID finder, and DarnUI An alternate to Streamline is Kurtee's Autosave and Time (which also purges cell buffers) and Duke Patrick's Safe Save (which saves the game in a manner to avoid corruption). Alternate beginnings is just to skip the tutorial to enable me to run around and examine the world. Refscope and FormID finder are troubleshooting tools to figure out the origin of missing meshes. Darn UI just makes the interface nicer. 14. Adjust ini files (Oblivion, Streamline, OSR) 15. Install 4G patch (perhaps obse dll's, but not yet) I'm still researching this as various players are reporting CTDs when hitting close to the 2G limit even with the 4G patch. One modder, Arthmor (one of TIE's authors), said he used CFF Explorer on the OBSE dll's as well to keep them from limiting the game to 2G. So we'll see... 16. Run Oblivion make sure it runs, make a test character, run around wait sleep etc... 17. Install DLC with their installers, Clean with TESEdit, remove cleaned esps and their BSA files to the folder Knights was put in step 8. 18. Unpack the DLC BSA's, PyFFI their meshes, repack in uncompressed format. Zip all in one file and drop into the BASH installers tab. By doing step 17 and 18 I now have a zipped DLC package with cleaned esps and uncompressed BSAs, the second copy will help ensure that I won't have to do all that work ever again! 19. Install DLCs, Install Unofficial Mods Patch (except DLCThieves Den - Unofficial Patch - SSSB which is obsolete), Install Supplemental Patch, and SM Plugin refurbish in that order. 21. Clean any remaining files that might need it then run BOSS. 22. Run Oblivion and do in game testing, looking for missing meshes that might have been messed up during the PyFFI process. 23. Make a new MOM image, this will be Optimized Vanilla and DLC backup. Done Next part will Beautification For this part I'm going to be installing the following mods, because I'm using BAIN I can control the install order so I can decide what overwrites what when it comes to Texture, Meshes, patches etc... GRAPHIC MODS: RAEWD - An optimized distant land enhancer. Bananasplit's Better Cities, Open version - I love what this mod does to the various cities especially Imperial Isle. Since I plan on using Unnecessary Violence II with its wall climbing having the open version gives the option of climbing over walls and such. Its also switchable, so I can still run loversbitch and Crowning Isle. Lush and Gawdy Requiem - An amazingly bright, detailed, and colorful tree and grass mod. Makes the forests very beautiful that hides the dangers lurking within. Alive Waters - Adds weeds, plantlife, fish, shipwrecks and other stuff to Oblivion's otherwise bland underwater scenery. AWLS - Window lighting system with chimney smoke, enhances immersion. Natural Environments - Insects and birds All Natural - One of the best weather mods around Brumbek's Sky Pack - Sky, Nebula, Moons, Stars Rainbows of Tamriel v3 Immersive Interiors OBGE - Required for the following: Enhanced Seasons - Works with All Natural to bring variations of seasons and day/night length based on month of the year and location. OBGE Liquid Water (and lava) OBGE Godrays SOUND MODS: Storms and Sounds Symphony of Violence
Ragged Robin Posted October 5, 2011 Posted October 5, 2011 I suppose that my voice is merely one from the crowd. I really want to keep tabs on this particular thread as you progress through the maze. I spend a lot of time trying to find a stable install of Oblivion and am very interested in anyone else's efforts in this particular "quest". It is accepted that the Gambryo engine is badly flawed and any attempt to achieve the above will most likely, at best, result in a compromise of some kind. I would be only too pleased to hear of any developments in game stability. Good fortune sir!
Symon Posted October 5, 2011 Posted October 5, 2011 Step Two: Install Oblivion - Ran GOTY disk one setup. Then I applied the latest Oblivion (not SI) patch. You do not need to do this. GoTY edition already includes the latest patch. In theory, no harm done but not required.
Guest Posted October 5, 2011 Posted October 5, 2011 You could also look at the CPA-Crash_Prevention_Arsenal at tesnexus. (Just search "Crash" without quotations in the search bar, you'll find it easily). It provides links to crash preventing mods, and gives you valuable info on how to have a stable game. With this, my game crashed A LOT less. Also, a quick suggestion Reigor: as you go on with this "quest" maybe update your original post so that others may easily get the info, instead of having to search around for it (if this thread becomes very large). Just a suggestion though. This thread is a great idea!
Reigor Posted October 5, 2011 Author Posted October 5, 2011 Rags - Thanks for the encouragement! I figured that since I was doing this that others might benefit so I might as well post all my efforts and get some advice along the way. Symon - I was going by Tomlong's on TESCOSI advice to apply the Oblivion patch even if I was using GOTY. I'll need to do more research why (or why not) this should be done. HaloReachMan123 - Already planning on it. As I go along I'll refine the original post using spoiler tabs and shorter html links (once I learn how!) for each step to describe in detail how each is done and the reasons (and references) why.
Guest Posted October 5, 2011 Posted October 5, 2011 Cool. You should also consider installing the unofficial patches as well. They fix a ton of bugs.
Ragged Robin Posted October 5, 2011 Posted October 5, 2011 Rags - Thanks for the encouragement! I figured that since I was doing this that others might benefit so I might as well post all my efforts and get some advice along the way. Symon - I was going by Tomlong's on TESCOSI advice to apply the Oblivion patch even if I was using GOTY. I'll need to do more research why (or why not) this should be done. HaloReachMan123 - Already planning on it. As I go along I'll refine the original post using spoiler tabs and shorter html links (once I learn how!) for each step to describe in detail how each is done and the reasons (and references) why. Reigor, as of this moment I am trying out several of the suggestions made from the CPA-Crash_Prevention_Arsenal as suggested by HaloReachMan123. I use stramline and weOCPS already. I have just used Contig and was surprised as to how many files were still fragmented, since I use what I believed to be a reliable defrag program. I am not ready to use CFF explorer* yet as it seems a little too drastic for me at this stage. It's a caution of mine to not change more than two things at a time. Will see how things develop. *The link at Nexus no longer exists but I've found a tutorial for it: http://www.ls-uk.info/forum/index.php?topic=54930.0 The program itself: http://download.cnet.com/CFF-Explorer/3000-2383_4-10431156.html
Reigor Posted October 5, 2011 Author Posted October 5, 2011 HaloReachMan123 - Yep planning on it . I put up a summary of the optimization steps I plan on doing. Rags - I use iobit's smartdefrag and other tools myself. But for all I know they could be part of my problem. Not only does the Oblivion game need to be optimized but also the computer running it. I'm not installing weOCPS yet as its been reported that it can cover up problems. I want to try and solve as many as possible. After I'm satisfied with the build I'll try it and see if extends play time before CTD.
Symon Posted October 6, 2011 Posted October 6, 2011 Symon - I was going by Tomlong's on TESCOSI advice to apply the Oblivion patch even if I was using GOTY. I'll need to do more research why (or why not) this should be done. The usual reason long established guides to any game urge you to apply the latest patch is they pre-date any release of a 'final patched version to retail', which is what GoTY is. Honestly, I have never patched my GoTY. Check the version numbers!
Reigor Posted October 6, 2011 Author Posted October 6, 2011 Symon - I hear what your saying. However, what I have seen reported is that the GOTY is patched with the 1.2.0416 Shivering Isles patch not the Main Oblivion patch. The difference is that the Shivering Isles patch does not patch the Oblivion-Meshes.bsa. So even though the version number on the loading screen says 1.2.0416 it could be just from the Shivering Isles patch. Thus applying the patch is a "just in case." As for my progress, I'm on step 8-9 I've only got a few hours each day to work on this so its taking me a while. I have cleaned up the main post some, putting stuff in spoiler tabs which I'll adjust as I learn more things. I'll also put in links and more detailed step by step instructions when I got time. Step 9 is kind of scarey as I plan on deleting vanilla files (after zipping them!), but that's why I have back ups!
Symon Posted October 7, 2011 Posted October 7, 2011 However' date=' what I have seen reported is that the GOTY is patched with the 1.2.0416 Shivering Isles patch not the Main Oblivion patch. The difference is that the Shivering Isles patch does not patch the Oblivion-Meshes.bsa.[/quote'] On the basis my Oblivion is rock stable, with no mesh issues, (I'd notice), that the very latest OBSE has no issues with the executable, I have to say this 'report' sounds like nonsense. I'd be more inclined to take it seriously if these 'reporters' actually quoted specific examples of issues cured by applying the last patch to the GoTY version. Sounds like 'Oh, I told people to patch GoTy? Uh? Quick, think up a reason!'
Reigor Posted October 7, 2011 Author Posted October 7, 2011 Symon - So noted, I've adjusted the step to add in your input. As for my progress, got to step 16, game loaded fine, but when I tried to start a new game it crashed on the loading screen...sigh. I'll work on it in the morning.
bradleyh Posted October 7, 2011 Posted October 7, 2011 The GOTY when installed using both discs does not require any Official Patch. I did need to patch my game when I installed my '06 Oblivion disc, then installed my DLC from a second disc, then installed the SI expansion disc I purchased in '07. I always used the SI patch. The non SI patch is for people who do not have SI installed. Installing SI updates the Oblivion esm while it is installing SI content, this is why the Official SI patch is smaller than the non SI Official Patch. Tomlong has always recommended the method in TESCOSI because some people do not know what they have installed, and the actual content of SI is really just four Bsa files and a blank esp.
Reigor Posted October 7, 2011 Author Posted October 7, 2011 Alright, alright changed the step completely to only patch if the game shows anything but the latest version. I'm very irritated at the moment because after 3 days of work the game crashes. So I'm very frustrated, enough that I'm taking helpful criticism in the wrong manner. So I need to sleep on things and work on it tomorrow. At least the unmodified vanilla image works. I can make a new image on that and repeat the steps with making a new game in between till I find out where I screwed up.
bradleyh Posted October 7, 2011 Posted October 7, 2011 I use MOM myself, I do not use the option in MOM to create an Oblivion Mods folder for each "image". I just edit the Bash ini for all of my "images" except for the one that contains my game that I actually play(MAIN), and a GOTY install. I have three images that use the same Oblivion Mods folder as my MAIN, I just edited the Bash ini to change the sInstallersData to, Oblivion\Mopy\BAIN\Bash I changed the sBashModData to, Oblivion\Mopy\BAIN\Bash Mod Data I also have Nehrim, and an image for testing mods with its own BAIN folder for converting mods into BAIN Archives,cleaning,etc... I do have one of my images that is specifically for checking if a new mod will work with my current Load Order and Saved Games.
Reigor Posted October 7, 2011 Author Posted October 7, 2011 If anyone has been insane enough to actually do these steps on their own without reading the Work in progress notice, then take note. 9. Zip contents of Data Folder that aren't in a subfolder (Oblivion and Shivering Isle BSA and esp files), Texture Folder, Music, and Video folders. Leave shaders alone!, erase contents except the zip file, move zip into Wyre Bash's installer folder, reinstall the Oblivion(SI) data from there. Don't do this yet. I am not 100 percent confident that this didn't help bock up my Oblivion install. Experiment at your own risk.
Reigor Posted October 8, 2011 Author Posted October 8, 2011 Alright, I'm starting to tonight from scratch. For many reasons, one of which was I wanted to see myself what the difference was between the Non-SI Oblivion 1.2.416 patch and the patching that occurs with GOTY disk two. From examining the modified dates, the two are the same except for the Oblivion.esm file with the GOTY disk two have the latest date. Sorry, for being stubborn, but I had to see if for myself. Moving on...waiting disk defragging. After the HD is defragged I'll continue on with the steps, I'm going to document things better under the spoiler tabs my experiences. I'm also going to be firing up the game more often to test things much more often. So I can try to catch what went wrong with my last attempt. ...and back again got up to step 5 with no problems with the game. So made a fresh MOM image that I'll try to break, which I did on step 6. Apparently I don't know what I'm doing when it comes to PyFFI and optimizing the Oblivion - Meshes.bsa keeps a new game from being created. I used a back up of my Meshes and the game worked with no problems. So this is definitely a problem area which I KNOW can be done. I need to do more research (ie RTFM) and see where I messed up. ...Ha! Success! The problem was that I was repacking the BSA wrong. I had to move the PyFFIed files into the Oblivion DATA folder first, then recreate the BSA. So good news, the bad news is all my work I did on the DLCs BSAs is likely messed up and will have to be done over. Here is the lesson kiddies, when doing stuff like this test often!!
Reigor Posted October 9, 2011 Author Posted October 9, 2011 So here I am with another update. I did all the steps, including step 9 which was making the main oblivion data files into a BAIN installation, and the game seems to be running fine. The problem I'm running into is that Wrye Bash thinks the Oblivion.esm is missing each time the installers loads so I have to anneal it. This can take a good 5-10 min so I need to figure out if its a setting in Wyre Bash or if step 9 is just not doable/worth the trouble. Here is the Wrye Bash error log: Wrye Bash starting Python version: 2.7.2 wxPython version: 2.8.12.1 (msw-ansi) input encoding: None; output encoding: None; locale: ('en_ZW', 'cp1252') bosh.py 8476 __init__: Missing master file; Neither Oblivion.esm or Nehrim.esm exists in an unghosted state in C:\Games\Bethesda Softworks\Oblivion\Data - presuming that Oblivion.esm is the correct masterfile. PM Archive panel disabled due to Import Error (most likely comtypes) Anyone have any idea what that means?
Guest flingingfeces Posted October 11, 2011 Posted October 11, 2011 Throwing some Enbseries in there for good measure. Here's my settings and Palette. I use the same ones for RE4 as well. Just extract the rare into the game directory and you're good to go. Hit shft F12 ingame to enable/disable. Enb for RE4 and Oblivion If you don't like the color palette simply open it in gimp or whatever tool you like and change it. Just make sure it stays bmp.
Reigor Posted October 12, 2011 Author Posted October 12, 2011 flingingfeces - Interesting...It looks like it adds a camera like effect with focus on where the targeting eye is looking? Screenshots: http://enbdev.com/ss_obl01_en.htm Not sure if I like it or not, but the toggable feature makes it worth trying out. I'll have to experiment once I get to that point. However, I'll add your link to the guide once I get around to Beautification. As for my progress, I'm still stuck with Wyre Bash errors. I think it has to do with my MOM setup but am not sure. For now I'll be skipping step 9 (again, but for different reasons) I want to get the process down so that when anyone uses this guide from scratch they'll have detailed instructions that if followed will lead to an error free installation (for utilities, not in game play itself, which I doubt anyone could guarantee). I actually have a three day weekend to work on this, baring household stuff that needs to be done. So hopefully I can move on by Friday to Beautification. Also if anyone has any good testing methods I would appreciate them. I plan on installing some processor intensive mods: OBGE, BBC, RAEWD, and Lush and Gawdy for graphics and Fran, TIE, SDR, UVII, and Oblivion XP for gameplay (scripts, additional npcs, tokens thrown about everywhere, etc...). Then do stuff that CTDed me before like transitions, shops, Waterfront Tunnel, Bravil Harbor. EDIT: Today I've been working on PyFFI as the Optimization Kit is 6 months out of date and its method has been integrated into the newer PyFFI builds. I'm looking forward to getting past this point as it takes a long time, especially the vanilla Oblivion meshes to process.
Reigor Posted October 14, 2011 Author Posted October 14, 2011 Another update - The Optimization part is 80 percent done and for the most part is usable by anyone with the exception of PyFFI. I'm trying to get some questions answered on the Bethesda boards first before I finalize things. Whats supposed to happen is that using OBMM or a similar BSA manager to unpack the BSA containing the meshes in the PyFFI/Utility/Toaster/In folder. The use the Oblivion Optimization bat. A MSDOS window pops up saying PyFFI has started but that's it, no scrolling of files or anything, giving the appearance that its hanging. However, careful observation of the logs shows them increasing in size so it IS working just not outputting the log file like it should. The second issue is when I ran the Oblivion meshes through the process it showed in the logs about 20 different errors. Now, these errors should be skipped by the process so it shouldn't harm things, but keep it in mind. This is using the latest 2.10 PyFFI version. I also will be putting in links next week, I would today or tomorrow, but I'm tired of waiting and want to move on So I did some testing with the mods in the previous post, made a new game and ran through the tutorial dungeon, then fast travel, rested waited etc...no problems. Very encouraging... So I'm pressing on with Beautification. Once I'm satisfied with that, I'll take advantage of the MOM process I'm using and make some before and after sceenshots, eventually.
Reigor Posted January 4, 2012 Author Posted January 4, 2012 Haven't dropped this project but real life was making it difficult (the typical excuse ). There have been new developments since I last touched this. New Unofficial Patches have been released as well as new NIF and BSA optimization tools. There are also new distant land tools and a updated Overhauls like Oblivion Intensity, OWC-ND, and WAC. There is a new version of BOSS out as well.
kingkong Posted January 13, 2013 Posted January 13, 2013 thanks as i wanted to do the same and post for help from the modders for the best install of oblivion and plug-ins with no conflicts. as i understand once you install everything you want and need as plugin esp you need especially do an image save (after testing) and after each update that runs smoothly. like this if a mod creats a problem with any ini file , shader or any dll or adds anything that is crashing you can easily put all back. i wanted to know especialy if there is an order to install not how to intall a step by step like first oblivion than obmm than w-bash and obse and last obge and other not sure it's important thougn i never tried to install oblivion last !
Yengoshi Posted January 29, 2013 Posted January 29, 2013 I'm following this guide, as I always end up buggering up Oblivion when installing mods (stuff never seems to work properly.) Anyway PyFFI has just finished with Oblivion's Meshes and i've created a new bsa file from the files but the game now crashes when starting a new game. I've disabled all the DLC just to see if it was that but it still crashes with just the original Oblivion running.
gregathit Posted January 29, 2013 Posted January 29, 2013 I'm following this guide' date=' as I always end up buggering up Oblivion when installing mods (stuff never seems to work properly.) Anyway PyFFI has just finished with Oblivion's Meshes and i've created a new bsa file from the files but the game now crashes when starting a new game. I've disabled all the DLC just to see if it was that but it still crashes with just the original Oblivion running. [/quote'] Certain files can NOT be run through PyFFI like hair and helmets. If you did those meshes then that is why you are crashing.
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