lmnopqrstu Posted December 13, 2019 Posted December 13, 2019 I installed the BHUNP 3BBB body this morning and I'm running into neck gaps on any character whose weight is less than 100. The screenshots below show what I'm talking about. The first is my character at 0.18 weight, the second is at 100. Haven't had any other problems with the body, the physics works fine, I was able to use my preferred body preset, etc. I've tried using other head sculpts and Racemenu presets, also started a brand new game with a completely fresh character, I still get that neck gap no matter what if the weight isn't set to 100. Does anyone have any idea how I can fix this?
nappilydeestruction Posted December 13, 2019 Posted December 13, 2019 maybe you should ask factoryclosed on the support page of her mod EDIT: Him not her ??♀️
past79 Posted August 31, 2020 Posted August 31, 2020 @lmnopqrstu Have you ever been able to fix this? Having exactly the same issue.
Grey Cloud Posted August 31, 2020 Posted August 31, 2020 The head was created for a body of 100 weight. In game: Open console Click on PC/NPC Type setnpcweight 0 (or whatever the weight is) hit return and the face should go ugly type disable and hit return (the character will disappear) type enable and hit return 9the character will reappear) Alternatively for the PC In racemenu make the body 100 weight import the head make the body the weight you want save the preset. There is also a method which involves using the mask(?) brush in under the sculpt tab of racemenu.
blank_v Posted August 31, 2020 Posted August 31, 2020 1) Open Race Menu 2) Go to Sculpt 3) Mask everything but no Neck 4) Clear sculpt ( Z Key ) ... have u try it?...
past79 Posted September 2, 2020 Posted September 2, 2020 Thank you both for your suggestions, somehow my notifications got turned off, sorry I missed them. setnpcweight didn't do anything unfortunately, as my PC's weight was already set to the correct value. And I already (kinda) knew about the sculpting, but I'm really bad at 3d modelling so I never could make it work. However, while trying the re-importing head procedure, I made a discovery- I exported my head with current weight (60), imported it at weight 100 and now had the exact same gap (at 100) I had before at 60. So I simply reversed it: - exported head (at desired weight 60) - set weight to 20 (60 is offset -40 from 100, ..., you get the idea) - reimported head - set weight back to 60 - done ? Everything lines up perfectly now, no gap visible. Thanks again, this had been bugging me for a long time now... edit: Same idea, maybe easier to follow (basically does the same thing): open racemenu scale body to weight 100 (gap should be gone now) export the head in the sculpt tab scale body back down to desired weight go back to sculpt and import the head exported in (3) exit racemenu
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