elekszid Posted December 11, 2019 Posted December 11, 2019 So I have decided to teach myself modding so that I can contribute to Just Business. The problem is I cannot even compile unmodified, vanilla JB scripts from Creation Kit. As the mod itself works, clearly the author could compile it and it is just me who cannot compile it. I mean the JBSexEventsQuest.prc because that references AAF stuff. And yes I have checkmarked AAF.esm and stats to load those too into the CK as masters. C:\Users\ElekSzid\AppData\Local\Temp\PapyrusTemp\jb\jbsexeventsquestscript.psc(45,12): unknown type aaf:aaf_api C:\Users\ElekSzid\AppData\Local\Temp\PapyrusTemp\jb\jbsexeventsquestscript.psc(345,46): aaf:aaf_api is not a known user-defined script type C:\Users\ElekSzid\AppData\Local\Temp\PapyrusTemp\jb\jbsexeventsquestscript.psc(345,27): unknown type aaf:aaf_api:scenesettings And the pex file remains unmodified. What am I doing wrong? I also tried using the command-line compiler. Put this into a .bat file: "D:\SteamLibrary\steamapps\common\Fallout 4\Papyrus compiler\PapyrusCompiler.exe" -i="D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source" -o="D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts" would not work because it interprets this as an input file, not directory so I added -all to the end and it at least starts running... then throws an exception that .NET's CanonicalizePath method could not deal with these paths. And yes I tried running the .bat file as an admin. What am I doing wrong?
Invictusblade Posted December 11, 2019 Posted December 11, 2019 go here \Fallout 4\Data\Scripts\Source\User\AAF is there a file called AAF_API.psc located there?
elekszid Posted December 11, 2019 Author Posted December 11, 2019 I am modifying the mod, as a newbie modder, not just installing it. Anyway I figured it out: I had to install the AAF sources, the compiler could not just link with the compiled files.
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