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Character Skeleton Messed Up


altair19

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Hi everyone, I downloaded the list of mods here. But my PC and NPC is stuck with that frozen arms extended position (I don't know how it is called but can provide screen shots if needed) animals are working fine, though. Can anyone tell me what's wrong here?

Ekran Görüntüsü (62).png

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2 hours ago, altair19 said:

Hi everyone, I downloaded the list of mods here. But my PC and NPC is stuck with that frozen arms extended position (I don't know how it is called but can provide screen shots if needed) animals are working fine, though. Can anyone tell me what's wrong here?

The problem you are describing is T-posing which happens when the mobile doesn't have a valid animation , you need to run FNIS and generate the animation files.
 

If you use NMM: Install FNIS like any other mod

If you use NMM: If not done yet, "Configure FNIS" in NMM's list of supported tools (right most drop-down button in the menu bar). In the folder selection box go to your Skyrim Installation directory(for example D:/Games/Steam/SteamApps/common/Skyrim Special Edition), and from there to Data/tools/GenerateFNIS_for_Users. Click OK.

If you use NMM: "Launch FNIS" from NMM's list of supported tools (right most drop-down button in the menu bar)

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45 minutes ago, sleacysz said:

I ran it mltiple times but still couldn't get to work. I deactivated and activated the mods in a random order and everything works now, t-pose is gone I don't know how or why or wether I have something else not working but thanks anyway.

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I've realised that running fnis is what causes T-pose. do I have clashing animation mods?

edit: after launching fnis upon enabling aroused creatures causes a warning in fnis, so I disabled it only and ran fnis again and now things are working, it's aroused creatures that causes it any idea why?

1 hour ago, sleacysz said:

 

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1 hour ago, altair19 said:

I've realised that running fnis is what causes T-pose. do I have clashing animation mods?

edit: after launching fnis upon enabling aroused creatures causes a warning in fnis, so I disabled it only and ran fnis again and now things are working, it's aroused creatures that causes it any idea why?

 

What does the error text say?

If FNIS encounters an error it will not create any output.

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33 minutes ago, altair19 said:

nope, nothing only this. is there a way to open it? one of the invisible buttons of my fnis maybe?

Haha, I didn't notice that before. That's odd. 
None of those buttons are for opening warnings -- bottom row is from left to right consistence check, deinstall FNIS creatures, and exit. Consistence check might tell you something.

 

You installed FNIS in NMM like sleacysz said? 
Might be worth a shot to try installing it again.

Warnings won't usually prevent you from playing. Might ignore some animations or warn about stability, though.

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You are mixing LE an SE mods.

SLAL and SLAC are the SE versions.

 

Once you have the correct versions you will need to enable and register the animations in SLAL. Then re-run FNIS (run FNIS any time you do anything with animations).

 

If you scroll up in FNIS it will say what the warning is about.

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9 hours ago, Grey Cloud said:

You are mixing LE an SE mods.

SLAL and SLAC are the SE versions.

 

Once you have the correct versions you will need to enable and register the animations in SLAL. Then re-run FNIS (run FNIS any time you do anything with animations).

 

If you scroll up in FNIS it will say what the warning is about.

oh yeah you're right thanks for notifying me, all works fine now, apart from animal dicks floating around lol, is there a fix for that? I posted it in technical but no one answered so far

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6 minutes ago, altair19 said:

apart from animal dicks floating around lol, is there a fix for that?

There is no fix because it shouldn't be happening. I do see that you have Animal SOS and ABC installed. That's probably not a good idea as they are both trying to do things with creature schlongs. I would recommend going with ABC and reading MadManGun's instructions on the MNC page

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1 hour ago, Grey Cloud said:

There is no fix because it shouldn't be happening. I do see that you have Animal SOS and ABC installed. That's probably not a good idea as they are both trying to do things with creature schlongs. I would recommend going with ABC and reading MadManGun's instructions on the MNC page

I tried disabling one and leaving the other for both instances and then ran FNIS but didn't work. I'll check the instructions.

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Sometimes deactivating is enough but at other times with some mods it is not. For example, I have XPMSE.esp deactivated in my load order. This does not affect the skeleton part of the mod, I only lose the weapon position gubbins and the like. With some other mods, deactivating the esp effectively takes the mod out of the game.

With ASOS and ABC I would uninstall both of them and reinstall one just to be sure of which mod's files are being used.

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