Fiddlesticks Posted January 24, 2013 Posted January 24, 2013 I'm trying to create a new player house, one with a living area for slaves and a separate training area with new trainers. I figured out how to create trainers (use the Trainer faction) but I'm a little confused about what happened next. See, I've got six trainers. If I give one of them a slave to train, the others have their "Orders..." menu switch to match the one they have when they're training (like "Training Progress" and such). Except they don't have a slave. I can only give one slave to one trainer and then all the others lose their "Train this Slave" option and start behaving as though they've got a slave. I'm assuming this is because some variable has been duplicated between them, right? Has anybody seen anything like this before?
fejeena Posted January 24, 2013 Posted January 24, 2013 Did you see my BravilUnderground addon? I only create 1 sheep(CS creature/sheep folder) and put 5 of them in a room (Indoor cell. No duplicated sheep) and can train 5 slaves. Load order? SlaveTrader BravilUnderground Your house mod Sorry don't know what can cause your menu problem.
Fiddlesticks Posted January 24, 2013 Author Posted January 24, 2013 I don't know for sure, this is all guesswork, but... I think the animal trainers use a script for their options. I think the script calls from the dialog system is what's causing my issue, so it must be dialog-related. I thought perhaps the trainer IDs were hard-coded into a script somewhere but I'll be damned if I can find it. Oh and of course I've got six different trainers, each with their own unique ID, so they're not duplicates or anything. Maybe if I put them in their own interior cells...
fejeena Posted January 25, 2013 Posted January 25, 2013 I made a test. I put 3 trainers in my sheepfold cell (xLSTTrainer01 "Doria" , only the Orc, 3 of this NPC) Start game and test it. No problem I can train 3 slaves. Did you talk to your slaves before training? The slave must be "active". The best is tell your slaves "wait here", tell one slave "follow me", talk to the trainer "train this slave". If you now talk with the next trainer he have no option to train a slave, first you must tell the next slave "follow me" then talk to the trainer "train this slave". Then tell you third slave "follow me" before you tell the trainer "train this slave", .......and so on. So a trainer only needs the LSTSlaveTrainerFaction to be working right. You know you need no trainers for your player house. You can train slaves with slaves. Enslave some males and females bring them to your house, and train them with each other. The same as above, tell them "wait here", tell the slave you want to train "follow me", talk to another slave "train this slave".
Fiddlesticks Posted January 25, 2013 Author Posted January 25, 2013 I made a test. I put 3 trainers in my sheepfold cell (xLSTTrainer01 "Doria" ' date=' only the Orc, 3 of this NPC) [/quote'] Ah, but have you tried making your own custom Trainers? That's what I was shooting for, here. Maybe it's an ID naming convention... I'll try that next.
fejeena Posted January 25, 2013 Posted January 25, 2013 No I didn't test it with custom Trainers. But I checked all scripts in LoversSlaveTrader and BravilUnderground, found no trainer ID references. In my addon I made new creatures and they are working with only add LSTSlaveTrainerFaction. Update: I tested it with 3 custom NPCs, all in one indoor cell, works without problems.
Fiddlesticks Posted January 28, 2013 Author Posted January 28, 2013 Wow, thanks for your help. It must be load order... I'll update when I figure it out
Fiddlesticks Posted January 29, 2013 Author Posted January 29, 2013 Nope, that wasn't it either. I even tried making an entirely new ESP from scratch, and did the following: I copied the assorted Human Trainers room and renamed it "zzFS01TRHum1" Then I tested it. Worked great. Then I created a new NPC, "Dr. Gray," an Ice Elf. I gave him the aaaDefaultStayAtEditorLocationSkipFallout AI package and the LSTSlaveTrainerFaction at rank 1. I didn't touch his Dialog, as the Faction seems to add that on its own. Then I dropped him into the room. Now, when I train a slave with any of the NPCs in that room (the stock ones or Dr. Gray) the next trainer I talk to doesn't have the "Train This Slave" option. I'm going out on a limb here, but can you (or anybody) have a look at this esp and see if I'm doing anything stunningly wrong? In my load order it comes immediately after BravilUnderground. FS02.esp
fejeena Posted January 30, 2013 Posted January 30, 2013 Your esp is working fine. I had only 3 slaves foe testing. First I gave 2 slaves to the copied/stock trainers and the third slave to Dr.Gray. Then I stop training of all slaves and gave the first slave to Dr.Gray and then the other slaves to 2 copied trainers. All is working, money is removed and they train the slaves. Did you follow my tips? 1.tell all slaves wait here. 2.Then tell one slave "follow me" 3.talk to trainer 4.tell next slave "follow me" 5.talk to next trainer 6.tell next slave "follow me" 7. .....
Fiddlesticks Posted January 31, 2013 Author Posted January 31, 2013 Oh dear Lord, no, I did not follow your directions. I'm afraid I've just wasted your time It works fine, now. Man, I feel stupid. My sincerest thanks for putting up with my nonsense.
fejeena Posted January 31, 2013 Posted January 31, 2013 What?? You waste my time? I will repent it on my deathbed, 10 minutes of my life wasted! Glad I could help and all works fine. It's the stupid script. If you have 5 slaves that follows you, one is the first/active slave. when you send him to training the script don't makes the next slave to your active slave. If I remember right you must not tell all slaves "wait here", it also works if you do it like that: If all slaves follos you 1: send first to training 2: tell the next slave "follow me" (to make him your active slave) 3: send him to training 4: tell next slave "follow me" 5: send .............
koepy 3 Posted May 5, 2013 Posted May 5, 2013 Hi fejeena, eine Frage, oder besser eine Bitte an Dich. Spiele auch diese Mod und bin bei der Trainer Guild. Hier die Quest "Do you like Antiquesß" . Soll die Gräfin Carvain gefügig machen. Leider ist es mir bisher nicht gelungen. Hast Du einen Tipp für mich, wie man es anstellt? Wäre Dir sehr dankbar dafür. Gruss koepy
fejeena Posted May 5, 2013 Posted May 5, 2013 Tip von Onan "You will need to work night and day ... she will be quite a challenge. You must not let up in your training until she breaks .... or you do. It is a question of which of you has the greater will to persevere." Ich habe sie selber und mit Tieren trainiert. Ja sie ist sehr zäh. Aber ich weiß nicht mehr wie viel Human und Creature Sex nötig war. Wenn ein NPC nach viel Sex immer noch nicht "gebrochen" ist (quest update) hatte ich öfter Erfolg mit Trainer-wechseln, der hatte dann nach 2 bis 5 mal Sex den NPC "gebrochen".
Squeeze Posted May 5, 2013 Posted May 5, 2013 As for this whole Bravil underground and slavetrade mod, are there certain NPCs that just can not be enslaved? I know they all have to be human, but should I worry about a nameless bandit disapearing after a few hours? Or other NPCs teleporting back to their daily lives? I don't want t waste my time keeping all the female bandits alive during a fight, enslaving them, and bringing them back to the underground for training just to come back to an empty training room 3 hours later. The way i'm playing I'd rather not just go around taking shop owners, guild members, and quest essential npcs as slaves, since I want to still enjoy playing all the quests.
gregathit Posted May 5, 2013 Posted May 5, 2013 As for this whole Bravil underground and slavetrade mod, are there certain NPCs that just can not be enslaved? I know they all have to be human, but should I worry about a nameless bandit disapearing after a few hours? Or other NPCs teleporting back to their daily lives? I don't want t waste my time keeping all the female bandits alive during a fight, enslaving them, and bringing them back to the underground for training just to come back to an empty training room 3 hours later. The way i'm playing I'd rather not just go around taking shop owners, guild members, and quest essential npcs as slaves, since I want to still enjoy playing all the quests. Avoid taking any respawning NPC's as slaves. This can lead to saved game bloat and other issues. Respawning NPC's include (but are not limited to) vampires (without a name), bandits, necromancers, guards, marauders, and so on. Most of the generic npc's are respawnable: http://www.uesp.net/wiki/Oblivion:NPCs#Generic_NPCs There are a number of NPC's in the game that have nothing to do with any quests. You can figure out which are which from pages like this: http://www.uesp.net/wiki/Oblivion:People
Squeeze Posted May 6, 2013 Posted May 6, 2013 As for this whole Bravil underground and slavetrade mod, are there certain NPCs that just can not be enslaved? I know they all have to be human, but should I worry about a nameless bandit disapearing after a few hours? Or other NPCs teleporting back to their daily lives? I don't want t waste my time keeping all the female bandits alive during a fight, enslaving them, and bringing them back to the underground for training just to come back to an empty training room 3 hours later. The way i'm playing I'd rather not just go around taking shop owners, guild members, and quest essential npcs as slaves, since I want to still enjoy playing all the quests. Avoid taking any respawning NPC's as slaves. This can lead to saved game bloat and other issues. Respawning NPC's include (but are not limited to) vampires (without a name), bandits, necromancers, guards, marauders, and so on. Most of the generic npc's are respawnable: http://www.uesp.net/wiki/Oblivion:NPCs#Generic_NPCs There are a number of NPC's in the game that have nothing to do with any quests. You can figure out which are which from pages like this: http://www.uesp.net/wiki/Oblivion:People Ah dang. Really ends up limiting my targets. Guess' I'll have to play bad guy after all and enslave innocent citizens, as it seems most named enemy females end up being kill targets in quests. Are there any mods that allow this? I have a lot of fun clearing a cave or mine while methodically capturing all the female enemies and such. I don't suppose the HentaiMania dungeons have named enemies? Thanks for letting me know though, I've been taking in bandits and respawning enemies by the dozens as slaves D: If you could, what exaclty is saved game bloat?
gregathit Posted May 6, 2013 Posted May 6, 2013 All of the hentai mania's girls, INCLUDING the named bosses are set to respawn in the esp. So unless you want to fire up the CS and untick the respawn box then they are not an option. Sorry. Saved game bloat is a serious issue that will sooner or later lead to that saved game becoming corrupted and at that point it will not load or if it does it will CTD. Basically what saved game bloat consists of is duplicate records of stuff, in this case of bandits that are respawning with new ID's since you drug off the original bandits. If you had just gone into the dungeon and killed them then the scripts would have deleted them and respawned new bandits after three days and no bloating would occur. However since you took the bandits from their spawn point, then the game will respawn new bandits after 3 days and this doubles the number of bandits. This becomes a problem because the bandits are ref id only and have no formid so they only reside in the saved game. There is more to it than this but suffice to say it is bad and can lead to a multitude of issues.
fejeena Posted May 6, 2013 Posted May 6, 2013 saved game bloat: the save-file sizes gets bigger and bigger. I have old Characters with 35MB save files, and thereby there are many CTD when loading (enter a door, Oblivion gate...) You can use quest NPCs, e.g.Countesses. You can release them if you need them for a quest (and they must be at a special place) or simply talk to them, they don't loose their normal dialogs. I use all Countesses for the LoversBitch Training Kennels, and it is realy funny, all guards and othes NPCs that accompany the Countesses are visiting the kennel room. If you use the Countesses as slaves you have some extra companions following your slaves.
Squeeze Posted May 6, 2013 Posted May 6, 2013 hmm. Well I guess in order to completely fill all training rooms and kennels there's gonna be a lot of missing wives in cyrodill! XD I suppose the extended imperial city and from2chlives will come in handy for a nice selection of unimportant npcs. EDIT: Quick question, if I kill my enslaved bandit, will this help stave off a bloated file? Thanks for all the info guys!
fejeena Posted May 6, 2013 Posted May 6, 2013 EDIT: Quick question, if I kill my enslaved bandit, will this help stave off a bloated file? Don't know, but think so if you don't had them more than 3 days (before resporning). Older NPC????? think there will remain dirty entrys in the save. But I really don't know exactly. My 35MB saves are still playable, only more CTD than usual in Bethesda games.
WindShadow75 Posted May 6, 2013 Posted May 6, 2013 hmm. Well I guess in order to completely fill all training rooms and kennels there's gonna be a lot of missing wives in cyrodill! XD I suppose the extended imperial city and from2chlives will come in handy for a nice selection of unimportant npcs. EDIT: Quick question, if I kill my enslaved bandit, will this help stave off a bloated file? Thanks for all the info guys! I think that will work as long as you dont have LST set to make persistent copies. Also, I never had any trouble from enslaving guards. They only respawn when they're dead. I sucessfully enslaved all of the guards in Bravil and left them (well... the males) in the Imperial City Prison, and they were never replaced. Oddly, their clothes do respawn after a while if you strip them. Probably because the clothes are created by Levelled Lists.
gregathit Posted May 6, 2013 Posted May 6, 2013 It may help and may not. The best thing to do is dismiss the slave and THEN kill them. If you have a ton of slaves, there is a dismiss all setting buried in the slave trader settings spell.
koepy 3 Posted May 6, 2013 Posted May 6, 2013 Tip von Onan "You will need to work night and day ... she will be quite a challenge. You must not let up in your training until she breaks .... or you do. It is a question of which of you has the greater will to persevere." Ich habe sie selber und mit Tieren trainiert. Ja sie ist sehr zäh. Aber ich weiß nicht mehr wie viel Human und Creature Sex nötig war. Wenn ein NPC nach viel Sex immer noch nicht "gebrochen" ist (quest update) hatte ich öfter Erfolg mit Trainer-wechseln, der hatte dann nach 2 bis 5 mal Sex den NPC "gebrochen". Hi fefeena, ich danke Dir für die schnelle Info. Kam nicht weiter, weil ich keine Creaturen benutzt habe. Immer wieder eine Freude, Dich zu fragen. Ein Lob an Dich von mir. ^^ Nochmals Dank Gruss koepy
Squeeze Posted May 7, 2013 Posted May 7, 2013 hmm, interesting. I guess lucky on my part, my saves are just sitting at 2.2 mbs. Shouldn't have caused too mucha problem so far then. I released and killed all the respawning NPCs none the less. Better to stay on the safe side! Thanks all!
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