gedocs1217 Posted November 18, 2019 Posted November 18, 2019 Hey, Just as I did in Skyrim, wanted to alter skin glossiness in nifskope for Fallout 4. However the first thing I noticed, that nifskope rendered skin color in black. I experimented with different values under LightingShaderProperty, but nothing worked over 30. I tried to take a look at it ingame. Skin color is normal, though glossiness didn't show up. Never modded Fo4 before so I am bit clueless. Anyone could point me out what I should edit?
Reginald_001 Posted November 18, 2019 Posted November 18, 2019 2 hours ago, gedocs1217 said: Hey, Just as I did in Skyrim, wanted to alter skin glossiness in nifskope for Fallout 4. However the first thing I noticed, that nifskope rendered skin color in black. I experimented with different values under LightingShaderProperty, but nothing worked over 30. I tried to take a look at it ingame. Skin color is normal, though glossiness didn't show up. Never modded Fo4 before so I am bit clueless. Anyone could point me out what I should edit? I don't think glossiness is part of the NIF in Fo4. I thought both specular and glossiness were part of the green/red channels in the _s image itself and not handled through a LSP any more. So in the specular image, isolate the red channel and the green channels, then intensify values for more dramatic effects. Yup: I knew I remembered that right: https://forums.nexusmods.com/index.php?/topic/4854090-how-do-i-create-a-specular-to-apply-glossy-effects/
gedocs1217 Posted November 18, 2019 Author Posted November 18, 2019 I assumed something similar. Since many aspects changed in the engine since Skyrim and New Vegas ie. low weighted body meshes and the fact, that presumably noone came to discuss this part so far afaik. But good to hear someone more experienced than me.
Guest Posted May 25, 2020 Posted May 25, 2020 nifskope isn't loading textures and I have no clue what red and green channels are would love to know more nexus link didn't help, I am truly lost pls help.
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