Accountforfun Posted November 10, 2019 Posted November 10, 2019 Hey. After 26 hours of swapping mods, changing incompatibilities etc... i'm simply tired as error replaced error. Now i'm stuck with error which SKSE generate crash log for and it seems to be missing NiNode. Here's my modwat.ch report: https://modwat.ch/u/Aforfun6666/plugins I tried my best... can someone help me resolve that problem and prevent any further? Is that issue with order? Some mods? Or maybe I destroyed some important files in process? Thanks
Psalam Posted November 11, 2019 Posted November 11, 2019 20 hours ago, Accountforfun said: Hey. After 26 hours of swapping mods, changing incompatibilities etc... i'm simply tired as error replaced error. Now i'm stuck with error which SKSE generate crash log for and it seems to be missing NiNode. Here's my modwat.ch report: https://modwat.ch/u/Aforfun6666/plugins I tried my best... can someone help me resolve that problem and prevent any further? Is that issue with order? Some mods? Or maybe I destroyed some important files in process? Thanks As always with CTD, "do you have the basic stability tools (Crash Fixes, ENBoost, etc.)? In your load order in particular what version of MNC are you using? The newest versions shouldn't show SexLab Nude Creatures and the older ones that did show them tended to be buggy in this way.
Accountforfun Posted November 12, 2019 Author Posted November 12, 2019 On 11/11/2019 at 2:54 PM, Psalam said: As always with CTD, "do you have the basic stability tools (Crash Fixes, ENBoost, etc.)? In your load order in particular what version of MNC are you using? The newest versions shouldn't show SexLab Nude Creatures and the older ones that did show them tended to be buggy in this way. Yeah it's even listed in modwat.ch Modlist: 5. +Crash Fixes v12 - Beta ENBoost I didn't tried out of fear to fuck it up even more. I try it now. Although I don't really think it's performance-wise CTD as it strike only in Skyrim map. I'm using Mod Organizer v.2.2.1. You think it's fault of MO automatization? Also I run it through LOOT but I guess in case of CTD order of load don't really matter that much. But still CTD shows in SKSE log as missing NiNode... so maybe it's one of mods affecting skeletons? I turn this two off for beast races, who knows and drop by after. Edit: ENBoost fixed nothing and added it's own problems (CTD is the same and I again have to play with SKSE notepad to disable warnings because of crash fixes mod...) and minor beast skin mods didn't changed anything. I really think it's corrupted XPSME but... I dunno? It's fresh install, especially after conflicts with other mods where it was overwritten.
Psalam Posted November 12, 2019 Posted November 12, 2019 16 minutes ago, Accountforfun said: Yeah it's even listed in modwat.ch Modlist: 5. +Crash Fixes v12 - Beta ENBoost I didn't tried out of fear to fuck it up even more. I try it now. Although I don't really think it's performance-wise CTD as it strike only in Skyrim map. I'm using Mod Organizer v.2.2.1. You think it's fault of MO automatization? Also I run it through LOOT but I guess in case of CTD order of load don't really matter that much. But still CTD shows in SKSE log as missing NiNode... so maybe it's one of mods affecting skeletons? I turn this two off for beast races, who knows and drop by after. I do think that your problem is likely to be beast meshes ultimately. If you like you can try turning off all beast related mods and see if that doesn't fix it. If it does, go back to More Nasty Critters and reload it using the most recent version and carefully following MadMansGun's instructions. Regardless, you should look into ENBoost.
Accountforfun Posted November 12, 2019 Author Posted November 12, 2019 59 minutes ago, Psalam said: I do think that your problem is likely to be beast meshes ultimately. If you like you can try turning off all beast related mods and see if that doesn't fix it. If it does, go back to More Nasty Critters and reload it using the most recent version and carefully following MadMansGun's instructions. Regardless, you should look into ENBoost. Actually I have better idea. I noticed More Nasty Critters got shitton of conflicts with other mods in it current position. I just reverse that and make it overwrite other mods. If that fails I disable it as advised and see what gonna happen. I drop update in 20 minutes. Edit: Putting More Nasty Critters in overwriting position over other mods got rid of CTD. So I guess culprit is one of this mods, they all overwritten More Nasty Critters: -+SDPlus20190907 -+More Nasty Critters - Patches -+MoreNastyCritters v12RC11 -+HentaiCreatures MNCv12 -+BDICV3 -+BadDog IC -+[SexLab] Sexualized True Wolves of Skyrim for MNC -+JContainers <---- Cause of CTD -+Creature Framework 1.1.0-pre2 I look into what kind of conflicts mods do have. Edit2: A lot of skeletons are replaced by MoreNastyCritters v12RC11... I drop it behind More Nasty Critters and More Nasty Critters behind others to check it out. Edit3: There is something more to it. Now I got CTD when i exit from home to Whiterun! Wth? I guess MoreNastyCritters v12RC11 wasn't part of problem?... or at least I think so... Next suspect BDIC which replaces draugr skeleton - skeleton which appears in exterior Skyrim. Edit4: BDICV3 and BadDog IC put behind More Nasty Critters. No CTD in Whiterun, CTD still in Skyrim. This two are not culprits. Edit5: I found it! JContainers is cause! I dunno how it was related to NiNode though? I put it behind MoreNastyCritters for now. Guess JContainers overwritten some More Nasty Critters files which were important for mod to work?
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