Vyxenne Posted October 26, 2019 Posted October 26, 2019 I'm looking for a tutorial on how to set the right BSLightingShaderProperty Flags 1 & 2 in Nifskope on a new shape/mesh I added to an existing open-toed high heel mesh (added polished toenails). The nails show up great in NifSkope and Outfit Studio but are invisible in-game when the BSLightingShaderProperty is classified as an Environment Map, and show up fine in-game when the shader property is classified as Skin Tint... except that the colors are off then. I can't find any guide on how to know which flags to set. Can anyone help me solve this please?
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