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editing mesh question


Aki K

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I'm editing an armor that has two separate files.  1 file is the armor itself, and the other is a conversion file that adds bodyslide and HDT support.  Among the armors there are 2 that I want to edit.  Specifically I want to delete a part of the mesh (verticles) using outfit studio, its a personal taste thing not a glitch or issue.  But I have a minor problem.  So I want to gauge how difficult this deletion will be.

 

The original files are not clearly labeled but the bodyslide files are.  The mod contains well over 50 armors.  So I was able to delete the verticles from the bodyslide conversion files, but the original armor files are still untouched.  Is what I did good enough or will this cause problems?  Do I have to find the specific armors in the original file and edit them to match?

 

And I have backups of each file set of course, in case I did something stupid.

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