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Which collisions are current?


7osisg4d

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Posted

I have a pile of old collision mods overwriting each other:

 

Load order:

 

Beast HDT 0.64 (nifs, skeletons, hdt xmls)

MNC 12RC11 (nifs and skeletons)

Hentai Creatures (nifs and skeletons)

AIO CBBE HDT 4.0 (nifs, skeletons, hdt xmls)

BakaFactory ABC LE (nifs, skeletons, hdt xmls)

COS IO 5.5.2 (nifs, skeletons, hdt xmls)

 

Do I need these all? There's a lot of competing skeletons but nothing gets overridden entirely.

 

If there a preferred load order or some newer/better way to get collisions?

 

Thanks!

 

 

Posted
1 hour ago, 7osisg4d said:

I have a pile of old collision mods overwriting each other:

 

Load order:

 

Beast HDT 0.64 (nifs, skeletons, hdt xmls)

MNC 12RC11 (nifs and skeletons)

Hentai Creatures (nifs and skeletons)

AIO CBBE HDT 4.0 (nifs, skeletons, hdt xmls)

BakaFactory ABC LE (nifs, skeletons, hdt xmls)

COS IO 5.5.2 (nifs, skeletons, hdt xmls)

 

Do I need these all? There's a lot of competing skeletons but nothing gets overridden entirely.

 

If there a preferred load order or some newer/better way to get collisions?

 

Thanks!

 

 

I use UUNP, so I can't speak to the body stuff, but for creatures: Beast HDT is mostly useless, since Baka's ABC stuff should overwrite it.  I'd put Hentai creatures ahead of/lower than MNC since MNC is most up to date.  Otherwise, it should work as-is.

 

EDIT:  The gentleman in the following post is the expert on this, follow his advice.

Posted
7 hours ago, Seijin8 said:

I use UUNP, so I can't speak to the body stuff, but for creatures: Beast HDT is mostly useless, since Baka's ABC stuff should overwrite it.  I'd put Hentai creatures ahead of/lower than MNC since MNC is most up to date.  Otherwise, it should work as-is.

 

EDIT:  The gentleman in the following post is the expert on this, follow his advice.

 

6 hours ago, MadMansGun said:

MNC v12

Hentai Creatures

BakaFactory ABC

but human stuff i don't know much about.

Awesome many thanks!

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