V3rius Posted September 22, 2019 Posted September 22, 2019 Hello together. The title more or less says whats going on. Is it possible to merge the esp's from animations? Those for AnimObjects to be precise. I use ZMerge, TESVEdit and Matorsmash. I know that some parts/commands for these Objects are in the SLAL or FNIS txt files, and possible some info in the .hkx. I tried it last time with older tools (MatorMerge etc.) and had problems with some of the animsObjects not or not correctly spawning. An answer from somone who already does this or someone who knows animations and can tell in the like of "i doesn't work because the .hkx opens a timecondonium which rejects merges etc." would be nice. Edit: So i googled now (Used LL search before) and found only https://forums.nexusmods.com/index.php?/topic/4748665-skyrim-combining-animation-mods-into-xedit-merged-and-bashed-patches/ which basically has no answers. So a link to these Infos or a straight up answer would be awesome.
Arcane Wanderer Posted September 29, 2019 Posted September 29, 2019 Is this for SE or LE? If it's the special edition, I suspect that you could convert the ESPs to ESLs. You can have 4096 ESLs; surely, that's enough for anybody. ?
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