Jump to content

(Question) Merging LL Esps (Animation)


Recommended Posts

Posted

Hello together.

 

The title more or less says whats going on. Is it possible to merge the esp's from animations? Those for AnimObjects to be precise.

I use ZMerge, TESVEdit and Matorsmash.

I know that some parts/commands for these Objects are in the SLAL or FNIS txt files, and possible some info in the .hkx.

I tried it last time with older tools (MatorMerge etc.) and had problems with some of the animsObjects not or not correctly spawning.

 

An answer from somone who already does this or someone who knows animations and can tell in the like of "i doesn't work because the .hkx opens a timecondonium which rejects merges etc." :) would be nice.

 

Edit: So i googled now (Used LL search before) and found only https://forums.nexusmods.com/index.php?/topic/4748665-skyrim-combining-animation-mods-into-xedit-merged-and-bashed-patches/

which basically has no answers.

So a link to these Infos or a straight up answer would be awesome.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...