TDA Posted September 21, 2019 Posted September 21, 2019 Where is the parameter that controls the number of keys (baked) on the bones? The blender cuts the keys, both when importing animations and when exporting, I need the maximum amount. I have a ready-made smooth animation, but I need to fix NonAccumulator, but Blender spoils everything its simplification. Another question is how to define to a certain group of bones (joint) IK-solver (inverse kinematics)
TDA Posted September 21, 2019 Author Posted September 21, 2019 well, I added more keys to the original ...
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