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CinErotique - A Lore Friendly Porn Mod (v7.10.0)


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Posted
On 5/19/2026 at 10:38 PM, PECO said:

Look What You Made Me Throw

 

Hi! My question probably sounds stupid but how does one get into a fight over a figurine? I feel like a tried everything.

Posted (edited)
6 hours ago, MarChatz said:

Hi! My question probably sounds stupid but how does one get into a fight over a figurine? I feel like a tried everything.

 

See spoiler.

Spoiler

STEP-BY-STEP

  1. Make a trade that's really bad for your trading partner. Like, give a common figurine for a rare one.
  2. When the other sim gets angry and mentions that they got ripped off, escalate the situation further by choosing the confrontational 😠 dialog option. (I think it's the middle one, can't remember from the top of my head.)
  3. At this point a fight may or may not happen, some most sims just chicken out and leave in shame, grumbling... so it might take a few attempts.
  4. Win the fight (duh) - like it is with normal fights, the fitter sim has a better chance to win.
Edited by PECO
  • 2 weeks later...
Posted

Are Cinemini figures not supposed to save with rooms to my library? Trying to move avery large collection to another house and dragging one at a time to sims inventory is really tedious. 

Posted (edited)
11 hours ago, eggman1967 said:

Are Cinemini figures not supposed to save with rooms to my library?

Hmmm... I never really tested for that, ever, but you're right, the figs do not save with the lots/rooms to the library. They show on the screenshots, when the lot is saved, but when loaded back they are not there. TBH, I dunno why, but it's probably down to the special category flags I've used to tag them, so they can not be cheated through the BuildBuy menu. I will investigate this further, and will try to find some sort of solution if possible.

 

UPDATE:
Okay, done some 'vestigating, and yep, looks like it's the object category flags' fault alright, as suspected.

Good news: seems like it's a fixable issue.

Bad news (for me): Have to be done by manually updating each figurine's packages one-by-one, so it's gonna take me forever to do so.

 

Edited by PECO
Posted
2 hours ago, PECO said:

Hmmm... I never really tested for that, ever, but you're right, the figs do not save to the gallery. They show on the screenshots, when the lot is saved, but when loaded back they are not there. TBH, I dunno why, but it's probably down to the special category flags I've used to tag them, so they can not be cheated through the BuildBuy menu. I will investigate this further, and will try to find some sort of solution if possible.

 

UPDATE:
Okay, done some 'vestigating, and yep, looks like it's the object category flags' fault alright, as suspected.

Good news: seems like it's a fixable issue.

Bad news (for me): Have to be done by manually updating each figurine's packages one-by-one, so it's gonna take me forever to do so.

 

 

Thank you for looking into it so quickly. I appreciate the work you do.

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