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CinErotique - A Lore Friendly Porn Mod (v7.10.0)


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Posted (edited)
6 hours ago, MarChatz said:

Hi! My question probably sounds stupid but how does one get into a fight over a figurine? I feel like a tried everything.

 

See spoiler.

Spoiler

STEP-BY-STEP

  1. Make a trade that's really bad for your trading partner. Like, give a common figurine for a rare one.
  2. When the other sim gets angry and mentions that they got ripped off, escalate the situation further by choosing the confrontational 😠 dialog option. (I think it's the middle one, can't remember from the top of my head.)
  3. At this point a fight may or may not happen, some most sims just chicken out and leave in shame, grumbling... so it might take a few attempts.
  4. Win the fight (duh) - like it is with normal fights, the fitter sim has a better chance to win.
Edited by PECO
  • 2 weeks later...
Posted

Are Cinemini figures not supposed to save with rooms to my library? Trying to move avery large collection to another house and dragging one at a time to sims inventory is really tedious. 

Posted (edited)
11 hours ago, eggman1967 said:

Are Cinemini figures not supposed to save with rooms to my library?

Hmmm... I never really tested for that, ever, but you're right, the figs do not save with the lots/rooms to the library. They show on the screenshots, when the lot is saved, but when loaded back they are not there. TBH, I dunno why, but it's probably down to the special category flags I've used to tag them, so they can not be cheated through the BuildBuy menu. I will investigate this further, and will try to find some sort of solution if possible.

 

UPDATE:
Okay, done some 'vestigating, and yep, looks like it's the object category flags' fault alright, as suspected.

Good news: seems like it's a fixable issue.

Bad news (for me): Have to be done by manually updating each figurine's packages one-by-one, so it's gonna take me forever to do so.

 

Edited by PECO
Posted
2 hours ago, PECO said:

Hmmm... I never really tested for that, ever, but you're right, the figs do not save to the gallery. They show on the screenshots, when the lot is saved, but when loaded back they are not there. TBH, I dunno why, but it's probably down to the special category flags I've used to tag them, so they can not be cheated through the BuildBuy menu. I will investigate this further, and will try to find some sort of solution if possible.

 

UPDATE:
Okay, done some 'vestigating, and yep, looks like it's the object category flags' fault alright, as suspected.

Good news: seems like it's a fixable issue.

Bad news (for me): Have to be done by manually updating each figurine's packages one-by-one, so it's gonna take me forever to do so.

 

 

Thank you for looking into it so quickly. I appreciate the work you do.

  • 3 weeks later...
Posted (edited)

There's two new soccer themed CineMinis figurines
available for download on my Patreon for ALL Members.

JOIN FOR FREE!

 

PECO_OBJ_MINIFIG_taylor_stiffed_soccer_edition.jpg.1710ace62205fdfc9b463f7a8bc48d14.jpg PECO_OBJ_MINIFIG_ray_holt_soccer_edition.jpg.618d30f1dbc8e969a6975e68063dd758.jpg

 

Preview of all the minifigs that are available on Patreon:  HERE
 

Edited by PECO
Posted
LATEST PATCH COMPATIBILITY INFO (2026-JUN-30):
  • The latest v7.10.0 CINEROTIQUE mod framework was tested, and is compatible with game version 1.125.59
  • 2 weeks later...
Posted
4 hours ago, polyester.flower said:

Is there a reason these videos won't work in my game? Legacy Origin with WW. Base game currently.

Just ran a test out of curiosity with base game only (+my mods & WW) and everything works fine.

As you've provided next to no information - apart from this little blurb - I have no idea what your particular problem might be.

All I can recommend is double check that you've installed the mod(s) correctly, and you've also enabled their usage in-game.

Posted
20 hours ago, PECO said:

Just ran a test out of curiosity with base game only (+my mods & WW) and everything works fine.

As you've provided next to no information - apart from this little blurb - I have no idea what your particular problem might be.

All I can recommend is double check that you've installed the mod(s) correctly, and you've also enabled their usage in-game.

Thank you. I worked it out. I moved it to the wrong folder (I don't know what I"ve done every other time I've used these, because it wasn't that). Thank you so much for replying so fast, I love them.

  • 2 weeks later...
Posted (edited)

@Robbsi I'm pretty sure this is a false positive marking CE as the culprit. 

Quote

"The listed script mod failed to load and should be removed or updated. Failure: 'init' (init) name 'Basebkwfn' is not defined (NameError: name 'Basebkwfn' is not defined)"

My mod have no defined name of "Basebkwfn" in it, so based on the error in the report and your mod list, I think it actually belongs to one of the Basemental mods you have installed.... btw, you should really sort out your mods folder and update the ones that are needed... for example, 3 out of my 4 mods you have installed are outdated, some are dangerously so!

 

 

 

 

 

BASE_FRAMEWORK_PECO_CinErotique.ts4script
- this is 1+YEAR out of date! 7/13/2025
PECO_Easel_Art_Catalog.ts4script
2/6/2024
PECO_PLUMBOB_DUELS.ts4script
1/18/2025
  I didn't check all your mods, as you have a lot, but I assume mine are not the only ones that are outdated as well!
   
Edited by PECO

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