PECO Posted May 31 Author Posted May 31 (edited) 6 hours ago, MarChatz said: Hi! My question probably sounds stupid but how does one get into a fight over a figurine? I feel like a tried everything. See spoiler. Spoiler STEP-BY-STEP Make a trade that's really bad for your trading partner. Like, give a common figurine for a rare one. When the other sim gets angry and mentions that they got ripped off, escalate the situation further by choosing the confrontational 😠 dialog option. (I think it's the middle one, can't remember from the top of my head.) At this point a fight may or may not happen, some most sims just chicken out and leave in shame, grumbling... so it might take a few attempts. Win the fight (duh) - like it is with normal fights, the fitter sim has a better chance to win. Edited May 31 by PECO 1
eggman1967 Posted June 10 Posted June 10 Are Cinemini figures not supposed to save with rooms to my library? Trying to move avery large collection to another house and dragging one at a time to sims inventory is really tedious.
PECO Posted June 10 Author Posted June 10 (edited) 11 hours ago, eggman1967 said: Are Cinemini figures not supposed to save with rooms to my library? Hmmm... I never really tested for that, ever, but you're right, the figs do not save with the lots/rooms to the library. They show on the screenshots, when the lot is saved, but when loaded back they are not there. TBH, I dunno why, but it's probably down to the special category flags I've used to tag them, so they can not be cheated through the BuildBuy menu. I will investigate this further, and will try to find some sort of solution if possible. UPDATE: Okay, done some 'vestigating, and yep, looks like it's the object category flags' fault alright, as suspected. Good news: seems like it's a fixable issue. Bad news (for me): Have to be done by manually updating each figurine's packages one-by-one, so it's gonna take me forever to do so. Edited June 11 by PECO 2
eggman1967 Posted June 11 Posted June 11 2 hours ago, PECO said: Hmmm... I never really tested for that, ever, but you're right, the figs do not save to the gallery. They show on the screenshots, when the lot is saved, but when loaded back they are not there. TBH, I dunno why, but it's probably down to the special category flags I've used to tag them, so they can not be cheated through the BuildBuy menu. I will investigate this further, and will try to find some sort of solution if possible. UPDATE: Okay, done some 'vestigating, and yep, looks like it's the object category flags' fault alright, as suspected. Good news: seems like it's a fixable issue. Bad news (for me): Have to be done by manually updating each figurine's packages one-by-one, so it's gonna take me forever to do so. Thank you for looking into it so quickly. I appreciate the work you do. 1
PECO Posted June 28 Author Posted June 28 (edited) There's two new soccer themed CineMinis figurines available for download on my Patreon for ALL Members. JOIN FOR FREE! Preview of all the minifigs that are available on Patreon: HERE Edited June 28 by PECO 1
PECO Posted June 30 Author Posted June 30 LATEST PATCH COMPATIBILITY INFO (2026-JUN-30): The latest v7.10.0 CINEROTIQUE mod framework was tested, and is compatible with game version 1.125.59 2
polyester.flower Posted July 14 Posted July 14 Is there a reason these videos won't work in my game? Legacy Origin with WW. Base game currently. I've never been able to install porn mods.
PECO Posted July 14 Author Posted July 14 4 hours ago, polyester.flower said: Is there a reason these videos won't work in my game? Legacy Origin with WW. Base game currently. Just ran a test out of curiosity with base game only (+my mods & WW) and everything works fine. As you've provided next to no information - apart from this little blurb - I have no idea what your particular problem might be. All I can recommend is double check that you've installed the mod(s) correctly, and you've also enabled their usage in-game. 1
polyester.flower Posted July 15 Posted July 15 20 hours ago, PECO said: Just ran a test out of curiosity with base game only (+my mods & WW) and everything works fine. As you've provided next to no information - apart from this little blurb - I have no idea what your particular problem might be. All I can recommend is double check that you've installed the mod(s) correctly, and you've also enabled their usage in-game. Thank you. I worked it out. I moved it to the wrong folder (I don't know what I"ve done every other time I've used these, because it wasn't that). Thank you so much for replying so fast, I love them.
Robbsi Posted Wednesday at 10:40 AM Posted Wednesday at 10:40 AM BE-ExceptionReport-20260729-093429.rar
PECO Posted Wednesday at 11:08 AM Author Posted Wednesday at 11:08 AM (edited) @Robbsi I'm pretty sure this is a false positive marking CE as the culprit. Quote "The listed script mod failed to load and should be removed or updated. Failure: 'init' (init) name 'Basebkwfn' is not defined (NameError: name 'Basebkwfn' is not defined)" My mod have no defined name of "Basebkwfn" in it, so based on the error in the report and your mod list, I think it actually belongs to one of the Basemental mods you have installed.... btw, you should really sort out your mods folder and update the ones that are needed... for example, 3 out of my 4 mods you have installed are outdated, some are dangerously so! BASE_FRAMEWORK_PECO_CinErotique.ts4script - this is 1+YEAR out of date! 7/13/2025 PECO_Easel_Art_Catalog.ts4script 2/6/2024 PECO_PLUMBOB_DUELS.ts4script 1/18/2025 I didn't check all your mods, as you have a lot, but I assume mine are not the only ones that are outdated as well! Edited Wednesday at 09:28 PM by PECO 1
Robbsi Posted Wednesday at 12:05 PM Posted Wednesday at 12:05 PM Thanks. I think you are right. But I am a little bit lazy, so I play as long as it works. Greetings Robbsi
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