oldrayzor Posted September 19, 2019 Posted September 19, 2019 Hey folks I have heard much about incompatible skeletons being responsible for many a crash. Am curious if the XPMSE passes the conflict test, what other culprit could be at work here? I've been modding outfitters so armor and clothing changes are involved. Spoiler Also, if you have the time to answer a few nob questions: - Must mesh names within the nif file be unique to the game? -What purpose do the lowerarm and calves partitions serve? I've notice no difference in behavior when the partitions are assigned to either slot 33 (Hand) or slot 37 (Foot) respectively, nor even if the partitions are removed provided the Armor and Armor Addon records are coordinated. Thanks.
MadMansGun Posted September 19, 2019 Posted September 19, 2019 1 hour ago, oldrayzor said: Must mesh names within the nif file be unique to the game? no 1 hour ago, oldrayzor said: -What purpose do the lowerarm and calves partitions serve? I've notice no difference in behavior when the partitions are assigned to either slot 33 (Hand) or slot 37 (Foot) respectively, nor even if the partitions are removed provided the Armor and Armor Addon records are coordinated. they add/remove part of the armor/body mesh so long boots and gloves don't have clipping problems, but the BSDismemberSkinInstance settings in the nif need to be setup correctly for it to work.
oldrayzor Posted September 19, 2019 Author Posted September 19, 2019 12 hours ago, MadMansGun said: they add/remove part of the armor/body mesh so long boots and gloves don't have clipping problems, Aw, very clever. Thank you for the reply MadMansGun. Much appreciated. Have you any thoughts on the skeleton incompatibility issue?
MadMansGun Posted September 19, 2019 Posted September 19, 2019 4 hours ago, oldrayzor said: Have you any thoughts on the skeleton incompatibility issue? most of the time it's more like a HDT problem, the game tends to crash if HDT tries to add data for a node that does not exist in the skeleton. the other possible (and much more common) problem is that the "_0" and "_1" meshes do not match up in some way, one way to test that is to set the weight slider to 0 or 100 before equipping the edited armor to see if it still crashes.
oldrayzor Posted September 20, 2019 Author Posted September 20, 2019 20 hours ago, MadMansGun said: ... problem is that the "_0" and "_1" meshes do not match up in some way, Have a few hundred meshes to double-check but is mostly the problem. Thanks again for your assistance.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.