Wicked Cat Posted September 11, 2019 Posted September 11, 2019 can anyone else get the patch to work or am i just dumb? without the patch the junk doesn't show up but its even worse with the patch. I've got blue horses that have no texture except for the junk and straight up invisible horses. when it does work for the most part, whenever i claim a horse using immersive horses it turns a male horse into a female horse and I've found no way to fix this. all the animations work fine, its just the horse models that are broken. i have very little modding experience and this is a pain in the ass. i just don't get it. load order because it's probably important Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Campfire.esm TravellersOfSkyrim.esm SexLab.esm Schlongs of Skyrim - Core.esm CreatureFramework.esm SexLabAroused.esm Cutting Room Floor.esp Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp SkyUI.esp Sanctuary Reborn.esp MoreNastyCritters.esp Complete Crafting Overhaul_Remade.esp mjhKhajiitSpeak.esp Inconsequential NPCs.esp Inigo.esp Weapons & Armor_TrueWeaponsLvlLists.esp fallentreebridges.esp SexLabMatchMaker.esp Immersive Patrols II.esp Frostfall.esp Cloaks&Capes.esp Immersive Speechcraft.esp SimplyKnock.esp WetandCold.esp WetandCold - Ashes.esp Footprints.esp SkyrimReputation_S2011.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp dD-Larger Splatter Size.esp mslVampiricThirst.esp alesCampBedrollsSupplies.esp TravellersOfSkyrim - Vanilla.esp JaxonzEnhGrab.esp JaxonzNameGen.esp Hearthfire Cheat Chests.esp TakeNotes.esp planters.esp SexLabDefeat.esp Schlongs of Skyrim.esp SOS - VectorPlexus Regular Addon.esp Dialogue During Magnus.esp FNIS.esp SLAnimLoader.esp mjhKhajiitSpeakMod - Cutting Room Floor.esp mjhKhajiitSpeakMod - Inconsequential NPCs.esp ReadingTakesTime.esp conjure_chest.esp honedmetal.esp GlowBeGone.esp GlowBeGoneFF.esp GlowBeGoneWC.esp No More Glowing Edges.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp RPChoppingAndMining.esp JaxonzRenamer.esp more plants all.esp ExtraLevelPerks.esp EK_RingLimiter.esp BR_HoodCirclets.esp iNeed.esp Spell Learning.esp HelmetToggle.esp SexLab Aroused Creatures.esp Requiem.esp Requiem - Restored Saving Messages.esp KFR-Kryptopyr'sFixesReqtified.esp COR-CraftingOverhaulReqtified.esp Immersive Citizens - AI Overhaul.esp Requiem - Realistic Darkness.esp Fozars_Dragonborn_-_Requiem_Patch.esp Requiem - Cloaks and Capes.esp COR-FZR.esp KFR-FZR.esp Requiem_Minor_Arcana.esp Requiem - Campfire.esp Requiem - Inconsequential NPCs.esp Requiem - Frostfall.esp Requiem - Immersive Patrols.esp Requiem - Cutting Room Floor.esp Requiem - Inigo.esp Requiem - Vampiric Thirst.esp Alternate Start - Live Another Life.esp Requiem - Live Another Life.esp mjhKhajiitSpeakMod - Alternate Start.esp Requiem for the Indifferent.esp Immersive Horses.esp Immersive Horses - Hearthfire Patch.esp Immersive Horses - Vanilla.esp Requiem - Immersive Horses.esp Immersive Horses Patch.esp (mnc one)
AWP3RATOR Posted September 11, 2019 Posted September 11, 2019 9 minutes ago, Wicked Cat said: can anyone else get the patch to work or am i just dumb? without the patch the junk doesn't show up but its even worse with the patch. I've got blue horses that have no texture except for the junk and straight up invisible horses. when it does work for the most part, whenever i claim a horse using immersive horses it turns a male horse into a female horse and I've found no way to fix this. all the animations work fine, its just the horse models that are broken. i have very little modding experience and this is a pain in the ass. i just don't get it. load order because it's probably important ... Form the MNC pathces FOMOD on this issue: "origin of mod this is made for: http://www.nexusmods.com/skyrim/mods/64067 install Immersive Horses before adding this patch. WARNING: don't use the "Vanilla Horse Textures" setting, the "Immersive Horses - Vanilla.esp" will absolutely fuck up everything if loaded. suggested load order: SexLab.esm SexlabAroused.esm CreatureFramework.esm SkyUI.esp UIExtensions.esp (if installed) FNIS.esp SexLabTools.esp (if installed) MoreNastyCritters.esp HentaiCreatures.esp (if installed) SexLabMatchMaker.esp SLAnimLoader.esp Immersive Horses.esp Immersive Horses Patch.esp WARNING: avoid using Bash/Smash patches on horse mods, it fucks up everything." I happen to use Convenient Horses, didn't put it in any bashed patches/merged mods, have it installed before MNC and have it running just fine. I checked out that patch for Immersive Horse, and the content is meshes only, no textures, etc. Depending on your mod manager (steps different for NMM, Vortex, and MO2), check the load order and prioritize it as above. Sorry, to be more clear..., the key there was to install your horse mod before more nasty critters and this patch. Then install more nasty critters and this patch - which will overwrite the meshes from your horse mod. Then this patch's plugin and patch should load after more nasty critters, etc.
Wicked Cat Posted September 11, 2019 Author Posted September 11, 2019 16 minutes ago, AWP3RATOR said: Form the MNC pathces FOMOD on this issue: "origin of mod this is made for: http://www.nexusmods.com/skyrim/mods/64067 install Immersive Horses before adding this patch. WARNING: don't use the "Vanilla Horse Textures" setting, the "Immersive Horses - Vanilla.esp" will absolutely fuck up everything if loaded. suggested load order: SexLab.esm SexlabAroused.esm CreatureFramework.esm SkyUI.esp UIExtensions.esp (if installed) FNIS.esp SexLabTools.esp (if installed) MoreNastyCritters.esp HentaiCreatures.esp (if installed) SexLabMatchMaker.esp SLAnimLoader.esp Immersive Horses.esp Immersive Horses Patch.esp WARNING: avoid using Bash/Smash patches on horse mods, it fucks up everything." I happen to use Convenient Horses, didn't put it in any bashed patches/merged mods, have it installed before MNC and have it running just fine. wow so i must have totally missed the "do not use vanilla horse textures" thing, and it's working better, but claiming a horse still changes it to a female model with no way to change it back that i can find.
Wicked Cat Posted September 11, 2019 Author Posted September 11, 2019 20 minutes ago, AWP3RATOR said: Sorry, to be more clear..., the key there was to install your horse mod before more nasty critters and this patch. Then install more nasty critters and this patch - which will overwrite the meshes from your horse mod. Then this patch's plugin and patch should load after more nasty critters, etc. oh, let me try that then
AWP3RATOR Posted September 11, 2019 Posted September 11, 2019 Just now, Wicked Cat said: wow so i must have totally missed the "do not use vanilla horse textures" thing, and it's working better, but claiming a horse still changes it to a female model with no way to change it back that i can find. That particular one, I'm not familiar with, never having used that horse mod - but the mod site has this note: "Horses purchased at stables are now female to match the in-game dialog." So, I would assume "wild" horses (i.e. ones you don't own) are male and your purchased/claimed horses are female?
Wicked Cat Posted September 11, 2019 Author Posted September 11, 2019 2 minutes ago, AWP3RATOR said: That particular one, I'm not familiar with, never having used that horse mod - but the mod site has this note: "Horses purchased at stables are now female to match the in-game dialog." So, I would assume "wild" horses (i.e. ones you don't own) are male and your purchased/claimed horses are female? the ones with the saddles are females while the other ones are male. so i'm claiming a male horse and it's turning into a female.
AWP3RATOR Posted September 11, 2019 Posted September 11, 2019 Just now, Wicked Cat said: the ones with the saddles are females while the other ones are male. so i'm claiming a male horse and it's turning into a female. I'm seeing reports of that in the forum for that mod... apparently it's an issue with the mod itself. Some people are claiming you can set them back to male in xEdit, but that would only affect newly acquired horses. Existing horses are clones from the template, changed to females. There is a console command: sexchange <target> (an npc you clicked on in console) though I don't know if this would actually work with a creature. You may then also need to use the recycleactor command.
AWP3RATOR Posted September 11, 2019 Posted September 11, 2019 @Wicked Cat So the sexchange command works on the horse.... I just tested it out. Horse had a twig and berries, then clicked on with console and simply: sexchange, and the equipment was replaced with nipples and a vagina. SexLab/MNC also registered the horse as female with the SexLab Debug spell (apparently there are female horse animations too). It works the other way as well. I found a female horse, and made it male the same way - then it played male horse animations.
Wicked Cat Posted September 11, 2019 Author Posted September 11, 2019 2 minutes ago, AWP3RATOR said: @Wicked Cat So the sexchange command works on the horse.... I just tested it out. Horse had a twig and berries, then clicked on with console and simply: sexchange, and the equipment was replaced with nipples and a vagina. SexLab/MNC also registered the horse as female with the SexLab Debug spell (apparently there are female horse animations too). It works the other way as well. I found a female horse, and made it male the same way - then it played male horse animations. heh i just tried it out myself as well. thanks for all your help, i'd have never figured this out
MalicoVuckovic Posted October 27, 2019 Posted October 27, 2019 On 9/10/2019 at 11:12 PM, AWP3RATOR said: WARNING: avoid using Bash/Smash patches on horse mods, it fucks up everything." I happen to use Convenient Horses, didn't put it in any bashed patches/merged mods,... Regarding the FOMOD warning, does this mean if you use Convenient Horses, you can't use a bashed patch at all, or is there way to "avoid using it" on the horse mod, but still use it on the rest of your load order for the leveled lists support?
AWP3RATOR Posted October 29, 2019 Posted October 29, 2019 On 10/27/2019 at 7:43 PM, MalicoVuckovic said: Regarding the FOMOD warning, does this mean if you use Convenient Horses, you can't use a bashed patch at all, or is there way to "avoid using it" on the horse mod, but still use it on the rest of your load order for the leveled lists support? Right, so you can just exclude this/those mods from the bashed patch process all together when creating the bashed patch by unchecking them prior to creating the patch. Alternatively, you can change the bash tags to prevent them from being included as well. Here is a whole lot more info on that than you probably wanted: https://wrye-bash.github.io/docs/Wrye Bash Advanced Readme.html
MalicoVuckovic Posted October 29, 2019 Posted October 29, 2019 6 hours ago, AWP3RATOR said: Right, so you can just exclude this/those mods from the bashed patch process all together when creating the bashed patch by unchecking them prior to creating the patch. Alternatively, you can change the bash tags to prevent them from being included as well. Here is a whole lot more info on that than you probably wanted: https://wrye-bash.github.io/docs/Wrye Bash Advanced Readme.html Thanks!
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