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[HDT] outfits strange clipping


warvlax

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Posted

Hello guys i got this strange clipping bug with hdt cloth (breast, butt and hair physics work perfectly) and i wonder if someone could help me fix this issue.
 


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Posted

What are the clothes you're using? Because it might be a problem with the mod itself.

 

Does it happen with any other sets of clothes/armor? 

Posted

yes it happen with other hdt armor too, and with cape on a male character, only during idle too.
i used Dint valk armor for this screen but i said same issue with differente mod

Posted

it's just the weights that suck because those "hdt" whatever, move around all the time, ignoring where the bones are going

 

so it move back and forward, even if legs are standing still, and clip with the legs

Posted

What @yatol said... the mesh has off/faulty weighting.  Without inspecting the mesh itself - from the back picture, it looks like the right side of the skirt is weighted heavier on the left side of the body (butt, spine, tail? bones, etc.)

Posted
11 hours ago, AWP3RATOR said:

from the back picture, it looks like the right side of the skirt is weighted heavier on the left side of the body (butt, spine, tail? bones, etc.)

they have no idea how to do that right, and instead of trying to find out how to do it, that move, it's good enought for them

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the bra under the shoulder, it got some arms bone from weight copy paste, and don't move right

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it's no longer distorded when arm move

 

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skirtfbone, there's some bones for that stuff, since using leg bone on that...

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if skirt had leg bone, it would still be under the right leg, clipping with left leg

190831042759980951.jpg no skirt movement when only the arm is moving

and during jumping animation

190831042820655219.jpg

skirt get lift up too, no idea why

skirtfbone3 attached to skirtfbone2 (attached to 1 attached to whatever), probably follow those bones lower than arm bone that follow shoulder bone

or something like that, that do the same as those hdt xml, no idea what that do, it probably move around the custom bone all the time (even when the others bones aren't moving, so the result clip with them if that move too much)

 

 

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