warvlax Posted August 30, 2019 Posted August 30, 2019 Hello guys i got this strange clipping bug with hdt cloth (breast, butt and hair physics work perfectly) and i wonder if someone could help me fix this issue.
warvlax Posted August 30, 2019 Author Posted August 30, 2019 I just realized it only occurs when my character is standing still (during idle animation).
Atzmyrh Posted August 30, 2019 Posted August 30, 2019 What are the clothes you're using? Because it might be a problem with the mod itself. Does it happen with any other sets of clothes/armor?
warvlax Posted August 31, 2019 Author Posted August 31, 2019 yes it happen with other hdt armor too, and with cape on a male character, only during idle too. i used Dint valk armor for this screen but i said same issue with differente mod
yatol Posted August 31, 2019 Posted August 31, 2019 it's just the weights that suck because those "hdt" whatever, move around all the time, ignoring where the bones are going so it move back and forward, even if legs are standing still, and clip with the legs
AWP3RATOR Posted August 31, 2019 Posted August 31, 2019 What @yatol said... the mesh has off/faulty weighting. Without inspecting the mesh itself - from the back picture, it looks like the right side of the skirt is weighted heavier on the left side of the body (butt, spine, tail? bones, etc.)
yatol Posted August 31, 2019 Posted August 31, 2019 11 hours ago, AWP3RATOR said: from the back picture, it looks like the right side of the skirt is weighted heavier on the left side of the body (butt, spine, tail? bones, etc.) they have no idea how to do that right, and instead of trying to find out how to do it, that move, it's good enought for them the bra under the shoulder, it got some arms bone from weight copy paste, and don't move right it's no longer distorded when arm move skirtfbone, there's some bones for that stuff, since using leg bone on that... if skirt had leg bone, it would still be under the right leg, clipping with left leg no skirt movement when only the arm is moving and during jumping animation skirt get lift up too, no idea why skirtfbone3 attached to skirtfbone2 (attached to 1 attached to whatever), probably follow those bones lower than arm bone that follow shoulder bone or something like that, that do the same as those hdt xml, no idea what that do, it probably move around the custom bone all the time (even when the others bones aren't moving, so the result clip with them if that move too much)
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