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Fnis not getting the right Skeleton


zanis1

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Posted

Hi since i added Fnis to Mod Organizer i have the same issue happening when i run it it just says 

FNIS Behavior V7.5   28/08/2019 09:29:02
Skyrim 32bit: 1.9.32.0 - C:\SteamLibrary\steamapps\common\Skyrim\ (Steam)


ERROR(53): Impossible de trouver le fichier 'temporary_logs\Skeleton.xml'.

Then sends the file into the overwrite folder, it was working fine until i used it from mod organizer

If i try to run another time fnis without placing the skeleton.xml back it works but with the wrong skeleton mod and not the same amount of bones

 

FNIS Behavior V7.5   28/08/2019 09:32:27
Skyrim 32bit: 1.9.32.0 - C:\SteamLibrary\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix"  

Reading SexLab V1.62 ... 
Reading SexLabCreature V1.61 ... 
Reading DD V4.0.0 ... 
Reading DD2 V4.0.0 ... 
Reading DD3 V4.1.0 ... 
Reading DDSL V4.0.0 ... 
Reading Deviously Cursed Loot V6.3 ... 
Reading FNISBase V7.5 ... 
Reading FNISCreatureVersion V6.1 ... 
Reading FunnyBizAmp V8.0 ... 
Reading FunnyBizBeastly V1.0 ... 
Reading FunnyBizBound V12.0 ... 
Reading FunnyBizFC V10.0 ... 
Reading FunnyBizFemDom V1.0 ... 
Reading FunnyBizFun V12.0 ... 
Reading FunnyBizGroup V8.0 ... 
Reading FunnyBizMC V1.0 ... 
Reading FunnyBizMolag V1.0 ... 
Reading FunnyBizRape V11.0 ... 
Reading lv_cirilla V1.0 ... 
Reading MoreNastyCritters V1.0 ... 
Reading SerialStrip V1.1.4 ... 
Reading SexLabAroused V?.? ... 
Reading XPMSE V7.2 ... 
Reading ZaZAnimationPack V8.00 ... 
Reading ZaZAnimationPack+ V8.00 ... 

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 5 sets: 61 total groups: 200 added file slots: 1697 alternate files: 1343

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading SexLabCreature V1.62 ...
Reading FunnyBizFC V1.0 ...
Reading FunnyBizMC V1.0 ...

 7254 animations for 26 mods successfully included (character)

 1240 animations for 4 mods and 38 creatures successfully included.
 

 

But i tried to run the game three times after that, the game crashed twice and i got an infinite loading time

I tried reinstalling XPMSE and Fnis but i'm not sure how to do a clean uninstall of the remaining files. That might be the reason why fnis chooses XPMS2HDT instead of XPMSE

 

 

 

 

Posted

So the question is: when do you crash?

If it is on loading, i.e. between clicking on the shortcut to when you get to the load save screen, then it is usually either too many animations or a missing master.

10 hours ago, zanis1 said:

7254 animations for 26 mods successfully included (character)

That should be okay so I would look for missing masters. Your mod manager should show them.

Posted

crashes often happen after 10 minutes or more, and MO doesn't show any missing masters so i tried to add 

[General]
EnableDiagnostics=1
ClearInvalidRegistrations=1

[Display]
iTintTextureResolution=2048

[Memory]
DefaultHeapInitialAllocMB=1280
ScrapHeapSizeMB=256

to SKSE.ini but that doesn't seem to help i still crash between 10 to 30 minutes of gameplay and often when i open a door or my inventory. But at least the skeleton works fine ^^

Posted

First off, don't make changes to ini files without being 100% sure you know what you are doing. Wrong setting in an ini file can screw your game.

If you are crashing in-game at different locations then it is probably a memory issue.

 

You need 8GB of RAM and a 2GB graphics card as a minimum.

 

You need to be using these:

Crash fixes
https://www.nexusmods.com/skyrim/mods/72725/

 

SKSE Plugin Preloader
https://www.nexusmods.com/skyrim/mods/75795/?

 

ENBoost (not needed if already using an ENB)
https://wiki.step-project.com/ENBoost

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