Hazraogh6 Posted August 18, 2019 Posted August 18, 2019 Hello everyone, I'm looking for some tutorial or any help to implement a new body i'm currently modeling. How to separate the parts of the body without creating seams etc ? Or maybe to put the entire body without separation ? No matters if I have to do every armor, I'd rather do that than creating a body with seams ^^ Is it possible ?
TheBottomhoodofSteel Posted August 19, 2019 Posted August 19, 2019 If you're talking about removing neck/hand seams, not entirely possible as headparts use a whole system that Clothing doesn't support. Hands are subject to being removed for certain items (Unless you redo every armor entry to remove the need for gloves as well, which opens a host of conflicts)
Hazraogh6 Posted August 19, 2019 Author Posted August 19, 2019 6 hours ago, TheBottomhoodofSteel said: If you're talking about removing neck/hand seams, not entirely possible as headparts use a whole system that Clothing doesn't support. Hands are subject to being removed for certain items (Unless you redo every armor entry to remove the need for gloves as well, which opens a host of conflicts) As i usually use clothes and armors i make myself, I suppose it wouldn't be a real problem for the hands. And I use ' unique player mod" So technically, I could let them linked to the body, right ? So the real problem is for the head and the back of the head. It means I'll have to retexture them too. So basically, if i use the head and headrear as base, in Zbrush, I link them, make new high poly version for the normal maps baking, to make uniform normals to limit the seams, do the body and hands, separate them from the head and rear after. Retopology and UV for the body, Substance painter with the four parts of the body, well 3 because of the linked hands and boom. You think that could works ?
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