LukKR Posted August 11, 2019 Posted August 11, 2019 If this is the wrong thread i humbly request to be redirected. Base Things that you need to know: The problem: Game wont even launch SSE, NMM Had about 60 Mods before, finally installed SexLab with MadMan's Guide and some tipps from the community about Animation packs Fnis has currently around 8500 Animations, it's the XXL-Version and my PC is quite powerful, so it could probably take more Im not very experienced in modding but i managed it to get 60 Mods to run without a problem, so i thought a couple more wouldnt be a challenge. Apparently i was wrong. As far as i know all dependcies are met. My Load Order: 0-4 Base Game, DLC's, Update 5 Unofficial Skyrim Special Edition Patch.esp 6 FlowerGirls SE.esm 7 ApachiiHair.esm 8 SexLab.esm 9 SexLabAroused.esm 10 CreatureFramework.esm 11 ZazAnimationPack.esm 12 Schlong of Skyrim - Core.esm 13 SMIM-SE-Merged-ALL.esp 14 Cutting Room Floor.esp 15 SkyUI_SE.esp 16 Vivid WaethersSE.esp 17 CBBE.esp 18 Celtic_Music_In_Skyrim_SE.esp 19 JKs Skyrim.esp 20 LC_BuildYourNobleHouse.esp 21 Populated Lands Roads Paths Legendary.esp 22 Populated Cities Towns Villages Legendary.esp 23 GR123 Knights Templar.esp 24 Skyrim Flora Overhaul.esp 25 The Paarthurnax Dilemma.esp 26 isilNarsil.esp 27 CubicHairRenewal.esp 28 DibellasCompulsion-NudeSpell-1-1.esp 29 DiverseDragonsCollectionSE.esp 30 FGCumEffect.esp 31 FNIS.esp 32 HearthfireMultiKid.esp 33 HearthfireMultiKid_LastName.esp 34 Improved Eyes Skyrim - Serena.esp 35 Improved Eyes Skyrim - Vamp.esp 36 Improved Eyes Skyrim.esp 37 InigoPerkPointGiver.esp 38 RaceMenuMorphsCBBE.esp 39 RevertUSSEPFortifyRestoration.esp 40 SauronsArmorFixed.esp 41 SummonShadowMERCHANT.esp 42 EggFactory.esp 43 SexLabMatchMAker.esp 44 Vivid Weathers - Extended Rain.esp 45 Vivid Weathers SE - Classic.esp 46 Vivid Weathers SE - Extended Snow.esp 47 RaceMenu.esp 48 XPMSE.esp 49 SOSRaceMenu.esp 50 RaceMenuPlugin.esp 51 SOS - ERF Horse Penis CBBE - Addon.esp 52 TheOneRing.esp 53 AutoHideAmmo.esp 54 Cloaks&Capes.esp 55 Burning Skies.esp 56 SexLabTools.esp 57 SLAnimLoader.esp 58 MoreNastyCritters.esp 59 HentaiCreatures.esp 60 SexLab Cumshot.esp 61 PuppetMaster.esp 62 PuppetMasterSwallow.esp 63 AnubAnimObj.esp 64 SLAL_K4Anims.esp 65 NibblesAnimObjects.esp 66 SLAL_AnimationsByLeito.esp 67 SOS - Smurf Average Addon.esp 68 SOS - VectorPlexus Muscular Addon.esp 69 SOS - VectorPlexus Regular Addon.esp 70 Schlongs of Skyrim.esp 71 Ordinator - Perks of Skyrim.esp If necessary i can add a Mod-list. Thanks for sparing some time.
Gameplayer Posted August 12, 2019 Posted August 12, 2019 "The problem: Game wont even launch" Darn near 100% of the time this is a missing MasterFile. So the only way a person can just read over your mod list and find it is if they understand the dependancies for the listed mods. So its a bit tougher. An animation overload crash usually happens during loading a save game or even when exiting the game, this is easier to identify with the "Crash Fixes" mod though as it will just state certain issues that happens to be one of the things it can identify. Fastest Way to find the mod responsible is simple you need to learn up some TesVedit, simply load up your mod list in the program and it will tell you that you are missing masters, should be able to tell which ones. Chances are you recently downloaded a mod(s) and needed to download required files to use those mods, this is actually a common experience.
LukKR Posted August 12, 2019 Author Posted August 12, 2019 Ill Check on that. Now im curious what might be missing for it to work. Thanks in Advance
Grey Cloud Posted August 12, 2019 Posted August 12, 2019 This is tech support for LE, SE has its own section. NMM will tell you of missing masters. I would imagine that MO and Vortex do too. 8 hours ago, Gameplayer said: An animation overload crash usually happens during loading a save game or even when exiting the game, this is easier to identify with the "Crash Fixes" mod though as it will just state certain issues that happens to be one of the things it can identify. This is nonsense. Too many animations causes CTD on load. Crash Fixes has nothing to do with animations.
Gameplayer Posted August 12, 2019 Posted August 12, 2019 11 hours ago, Grey Cloud said: This is tech support for LE, SE has its own section. NMM will tell you of missing masters. I would imagine that MO and Vortex do too. This is nonsense. Too many animations causes CTD on load. Crash Fixes has nothing to do with animations. From the CrashFixes.ini ; Info: Crash when game is trying to setup foot IK but there's a problem. Real cause is unknown but for me. ; So we will display a message box when this crash happens. Seems related to the ; StrCmp crash in BF2FB3, maybe. Try reducing the amount of installed animations. ; Address: BFECC1 ; Solution: No solution from here, display warning with helpful tips. IKCrashWarn=1 Me "An animation overload crash usually happens during loading a save game or even when exiting the game, this is easier to identify with the "Crash Fixes" mod though as it will just state certain issues that happens to be one of the things it can identify." You "This is nonsense. Too many animations causes CTD on load. Crash Fixes has nothing to do with animations." -------- Its ok, everyone derps. Just like how the other day Frostfall, WetNCold and such didn't have anything to do with water. Except I was right that they do interact with water Derpy...Derp...AMIRIGHT, oh yes Im right those mods effect water....Derp. Next time, try to load a mod up in the Xedit and Construction Kit...Try to get familiar with the actual process of building mods. Its ok, there there. Its almost like people go out of there way to say stuff but when they say stuff after I said stuff they are still wronk.
Grey Cloud Posted August 12, 2019 Posted August 12, 2019 4 minutes ago, Gameplayer said: You "This is nonsense. Too many animations causes CTD on load. Crash Fixes has nothing to do with animations." There is nothing wrong with my statement. The quote you posted from meh321 is just a stab in the dark from him (as are quite a few of the remarks in that file) and does not mean Crash Fixes addresses animation issues. CTD on load is too many animations or missing masters most of the time. Just because you have problems with your saves doesn't mean everyone else has to. As for CTD on exit . . . 7 minutes ago, Gameplayer said: Frostfall, WetNCold and such didn't have anything to do with water. Where did I say that? I seem to recall that I challenged an assertion by you and you couldn't back it up.
Gameplayer Posted August 12, 2019 Posted August 12, 2019 4 minutes ago, Grey Cloud said: There is nothing wrong with my statement. The quote you posted from meh321 is just a stab in the dark from him (as are quite a few of the remarks in that file) and does not mean Crash Fixes addresses animation issues. CTD on load is too many animations or missing masters most of the time. Just because you have problems with your saves doesn't mean everyone else has to. As for CTD on exit . . . Where did I say that? I seem to recall that I challenged an assertion by you and you couldn't back it up. Cept you missed by a country mile man...You read it as Crashfixes solves the issue.....Crashfixes tells you that you have too many animations. That's what I said... You digging to hard just like your buddy to find stuff wrong with what I say. Its funny actually.
Grey Cloud Posted August 12, 2019 Posted August 12, 2019 4 minutes ago, Gameplayer said: Crashfixes tells you that you have too many animations. That's what I said... Crash Fixes does not tell you you have too many animations. 27 minutes ago, Gameplayer said: ; StrCmp crash in BF2FB3, maybe. Try reducing the amount of installed animations. ; Address: BFECC1 ; Solution: No solution from here, display warning with helpful tips. Note the word 'Try', the phrase 'No solution from here' and the use of the word 'tips'. Then note that all those lines are remmed out. 11 minutes ago, Gameplayer said: You digging to hard just like your buddy to find stuff wrong with what I say What buddy would that be? I notice that you haven't come back with a quote of me saying that ' Frostfall, WetNCold and such didn't have anything to do with water'.
Guest Posted August 13, 2019 Posted August 13, 2019 14 hours ago, Grey Cloud said: Too many animations causes CTD on load. 22 hours ago, Gameplayer said: An animation overload crash usually happens during loading a save game *insert "they are the same picture" meme* 14 hours ago, Grey Cloud said: Crash Fixes has nothing to do with animations. Crash Fixes detects when there is an issue during loading a save game, reported as FootIK crash. The issue is explained and hopefully fixed by Utopium with the Load Game CTD Fix. There is also another implementation with Animation Loading Fix. -- But there is no point to this discussion, because OP is talking about Skyrim SE ( despite posting on the LE section) and those are LE mods. So I'd recommend you to check your mod manager for clues, as Gameplayer said, maybe you're missing a requirement for some of your installed mods. Darkconsole also found a funny bug (its not funny really, it sucks) where if you have 2 or more mods with the same soft requirement (aka the mod supports features of another mod but it doesn't list it as a master) you'll get a funny (not funny) CTD. I forgot the details about it, but checking your mods for solft requirements may help. Finally, if you're using SSE Engine Fixes you may want to check the settings you have (on the " EngineFixes.ini"). Especifically, the "OSAllocators" and "useTBBMalloc" if both are set to true you'll get a crash before the game even start. Setting "useTBBMalloc" to false will help. If this is not the case, you'll need to keep looking for the issue. Disable half your mods, then try to launch the game/start a new game. If you can complete a character creation with no issues, close the game, enable half of your previously disabled mods and try to launch the game again. Repeat until you can produce a CTD, then go 1 mod at a time until you can pinpoint the mod (or mods) that causes you to CTD at launch.
Grey Cloud Posted August 13, 2019 Posted August 13, 2019 9 hours ago, Sternum said: *insert "they are the same picture" meme* Not exactly. I click on the SKSE shortcut and the game is loading and can crash before it gets to the screen where you choose a save. I get to the load screen and click on a save or continue and the game can crash before it gets to playable.
LukKR Posted August 15, 2019 Author Posted August 15, 2019 1. Thanks for adressing that this needs to be put into another thread 2. TesVEdit wasnt very helpful 3. According to Vortex and Loot there are no missing masters 4. There is no CTD. The game refuses to start for some reason and im pretty sure it is connected to the recently installed mods. 5. For testing purposes i reverted everything back to the original Modset it had. Works fine. Currently im trying to figure out which one of the 11 new Mods is causing the issue A humble thank you for your Patience and Effort.
Grey Cloud Posted August 15, 2019 Posted August 15, 2019 At least you have narrowed it down to 11 mods. ? Obvious thing to do now is to reinstall them a couple at a time. There is a thread over in the SE section which keeps track of mods which may be problematic. Maybe worth asking there if you can't fettle it by reinstalling a couple at a time. Also, it could be a case of the straw which broke the camel's back - your game is not configured correctly and the extra mods push it over the edge.
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