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PC crying animation after sex ? Which mod ?


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Posted

Hi, I can't seem to identify the culprit that is causing my PC to cry after a sex scene please ? I got a crapton of sexlab mods working (some too well apparently), but I forgot which one treats Hentai Creature training as rape...

Posted

Hentai creatures as rape... maybe Defeat or Aroused Creatures? Either mod allows setting in their MCMs whether sex is treated as consensual or rape.

 

Though neither mod should be able to mess with a Hentai Creatures "training", but only their own respective events...

Posted
8 minutes ago, SAC said:

Apropos?

I don't have Apropos !

3 minutes ago, NoNickNeeded said:

Hentai creatures as rape... maybe Defeat or Aroused Creatures? Either mod allows setting in their MCMs whether sex is treated as consensual or rape.

 

Though neither mod should be able to mess with a Hentai Creatures "training", but only their own respective events...

Yeah it was Defeat, good pick (can't believe I missed that), thanks guys.

Posted
52 minutes ago, Redflyingmonkey said:

Hi, I can't seem to identify the culprit that is causing my PC to cry after a sex scene please ? I got a crapton of sexlab mods working (some too well apparently), but I forgot which one treats Hentai Creature training as rape...

if i remember right it's one of the settings in Hentai Creature's MCM (Post Training Effects)

 

the script is found in HentaiCreaturesQuest:

Event Trained(string eventName, string argString, float argNum, form sender)
	actor[] WhosBeenFucking = SexLab.HookActors(argString)
	actor victim = SexLab.HookVictim(argString)
	actor creature = none
 	if (victim == WhosBeenFucking[0])
		creature = WhosBeenFucking[1]
	else
		creature = WhosBeenFucking[0]
	endif
	creature.ClearLookat()
	if hcConfig.PostTrainingEffects
		if victim != none 
			sslBaseVoice voice = SexLab.PickVoice(victim)
;			int vfxInstance = voice.Moan(victim, 0.5, true)
;		    Sound.SetInstanceVolume(vfxInstance, SexLab.Config.fVoiceVolume)			
			MfgConsoleFunc.ResetPhonemeModifier(victim) ; Remove any previous modifiers and phenomes
			victim.SetExpressionOverride(3,100)	; Sad!!!  "That hurt like hell!"
			MfgConsoleFunc.SetModifier(victim,2,50)
			MfgConsoleFunc.SetModifier(victim,3,50)
			MfgConsoleFunc.SetModifier(victim,4,50)
			MfgConsoleFunc.SetModifier(victim,5,50)
			MfgConsoleFunc.SetModifier(victim,8,50)
			MfgConsoleFunc.SetModifier(victim,12,30)
			MfgConsoleFunc.SetModifier(victim,13,30)
			MfgConsoleFunc.SetPhoneme(victim,1,10)
			MfgConsoleFunc.SetPhoneme(victim,2,100)
			MfgConsoleFunc.SetPhoneme(victim,7,50)
			debug.SendAnimationEvent(victim,"IdleChildCryingStart") ; Cry patiently while waiting for your next training partner or your designated trainer to get it up again
			If hcConfig.DisplayExplicitNotifications
				Debug.Notification(victim.GetLeveledActorBase().GetName() + " took a giant load from " + creature.GetLeveledActorBase().GetName())
			EndIf
		endif
	endIf
EndEvent 

 

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