GoldenRain Posted July 26, 2019 Posted July 26, 2019 So I have downloaded the required mods. so the question is what is the correct order for these two bodies systems to merge when installing ZEX and BT have the same requirements. BT has more. Once the requirements are installed is it a case of which ever first? I am asking because this happens a lot with mods and I have experience with ask first. #Why am I blind #Why am I flying
GoldenRain Posted July 26, 2019 Author Posted July 26, 2019 What I am thinking is uninstall everything aaf (do a fresh install after for the FOMOD installers) bs ofs and looksmenu (left where they are) - ZaZ extended skeleton - CBP Physics - ZCBP - BT - ZeX Fusion Girl -Reinstalling fresh AAF + mods + patches PS has anyone been using the High Heels System with AAF? ... oh and if it's working fine have you tried keeping high heels on during sex animations?
TheBottomhoodofSteel Posted July 26, 2019 Posted July 26, 2019 Quick Explanation of ZeX Based Requirements Optional (for BT2/FG): AAF - Only Required if using Sex Anims (BT2) LooksMenu - In Game Morphing/BodyGen Systems or AAF features CBP Physics - Physics system ZCBP Relies on ZCBP will enable CBP for ZeX Based Bodies (BT2/Fusion). This allows Breast/Butt/Balls Physics on both BT2 and FG. Since the file would conflict as CBP has a "There can only be one file" system, I had to make it it's own mod. Required (for BT2/FG): Extended Skeleton - New Penis/Anus/CBP based bones Fusion Requires this for the New Vagina/Anus/CBP bones Recommended Load Order LooksMenu AAF CBP ZCBP Extended Skeleton AAF Anims/Patches BT2 and FG Any AAF patch for BT2 that instructs you to override anything in BT2 (None AFAIK.) As of 2.7 BT2 has a special file for morphs in AAF that should take priority over other animpacks/mods for AAF. AFAIK it works, so...
GoldenRain Posted July 27, 2019 Author Posted July 27, 2019 Awesome so I can mostly keep everything the way it is. Not many aaf mods/patches have anything to do with BT nor FG One question though. Extended Skeleton is required for ZCBP. So shouldn't 4 and 5 be switched around?
walkin Posted July 27, 2019 Posted July 27, 2019 2 minutes ago, GoldenRain said: Awesome so I can mostly keep everything the way it is. Not many aaf mods/patches have anything to do with BT nor FG One question though. Extended Skeleton is required for ZCBP. So shouldn't 4 and 5 be switched around? Just in case the Bottomhood doesn't respond right away or is busy, I would imagine it shouldn't matter either way when you install the physics for the bodies. Since youre just dropping those 2 files into your F4SE Plugins folders they are not going to overwrite anything, theyre just adding physics. You can throw them in there and take them out whenever you feel like it with no problems. You either have physics or you don't, it shouldn't interfere with the bodies in any other way. I added them in to my game that's 300+ hours in and all it did was give me better physics, it didn't change anything else. You just have to make sure that when you build your bodies you build bodies that have no physics and then let the CBP physics take over.
GoldenRain Posted July 27, 2019 Author Posted July 27, 2019 How did/do clothes react to being batch built with morphs checked using FG in Bodyslide? I normally just use the outfit and any CBBE BS patch file if required. I would imagine the FG is the same. Not really requiring a FG patch. I see FG patches for clothes and I am wondering why is FG requiring patches for clothes? Edit: The extra physics. Just dawned on me
walkin Posted July 27, 2019 Posted July 27, 2019 4 minutes ago, GoldenRain said: How did/do clothes react to being batch built with morphs checked using FG in Bodyslide? I normally just use the outfit and any CBBE BS patch file if required. I would imagine the FG is the same. Not really requiring a FG patch. I see FG patches for clothes and I am wondering why is FG requiring patches for clothes? Edit: The extra physics. Just dawned on me Yeah, I was going to chime in and say not really sure yet. I just recently set up a game with the new bodies but I've been working a lot and haven't really had a chance to play around with them yet. I'm still very early on in my new game ( only about a hour in) so I have a lot to do to get up to speed with the new bodies, but with the physics mentioned in the previous post, I know that's good, I have them in my game. I did batch build the vanilla outfits but I forgot to even check if they had physics or not. Will have to look. Lol
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