Buckshot87 Posted July 24, 2019 Posted July 24, 2019 Hi, I wanted to ask if someone (since I can't do shit with AAF) would be willing to create a simple plugin for me? I need a plugin for my Futa character (doesn't need to be working for NPCs and companions if it's too much work) which does 3 things: - mark her as Male for interactions with Females - mark her as Female for interactions with Creatures (since there are no gay animation packs) - give a toggle option to be either female or male for male interactions I'm currently playing with the FEV mod to transform my character into a Futa, but as soon as it's done she appears as Male in AAF contents. This is no problem for interactions with other females, but I'm locked out of most animations with creatures and males which makes the handling of other mods, such as AAF violate wonky, because sometimes a message appears telling me I can't surrender... and die I don't know if it's too much to ask since, again I have no idea how hard it is to mod for AAF.
Raininfall Posted March 1, 2020 Posted March 1, 2020 u can simply edit the animation xmls and remove the specified gender for the animation to be played. if it is removed it should be played for both genders. as example for Mutated Lust: Fallout4/Data/AAF/Mutated_Lust_FM_animationData the first animation there is "Supermutant Blowjob" specified to female player character. remove the "F", so it should look like this: <animation id="Supermutant Blowjob" frames="500"> <actor gender="" stopOverlaySet="M_Breasts"> <idle form="000F9B" id="Supermutant Blowjob F"/> <value path="action" value="Indarello_OpenJaw_Action"/> <value path="action" value="removeTongue"/> </actor> <actor gender="M" skeleton="Supermutant"> <idle form="000F9C" id="Supermutant Blowjob SM"/> </actor> </animation> WARNING: im not entirely sure if this rly works. editing XML files can cause unwanted bugs and crashes. create a backup file before changing anything
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